DEFCON Mafia 5.0 Signups (24/24) FULL!

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DEFCON Mafia 5.0 Signups (24/24) FULL!

Post Post #0 (ISO) » Thu Apr 15, 2021 4:06 am

Post by SirCakez »


DEFCON MAFIA 5.0

1. Cephrir
2. Lady Lambdadelta
3. Prism
4. PookyTheMagicalBear
5. Save the Dragons
6. Vaxkiller
7. Skitter/SS Hydra
8. Toogeloo
9. Bell
10. gorilla
11. Robert M Hunter
12. Untrod Tripod
13. Equinox
14. DeasVail
15. Nexus
16. deep-city-lights
17. Mastina
18. The Church of Skitter (Alisae/Menalque)
19. T3
20. Titus
21. DeathNote
22. samantha97
23. joqiza
24. marry
Last edited by SirCakez on Wed Apr 28, 2021 6:41 am, edited 21 times in total.
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Post Post #1 (ISO) » Thu Apr 15, 2021 4:07 am

Post by SirCakez »

[DEFCON MAFIA 5.0]


"No one will survive..."

Россияне победили. Президент Andrius и вице-президент AlamasterGM лежат мертвые на полу, застреленные российским вдохновителем Унтродом Триподом. Сказана победная речь, Соединенные Штаты завоеваны Советами. Террорист, отказавшись сдаться, покончил жизнь самоубийством. Америка была уничтожена ядерным оружием.

Но американское сопротивление остается вопреки тирании русского повелителя Унтрода Трипода. Теперь начинается новый день. Битва возобновляется. Возникают новые фигуры террора. Битва проиграна, но война еще не окончена...

Spoiler: Translation
The Russians have won. President Andrius and Vice President AlamasterGM lie dead on the floor, shot dead by Russian mastermind Untrod Tripod. The victory speech has been delivered, the United State conquered by the Soviets. The Terrorrist, refusing to surrender, has committed suicide. America has been destroyed by nuclear weapons.

But American resistance remains, defiant to the tyranny of Russian Overlord Untrod Tripod. Now, a new day begins. The fight renews. New figures of terror arise. New Americans bravely step up, eager to become heroes. The battle was lost, but the war is anything but over...



SOVIET MAIN CENTRE FOR MISSILE ATTACK WARNING[MCMAW SYSTEM] Initiating automated satellite scan…
[MCMAW SYSTEM] Scan commencing.
[MCMAW SYSTEM] All systems normal. No irregularities detected.
[MCMAW SYSTEM] Resetting scan range…
[MCMAW SYSTEM] Scan commencing.
[MCMAW SYSTEM] All systems normal. No irregularities detected.
[MCMAW SYSTEM] Resetting scan range…
[MCMAW SYSTEM] Scan commencing.
[MCMAW SYSTEM] All systems normal. No irregularities detected.
[MCMAW SYSTEM] Resetting scan range…
[MCMAW SYSTEM] Scan commencing.
[MCMAW SYSTEM] All systems normal. No irregularities detected.
[MCMAW SYSTEM] Resetting scan range…


Moderator:
SirCakez
Backup:
Ircher

Credit to the amazing Andrius for the setup, flavor, OP format, roles and many many things that I cannot credit him all for. I am running this in respect to him and the players of the previous games ^.^
Last edited by SirCakez on Thu Apr 15, 2021 4:14 am, edited 1 time in total.
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Post Post #2 (ISO) » Thu Apr 15, 2021 4:07 am

Post by SirCakez »

[Setup Post - Created by AlamasterGM and Andrius
Minor Adjustments Made by SirCakez]

There are 18 American players.

Spoiler:
[BEGIN MESSSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]


Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!

You are an American Military Official.
You used to enjoy barbeque, apple pie, freedom, and two-party systems...before the Soviets came. Now, you scrounge for mere cans of tuna and rations of Russian borscht and stroganoff. Vodka instead of your beloved KENTUCKY BOURBON.

