(Cult/Faithless (Cult Leader))
You will never appear to be aligned with the cult.
If your alignment is Cult, you will automatically be the Cult Leader. In addition, your fellow cultists will not appear aligned with the cult while you are alive.
During the night, you may attempt to convert a player. This will fail if the cult has 4 members already, if you successfully converted someone the night before, or if the player is not a member of the town. Upon success, they will be converted into a Cultist.
Alternatively, once per game at night you may attempt to bribe a player. This will fail if the cult has 4 members already or if you successfully converted someone the night before. Upon success, they will be converted into a Cultist.
If a player with the ability to determine if a player is a cultist targets a player you failed to convert or a player you bribed, they will receive "[TargetName] is not a cultist, but they said that [YourName] attempted to convert them. [YourName] is the Cult Leader!"
If your alignment is not Cult, you cannot ever be converted into the Cult, and will receive the following if the Cult Leader tries converting you: "[CultLeader] attempted to convert you into the cult. [CultLeader] is the Cult Leader!"
TemporalLich wrote: (
/ True Flip)
While you are still alive, all flips show the true role and and any information the moderator has hidden from the player. Redactions still work as normal.
Mod Note: This overrides any roles that suppress or alter flips.
how does this work exactly?
If town, rand between all scum factions in-game. If scum, town. If 3p, reverse objective.