Zulu misses its second strike while Cultist Adriana dodges the goblin's first attack. The other attacks are partially absorbed by the cultist's heavy armor. **Cultist Adriana has
32/60
HP left.**
---
Cultist Adriana strikes with a deadly precision, but Gobanzo is no novice at fighting and manages to reduce the amount of injury sustained. Gobanzo has
"It is time!" states Not Known 15 as he begins to summon forth all of his strength. He starts moving his hands and arms in a multitude of complicated gestures and reciting an extremely complicated ancient passage at an ungodly speed. Wisps of all sorts of colors begin to float in the air, and slowly, they begin to gravitate towards Not Known 15. Not Known 15 begins to make a new flurry of gestures with his hands, and the wisps begin to combine their powers. Soon, only one enormous wisp remains. Not Known 15 points at Cultist Adriana, and the wisp begins hurdling at the cultist at a very fast speed. When the wisp reaches the cultist, it explodes with a loud noise. Not Known 15, exhausted from the complicated spell ritual, collapses to the ground. **Not Known 15 has
0/6
MP left.
Not Known 15 is exhausted for four (4) battles.
**
The explosion sends Cultist Adriana flying far off and into the branches of a nearby tree. As the cultist attempts to recover, Gobanzo sends a fiery red flame at the cultist. The cultist's amulet suddenly glows and then shatters into a million pieces, and the cultist disappears in a small puff of smoke.
With the battle finished, some of the Murderhobos apply first aid and recover from some of their injuries.
Congratulations, you have won this battle!
---
Party Experience:
Base XP = 10 + 1 = 11 XP
XP Adjustment = 11 XP
Average Enemy Level = 8 = 8.0
Number of Participants = 7
XP Awarded Per Participant = 3.1 XP at Level 8.
(5) Gypyx gains 5 XP.
Gypyx levels up from level 5 to level 6!
You may reallocate your stat point (currently set to MP).
(8) inspiratieloos gains 3 XP. inspiratieloos stays at level 8.
(7) dsjstr gains 3 XP. dsjstr stays at level 7.
(8) Not Known 15 gains 3 XP. Not Known 15 stays at level 8.
(4) Noraa gains 6 XP. Noraa stays at level 4.
You have an unallocated stat point. You may allocate it to HP (1 SP = 3 HP) or MP (1 SP = 1 MP).
---
(6) Allahandra gains 4 XP.
Allahandra levels up from level 6 to level 7!
See details below.
(10) Gobanzo gains 2 XP. Gobanzo stays at level 10.
Gobanzo also gains the following which I meant to include in the original skillset but somehow forgot.
Having managed to successfully navigate the forest and with night quickly approaching, you decide to setup camp for the night. You wake up
MP has been restored. All players have been healed by 5 HP.
---
At long last, you manage to reach the location that was marked on your map. You are at the perimeter of a large stone fortress. A few of you scout around to look for a way into the fortress. As far as you can tell, the fortress is heavily guarded along all sides. Cultists regularly patrol each of the four main gates, and they also have various creatures doing their bidding as well. You also noticed that many defensive weaponry are located throughout the perimeter ready to take aim at would-be invaders. Despite the fortifications, you are determined to make it in.
---
You have some options here:
1) You can try to get in through the front gate. According to your preliminary survey, this would be rather difficult as there are several strong mix of cultists patroling this area.
2) You can try to get in through the west gate. There are fewer cultists here, but these cultists seem more magically inclined. You also see a few strange creatures accompanying the cultists in this area.
3) You can try to get in through the east gate. The gate is very sparsely defended, but you can see that many of the fort's other defenses are pointed at this spot.
4) You can split the party up with some of you heading towards one area and another group towards a different area. This has the advantage of potentially confusing the cultists and preventing them from effectively defending the fortress. (It has the obvious disadvantage that split parties are harder to manage.)
5) You can decide to try something different to get in if you like.
How will you proceed?
You have (expired on 2021-03-27 18:00:00) to decide.
You can try to, yes. I make no guarantees about success.
Edit: Just a note about the rear gate: There isn't a description because your scouts couldn't get a good view of it (without potentially getting caught).
Last edited by Ircher on Fri Mar 26, 2021 2:44 pm, edited 1 time in total.
Not happy with any of your current options, you decide to take the risk of trying to sneaking around to the rear gate where you expect the least amount of cultists are posted. You manage to get about half-way around before you are apprehended by two cultists and their servants.
inspiratieloos charges forth into battle and slashes fiercely at Alpha. The cultist attempts to defend himself, only to get blasted off his feet. (15 so far on Alpha {1}.)
Gobanzo takes the pen that inspiratieloos throws to him and begins to channel its energy. Blue and white wisps form around Gobanzo. He points towards Alpha and Charlie, and the wisps begin flying towards them. Alpha is sent flying far away, and the impact from landing is enough to do away with him. **Alpha is
dead
.** (3 on Charlie.) Charlie cackles as it attempts to ward off the spell.
(Defense:)
Charlie succeeds in warding off the spell and lets out another evil cackle.
---
Beta attacks Gobanzo.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Charlie begins muttering ancient phrases and making small gestures with its hands. Red wisps form around the imp. Charlie points at inspiratieloos, and inspiratieloos is bathed by a red light.
(Ignores defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Delta also begins chanting and more red wisps appear. Delta makes a gesture towards inspiratieloos, and the wisps are sent flying in inspiratieloos's direction.
(Ignores defense:)