The Russians have taken over the United States. Our top government officials, Andrius and AlamasterGM, have been shot dead by Russian scum Untrod Tripod. NORAD has failed us. Nukes have decimated us. We only have one more shot at this.

The scraps of the American military are reuniting once again. We must take back the United States and repel Soviet FULL COMMUNISM. We have hacked into the Soviet MCMAW, providing us with the weapons we need to fight back.

The world needs protecting.

America is counting on you, soldier. To take back our great country. To make us whole again.

It is time...

FOR THE SECOND AMERICAN REVOLUTION!

You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive, thus retaking the States for GLORIOUS AMERICA!


Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There are 5 Russian players.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!

You are a Russian Military Official.
The dread times of American FULL CAPITALISM have ended. Glorious Mother Russia has taken the United States and implemented FULL COMMUNISM.

Glorious Soviet overlord Untrod Tripod led the fateful battle that topped American democracy. Pathetic America now lays crushed under the heel of Mother Russia. Democracy has been destroyed. Life is good. But it can be better.

The American scum have accessed MCMAW. They are trying to rally once more, retake their country and raise their flag once more.

A new battle for the fate of the world is coming.

Mother Russia is counting on you, comrade. Don't let American terror return.

You are aligned with Russia. You win if, for 48 hours, all threats to the Soviet Union have been neutralized and at least one Russian remains alive, thus putting down the Second American Revolution.


Comrades:
You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE].

Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]

Stealth Bomber:
Starting at DEFCON 2, you may deploy your
Stealth Bomber
once per Night Phase to kill a target player. This is a factional ability.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


There is 1 Terrorist.

Spoiler:
[BEGIN MESSAGE]

[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]


Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!

You are a Rogue Psychopath.
When the nukes fell, everyone looked to the skies.

But not you.

You had prepared for this moment. Safe in your bunker, you waited...and planned. Now, many years later, you emerge, computer in hand. Ready to access the needed databases and weapons. Ready to take over while the remnants of America and the Soviets duke it out.

When dread Soviet mastermind Untrod Tripod killed the American leaders, you shook with glee at the chaos to come. But that is just an appetizer compared to what is coming.

Pathetic human scum dominate this planet. Red, blue, stiped. It doesn't matter. The only things that matters...is the end. Of everything.

Everyone dies. You just want to make it happen a little more quickly. Make it happen.


You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive, thus bringing about the end of the world.


Limitless Resources:
In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.

Terrorism:
Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.

Publicity:
They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Only messages you choose to leak will be posted in-thread.

Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!

[END MESSAGE]


[Game Phases]


This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:

Image


DEFCON 5
– Normal readiness – 72 hours or until all players have confirmed.
a) Discussion and confirmation only.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)

DEFCON 4
– Increased intelligence watch and strengthened security measures – 72 hours.
a) Discussion only. Regular votes cannot yet be cast.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.

DEFCON 3
– Increase in force readiness above that required for normal readiness– Two weeks or until elimination.
a) Players may cast votes.
b) Following an elimination, a 48 hour night phase will occur.
c) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}

DEFCON 2
– Further increase in force readiness, but less than maximum readiness – Two weeks or until elimination.
a) The Russians gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.

DEFCON 1
– Maximum readiness – Two weeks or until elimination, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.

[DEFCON 5 Specific Procedures]


During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.

[DEFCON 4 Specific Procedures]


During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).

Missile silo


An unlimited number of players may choose to deploy a missile silo. Silos operate in one of two modes – nuclear launch mode and anti-ballistic missile mode. Silos are deployed in nuclear launch mode by default. During the night phase, you may change the mode your silo is deployed in by PMing the mod.

