??In post 1344, Infinity 324 wrote:Again, based on my outdated setup intuitions, this would be balanced if you gave town a 2-shot cop
I think this was overall pretty balanced actually but look at the power Town had.
Loyal Alien gives a cleared protection. While it can block said player's role, it basically is a cop shot if there is no death of a night, unlike the JK. Now having the JK calls this into question and I like that the two roles get a lot of contention. That balanced them out greatly imo. Having both in the game makes for a possible 1v1 in claiming and also makes the Alien clear less clear while the JK could go either way.
Gunsmith had a possibility of guilties too, though risked getting the Vig which as I think about it had a lot more balance to it.
Scum had a low-powered gunsmith that was only a backup and a no-powered ascetic as the chances of it being used on a night when the gunsmith checked the player are very low.
I actually like how the chances of a successful vig, NK, and gunsmith check are ho heavily hindered by the JK, Alien, and Ascetic. It's a really nice balance.
Cop would have way townsided that.
After all this, I have to say, great setup Gypyx
Oops, manymany ninjas