Credit to the amazing Andrius for the setup, flavor, OP format, roles and many many things that I cannot credit him all for. I am running this in respect to him and the players of the previous games ^.^
[Setup Post - Created by AlamasterGM and Andrius
Minor Adjustments Made by SirCakez]
There are 18 American players.
Spoiler:
[BEGIN MESSSAGE]
[CLEARENCE LEVEL: TOP SECRET]
[RECIPIENT: [PLAYER NAME]]
Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!
You are an American Military Official.
You used to enjoy barbeque, apple pie, freedom, and two-party systems...before the Soviets came. Now, you scrounge for mere cans of tuna and rations of Russian borscht and stroganoff. Vodka instead of your beloved KENTUCKY BOURBON.
The Russians have taken over the United States. Our top government officials, Andrius and AlamasterGM, have been shot dead by Russian scum Untrod Tripod. NORAD has failed us. Nukes have decimated us. We only have one more shot at this.
The scraps of the American military are reuniting once again. We must take back the United States and repel Soviet FULL COMMUNISM. We have hacked into the Soviet MCMAW, providing us with the weapons we need to fight back.
The world needs protecting.
America is counting on you, soldier. To take back our great country. To make us whole again.
It is time...
FOR THE SECOND AMERICAN REVOLUTION!
You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive, thus retaking the States for GLORIOUS AMERICA!
[CLEARENCE LEVEL: TOP SECRET]
[RECIPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!
You are a Russian Military Official.
The dread times of American FULL CAPITALISM have ended. Glorious Mother Russia has taken the United States and implemented FULL COMMUNISM.
Glorious Soviet overlord Untrod Tripod led the fateful battle that topped American democracy. Pathetic America now lays crushed under the heel of Mother Russia. Democracy has been destroyed. Life is good. But it can be better.
The American scum have accessed MCMAW. They are trying to rally once more, retake their country and raise their flag once more.
A new battle for the fate of the world is coming.
Mother Russia is counting on you, comrade. Don't let American terror return.
You are aligned with Russia. You win if, for 48 hours, all threats to the Soviet Union have been neutralized and at least one Russian remains alive, thus putting down the Second American Revolution.
Comrades:
You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE].
Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
Stealth Bomber:
Starting at DEFCON 2, you may deploy your
Stealth Bomber
once per Night Phase to kill a target player. This is a factional ability.
[CLEARENCE LEVEL: TOP SECRET]
[RECIPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 5.0, [PLAYERNAME]!
You are a Rogue Psychopath.
When the nukes fell, everyone looked to the skies.
But not you.
You had prepared for this moment. Safe in your bunker, you waited...and planned. Now, many years later, you emerge, computer in hand. Ready to access the needed databases and weapons. Ready to take over while the remnants of America and the Soviets duke it out.
When dread Soviet mastermind Untrod Tripod killed the American leaders, you shook with glee at the chaos to come. But that is just an appetizer compared to what is coming.
Pathetic human scum dominate this planet. Red, blue, stiped. It doesn't matter. The only things that matters...is the end. Of everything.
Everyone dies. You just want to make it happen a little more quickly. Make it happen.
You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive, thus bringing about the end of the world.
Limitless Resources:
In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.
Terrorism:
Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.
Publicity:
They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Only messages you choose to leak will be posted in-thread.
This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:
DEFCON 5
– Normal readiness – 72 hours or until all players have confirmed.
a) Discussion and confirmation only. The Russian PT is secure.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)
DEFCON 4
– Increased intelligence watch and strengthened security measures – 72 hours.
a) Discussion only. Regular votes cannot yet be cast. The Russian PT is secure.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.
DEFCON 3
– Increase in force readiness above that required for normal readiness– Two weeks or until elimination.
a) Players may cast votes.
b) Following an elimination, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent have a chance of being intercepted by the Eavesdropper (if there is one) and having their contents revealed to the Eavesdropper. Unlike past games, there will be no Public Drops. Please see the Eavesdropper Role for more information.
d) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}
DEFCON 2
– Further increase in force readiness, but less than maximum readiness – Two weeks or until elimination.
a) The Russians gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.
DEFCON 1
– Maximum readiness – Two weeks or until elimination, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.
[DEFCON 5 Specific Procedures]
During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.
[DEFCON 4 Specific Procedures]
During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).
If you have questions, please feel free to ask.
Last edited by SirCakez on Thu Apr 29, 2021 3:27 am, edited 6 times in total.
I will send out roles once either I have a majority vote for the Eavesdropper or 12 hours have passed, in which case I will use whichever got more votes.
The following are inquiries and their answers from previous DEFCON games. If you have a question, please check here first. Any questions asked in the thread will be added to this FAQ (in addition to being answered at their locations in the thread).
Q:
At DEFCON 4, when we choose what to deploy, will that be our only chance to deploy something during the game?
A:
Yes.
Q:
Can I have a missile silo and an active or passive ability?