Silo options:


Nuclear launch mode:


As the commander of a nuclear facility, you have the red button. One little push and a wave of destruction like no other will be unleashed upon the world. {Once each day, if the game is in DEFCON 1, you may attempt to kill another player by posting the command
Nuke: [PLAYERNAME]
in the thread. It will take 48 real-life hours for a nuke to hit its target. You may cancel nuclear launches by posting
Abort Launch
in the thread up to 24 hours after firing. Nuclear strikes continue regardless of whether the game is in day or night phase or whether the launching player is still alive – note, however, that if the game enters night phase, a launch cannot be recalled as the thread will be locked.}

Anti-Ballistic missile mode:


The ABM missile systems are counter-ICBM rockets designed to shoot down incoming enemy warheads. {The first nuclear launch targeting you each day will fail.}




Death by nuclear strike:


Nuclear missiles are deadly – even if you aren’t killed in the initial blast, a slow death by radiation is sure to follow. If you aren’t tough enough to handle the grueling experience, there is an easier way… {If you are being targeted with a nuclear missile, you may post
I do not wish to die a painful radioactive death
in the thread. This will cause you to commit suicide and leave the game immediately.
***WARNING***: This command is irrevocable and cannot be reversed or prevented by any means, including the battleship, fallout shelter, or abort launch. If you post it, you instantly die.
}


Troops


If you choose to deploy troops, you must participate in a draft system to determine which forces you are placed in command of. Each troop represents a different ability. Some abilities are activated and can be used only during the night phase; others are static and have a constant effect. Unlike missile silos, which can switch between firing modes, armies take significant time to deploy. Your initial choice is permanent for the entire game.

With the exception of the terrorist’s free choice, only
one
instance of each troop can be drafted. If multiple players desire the same ability, a time-based system will be used to distribute it. The calculations operate as follows:

a) I will attempt to award all players their first choice.
b) If multiple players have selected the same first choice, it will be awarded to whoever sent in the choice first.
c) I will attempt to award all players who did not receive an ability during the first wave their second choice.
d) If multiple players have the same second choice, it will be awarded to whoever sent in the choice first.
e) And so on, until all abilities have been distributed.

Thus, it is
highly
recommended that you send a list of multiple choices ranked by preference in case you do not receive your first choice. If you do not send me a preference by the time DEFCON 3 begins or you only send a single troop choice and you do not win it, a missile silo will automatically be deployed for you.




Troop options:


Fighter:
The fast and lightweight fighter is easily able to penetrate enemy territory, making it the perfect craft for reconnaissance. {Each night, you may target a player. I will reveal to you what deployment that player has made.
Note: Factional abilities are not revealed.
}

Espionage:
Knowing is half the battle, and when a nation needs to know, it relies on its clandestine organizations like the KGB to get the job done. {Each night, you may target a player and choose a faction you are NOT aligned with. I will reveal to you whether that player is aligned with that faction or not.}

Aircraft Carrier:
The monstrous aircraft carrier is capable of parking itself just outside territorial waters, allowing it to shoot down enemy troops or ICBMs before they leave enemy territory and become a threat to the globe. {Each night, you may target a player. All abilities activated by that player that night fail. During the following day, all nuclear launches made by that player fail.}

Battleship:
Mobile, hidden in the wide open sea away from population centers, capable of withstanding even the most directed air strikes, and armed with an array of incredibly powerful weapons, a battleship is one of the safest places on the planet. {Each night, you may target a player. Until the next night phase, the first time that player would be killed (whether by Bomber, nuke, or voted elimination), they survive instead. You cannot target yourself.}

Radar:
The night may be dark, but your radar screen is neon green. And it’s hard to miss stuff flashing in neon green. {Each night, you may target a player. I will reveal to you any players that player targets.
Note: The Stealth Bomber and terrorist attack are factional abilities and cannot be detected.
}

Covert Ops Team:
In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {Each night, you may target a player. If target player is currently deploying a missile silo, you sabotage it. Until the next night phase, if the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}

Counterintelligence:
Labeling documents "TOP SECRET" is useless if the enemy can walk right in and grab them off your desk. There are also other things that one might want to keep secret, like photos of ... stuff ... and ... yeah. Consequentially, it is unsurprising that governments have devoted just as many, if not more, resources to counterintelligence than intelligence gathering itself. {Each night, you may target a player, choose an ability that “reveals” a result, and choose a legal result for that ability. If that player is targeted with the chosen ability, it resolves with the result of your choice instead of its normal result.
Example: Player A, Espionage, Yes: Causes Player A to appear to be aligned with the selected faction if targeted with Espionage.


Submarine:
Silent and deadly, a submerged nuclear submarines can survive for months without surfacing and can creep incredibly close to enemy shores without being detected. {You may launch nuclear weapons as though you possessed a missile silo in nuclear launch mode without revealing yourself as the aggressor. When you wish to fire, PM the Mod with the name of your target and two other names. Two randomly generated names will be added to the list. The Submarine will fire its payload, though it will reveal the five names as its target. After 24hours, two incorrect names will be removed randomly.

Air Base:
Capable of deploying a wide variety of response aircraft within seconds and fortified to the brink, any infrastructure surrounding the air base becomes incredibly difficult to penetrate. {You are immune to all non-nuclear activated abilities.
Note: This includes the Stealth Bomber and terrorist attack.
}

Fallout Shelter:
Duck and cover is for novices. {You are immune to nuclear strikes.}

Fail Safe:
Courtesy of Dr Strangelove or: How I learned to Stop Worrying and Love the Bomb. {If a player targets you with a nuclear launch, you automatically launch a nuclear weapon at that player. If you are killed by the Stealth Bomber, you may make a single post in the thread containing only the words
Nuke: [PLAYERNAME]
up to 72 hours after your death. Your nukes cannot be recalled or prevented by any means.}

Strategic Missile Defense:
Strategic Missile Defense systems are meant to intercept long-range ICBMs before they reach their target. {Once each day, if the game is in DEFCON 1, you may shoot down another player's nuke by posting the command
Intercept: [PLAYERNAME WHO FIRES THE NUKE]
in the thread. It will take 24 hours for the rocket to intercept its target. You may cancel rocket launches by posting
Abort Launch
in the thread up to 12 hours after firing. Interception, like nuclear strikes, continue regardless of whether the game is in day or night phase or whether the launching player is still alive. Note, however, that if the game enters night phase a launch cannot be recalled as the thread will be locked.}


If you have questions, please feel free to ask. The only significant change I made from the last time this setup was run was removing the Eavesdropper Troop, due to it involving heavy RNG.
Last edited by SirCakez on Thu Apr 15, 2021 4:44 am, edited 1 time in total.
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #3 (ISO) » Thu Apr 15, 2021 4:12 am

Post by Prism »

/confirm
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Post Post #4 (ISO) » Thu Apr 15, 2021 4:19 am

Post by PookyTheMagicalBear »

/in
Show
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


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Post Post #5 (ISO) » Thu Apr 15, 2021 4:51 am

Post by skitter30 »

Spec me!
Show
Hiatus once more.

'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #6 (ISO) » Thu Apr 15, 2021 4:54 am

Post by SirCakez »

In post 5, skitter30 wrote:Spec me!
You could join instead ^.^
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I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #7 (ISO) » Thu Apr 15, 2021 4:57 am

Post by Something_Smart »

oh no

I shouldn't, but I really want to avenge my idiot past self

also cutting eavesdrop is a bit sad because watching town trying (and failing) to crack the code was hilarious, but it's also totally reasonable (though removing eavesdrop because it has RNG and keeping submarine despite it also having RNG is a bit weird)
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Post Post #8 (ISO) » Thu Apr 15, 2021 5:04 am

Post by Vaxkiller »

The PT for eves dropping was filled with so much spam.

So
Much
Spam.
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

Games played.
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Post Post #9 (ISO) » Thu Apr 15, 2021 5:12 am

Post by SirCakez »

In post 7, Something_Smart wrote:oh no

I shouldn't, but I really want to avenge my idiot past self

also cutting eavesdrop is a bit sad because watching town trying (and failing) to crack the code was hilarious, but it's also totally reasonable (though removing eavesdrop because it has RNG and keeping submarine despite it also having RNG is a bit weird)
My opinion was the submarine rng doesn't affect the game quite so hard as it's just random names. The Eavesdropper rng adds a lot of...stress I think. Also I don't have the time to do all of those RNG rolls.
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Post Post #10 (ISO) » Thu Apr 15, 2021 5:23 am

Post by Something_Smart »

I didn't feel like eavesdropper RNG added that much stress. We just didn't say anything in the PT that could be decipherable, at any point.