A:
No, you can only have one. If you receive an active or passive ability, you don’t get a silo and cannot launch nuclear weapons.
Q:
How many times can I use my activated ability?
A:
Activated abilities are just like standard roles from normal mafia – you use them during the night phase and they have an unlimited number of shots (unless otherwise specified).
Q:
Why is encryption banned when it was permitted in DEFCON Mafia 1.0?
A:
While encryption can be fun, it is also very annoying to have to continually cipher/decipher messages. There are also a whole host of technical problems associated with cryptology, such as player using it to establish early, confirmable claims (see MD thread here and the fact that some players may possess special technical abilities that can be used to encode/decode messages while others may not. Under the new rules, you can still obfuscate the intent of your messages, you just can’t use advanced cryptology that requires external aids to do it.
Q:
If communications are intercepted, is the author of the communication also revealed?
A:
No, only the text of the message is dropped. The author’s name will never be revealed.
Q:
Does Battleship save you from a voted elimination??
A:
Battleship protects its target from its first potential death. The save can come in any form, including eliminations, Stealth Bomber strikes, and nuclear launches.
Q:
Does the Stealth Bomber qualify as a non-nuclear strike?
A:
Yes, the Stealth Bomber uses conventional weapons and is non-nuclear.
Q:
Does anything “reset” the DEFCON counts backwards?
A:
No, the DEFCON level continually decreases until it hits DEFCON 1, where it will remain until the game has completed.
Q:
If the town gets an elimination off before DEFCON 2, will the Russians have access to the Stealth Bomber?
A:
The DEFCON level decreases at the beginning of each day phase, so there should effectively be two eliminations before the Stealth Bomber becomes active.
Q:
If Town is eliminated at 3p and their are nukes in the air, do the scum win automatically or do the nukes land post-elimination and then win conditions are resolved?
A:
At least one member of a factions must survive for at least 48 hours after all enemy nations have been eliminated in order for that faction to win, which leaves ample time for any stray nukes in the air to land (even if their launchers are dead).
Q:
What if, because of fail safe or other retaliatory nuclear launches, everyone dies??
A:
The terrorist wins.
Q:
Will the fail safe activate on the submarine?
A:
Yes.
Q:
Does the radar track kills?
A:
No.
Q:
Can Strategic Missile Defense self-target?
A:
SMDefense doesn't target the victim, it targets the aggressor. So if SpyreX nuked me, you would Intercept SpyreX rather than Andrius, as SpyreX was the launcher and its his nuke you're shooting down. Its basically STA Mode.
1. All sitewide rules apply. Do not break them.
2. Do not quote any PMs received from the moderator in thread and any Private Topics unless explicitly allowed by me. You may paraphrase.
3. Do not contact other players about the game outside the game thread. This includes PMs and off-site communications.
4. Play to your win condition.
5. Do not use tiny text, cryptography or anything along those lines. EXCEPTION: Due to the Eavesdropper role, cryptography is allowed within the Russian PT.
6. Do not bring provable randomness into the game. This includes dice tags.
7. Keep it civil. Do not flame or personally attack other players. Attack the play, not the player.
8. Do not impersonate the moderator.
This is my color. Don't use it.
8. One bah post is allowed. The post may not contain anything considered game content.
9. Each day phase will last 14 days and each night phase will last 2 days.
10. Players who have not posted content for 48 hours will receive a prod. I will not accept prod dodges. After receiving a prod, a player has 24 hours to post before I will begin seeking a replacement. If a player receives three prods they will be replaced. I define content as something relevant to the game that engages with it or any player. It can be one sentence as long as it's relevant and engaged.
11. Players on V/LA will be exempt from the prod rules above.
12. Use vote tags or bold tags to place votes. As long as it can be reasonably interpeted as a vote I will accept it. Do not attempt to use this rule to engage in vote trickery. Examples of acceptable votes: VOTE: SirCakez
Vote: SirCakez
Vote:
SirCakez
13. Players may vote to end the phase without an elimination. Do this by voting for a noelim (see below). VOTE: No Elim
14. When a player has reached a majority of votes, that player will be eliminated and the phase will end.
15. Players may post after a majority has been reached until I announce the end of the phase.
16. Sample role PMs are viewable above.
Last edited by SirCakez on Thu Apr 29, 2021 11:56 am, edited 1 time in total.
It is now Day 1, DEFCON 5. This phase will last 72 hours. Your vote FOR or AGAINST Total War serves as your confirmation. You may not change your decision - once your vote is cast, you are locked in and confirmed.
Again, if you have questions regarding Roles/Setup/etc, please feel free to ask. Credit to Andrius for writing this post and making the image! I only wrote the new flavor. Please note the flavor has NOTHING to do with the actual game's mechanics or roles.
1. It hasn't been done before
2. More town-directed kills
3. Scum will have to be held responsible for their shots
4. Things will end faster and we can all get on with our lives sooner