And the submarine RNG actually adds a lot because say you're a PR with info and a submarine missile might be heading for you. It matters a lot whether your name disappears from 5 to 3, otherwise you might claim under the false impression that you're about to die. And also just how people act when they think they may be about to die is telling.
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Post Post #11 (ISO) » Thu Apr 15, 2021 5:27 am

Post by Cephrir »

I enjoyed having to dodge the eavesdropper ^^
"I would prefer not to." --Herman Melville,
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Post Post #12 (ISO) » Thu Apr 15, 2021 5:29 am

Post by Save The Dragons »

/in
aka Fenrir
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Post Post #13 (ISO) » Thu Apr 15, 2021 5:32 am

Post by Something_Smart »

Though the spamming did seem like it was mostly just trying to annoy the eavesdropper.
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Post Post #14 (ISO) » Thu Apr 15, 2021 5:36 am

Post by Vaxkiller »

Someone wrote the entire bee movie script out....
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

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Post Post #15 (ISO) » Thu Apr 15, 2021 5:37 am

Post by Vaxkiller »

/in
Vaxkiller is not anti-vaccine, he is a killer of Vax machines.

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Post Post #16 (ISO) » Thu Apr 15, 2021 5:39 am

Post by PookyTheMagicalBear »

In post 7, Something_Smart wrote:oh no

I shouldn't, but I really want to avenge my idiot past self

also cutting eavesdrop is a bit sad because watching town trying (and failing) to crack the code was hilarious, but it's also totally reasonable (though removing eavesdrop because it has RNG and keeping submarine despite it also having RNG is a bit weird)
doitdoitdoit
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

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Post Post #17 (ISO) » Thu Apr 15, 2021 5:47 am

Post by SirCakez »

If people think the Eavesdropper role is fun I'd be happy to put it back in
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #18 (ISO) » Thu Apr 15, 2021 8:54 am

Post by skitter30 »

In post 6, SirCakez wrote:
In post 5, skitter30 wrote:Spec me!
You could join instead ^.^
This ia gonna be too big, no way i'll be able to keep up >.>
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Hiatus once more.

'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #19 (ISO) » Thu Apr 15, 2021 8:55 am

Post by skitter30 »

It looks awesome tho
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Hiatus once more.

'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #20 (ISO) » Thu Apr 15, 2021 9:00 am

Post by SirCakez »

At the rate people are asking to spectate there won't be anything to keep up with q.q
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

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Post Post #21 (ISO) » Thu Apr 15, 2021 9:35 am

Post by PookyTheMagicalBear »

In post 18, skitter30 wrote:This ia gonna be too big, no way i'll be able to keep up >.>
the cool thing about nuke setups is that you don't have to convince any1 you are right you can just press the shiny red button :3

there is actually less to keep up with :]

regular games:

evaluate game state

form solve

try to find votes

push wagon

discuss with detractors

random debate

blah blah blah

compromise deadline elim

repeat.

Defcon is:

(1) find suspect

(2) nuke suspect

(3) profit

its way easier :3
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That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #22 (ISO) » Thu Apr 15, 2021 10:11 am

Post by Something_Smart »

/in as hydra with skitter30

Will confirm with the account as soon as we can decide on a name.
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Post Post #23 (ISO) » Thu Apr 15, 2021 10:13 am

Post by Something_Smart »

Warning though: she is still not going to be able to keep up fully. So it will be more like S_S With A Hint Of Skitter™.
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Post Post #24 (ISO) » Thu Apr 15, 2021 10:17 am

Post by Prism »

At least you will have someone reading the game, I'm just asking petapan for a number between 1-24 and AFK voting/nuking
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