Gypyx wrote:Subject: Normal Queue Thread (Players and Mods)
associated setup :Gypyx wrote:/in to mod a self-designed mini
Town Motion Detector
Town Loud Follower
Town Novice Loud Neapolitan
Town Lazy Roleblocker
VT*5
Mafia Informed Visitor (knows the setup)
Mafia Goon *2
public info : mafia knows the setup
daytalk by default, no multitasking
Gypyx's Mini Normal Review, May 2021
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Oh I guess I lied in the queue, this is actually a 12?
Last edited by implosion on Tue Aug 03, 2021 5:14 am, edited 1 time in total.- implosion
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If this were 13p with 6 VTs I'd actually be inclined to pass it as-is (tho I'd like Ircher to confirm my thoughts that the OP as a 13-player is in the balanced range), but if the OP is not a typo and this is indeed a 12p setup with 5 VTs I'd call it rather notably scumsided thanks to the lost town member.- Gypyx
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I would be a little concerned about this setup. I think that scum knowing the entire setup from the start is a strong power for scum to have, and this is exacerbated by the fact that town's investigative roles are loud here. It would not be too hard for scum to use that information to easily kill them, especially since people have a habit of claiming this kind of stuff (like with receiving fruit from fruit vendors). From a power perspective, town's roles are mostly solid, but not super strong: the roleblocker is net positive but also has a high chance of blocking town roles (and is generally seen as a "scummy" role from a claims perspective.) Followers don't realy generate clears; they're better at getting guilties until late in the game. The neapolitan is a solid role, but it takes time to get acting, and by the time it has some clears, it might already be dead. I think that given scum's power here, town could use a little extra. I would suggest dropping novice from the neapolitan.Links: User Page | Player Ratings | GTKAS | Test
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In post 5, Ircher wrote:I would be a little concerned about this setup. I think that scum knowing the entire setup from the start is a strong power for scum to have, and this is exacerbated by the fact that town's investigative roles are loud here. It would not be too hard for scum to use that information to easily kill them, especially since people have a habit of claiming this kind of stuff (like with receiving fruit from fruit vendors). From a power perspective, town's roles are mostly solid, but not super strong: the roleblocker is net positive but also has a high chance of blocking town roles (and is generally seen as a "scummy" role from a claims perspective.) Followers don't realy generate clears; they're better at getting guilties until late in the game. The neapolitan is a solid role, but it takes time to get acting, and by the time it has some clears, it might already be dead. I think that given scum's power here, town could use a little extra. I would suggest dropping novice from the neapolitan.
well, considering that scum knows the setup, there's a few things that are wrong here imho
- given that the scumteam most likely has low / no power on top of the info (from a player perspective) a roleblocker claim isn't necessarily scummier as scum most likely doesn't have one
- same reasoning for the follower, seeing actions being performed is more likely consisting in a clear (especially the RBer imo)
- same reasoning goes for loud, players knowing that scum knows the setup should discourage them from claiming their visits because it would (of course they don't know there's 2 loud roles) give scum the info of who they've been targeted by
and welp, in the end if you think that's not enough i could drop the novice yeah, but what do you think about mastina's suggestion of turning this in a 13p?bottom text- Ircher
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My feedback was with the assumption it is 13p. At 12p, I would not pass it because evens disadvantage town to a large extent, and there isn't a good way to get back to odds in this setup.
This may be true in theory, but in practice, people have a long history of either 1) not noticing this information 2) forgetting this information or 3) not realizing the implications of this information that I wouldn't rely on this being the case. Perhaps people would be a little more conservative than usual, but I would still expect loud visits to end up claimed at least a third of the time.
I think you are right about the follower here. It would be a little stronger than I was thinking, but not significantly so.
Your assumption about the roleblocker being seen as town is easily thwarted by the fact that scum knows the setup. They can find a way to make a good claim that fits with the rest. (Obviously, this is more of a matter during Lim-Lo as in other cases, it probably leads to a 1 for 1 trade to make a counterclaim, but the point still stands.) Aside from that, the main power from knowing the setup is being able to fake claim effectively. This setup lends itself well to scum fake claims. That's not necessarily a bad thing, but when you add that the setup makes it easier to find PRs, it does becomes a rather powerful utility to know the setup.
Scum can also just kill the follower to prevent their fake claim from unraveling, so the follower would have to catch them before then.Links: User Page | Player Ratings | GTKAS | Test
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hmmm, i see where you're coming from on that one, that makes sense
anyways, i had another change idea that i'd like to ask for y'all opinion's on, basically, it would be to give one of the existing TPRs a 1-shot Bulletproof, could this work too? (idea just sounds pretty neat to me)
otherwise i'd be fine with +1 VT and remove the novice modifier for the recordbottom text- mastina
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Balance-wise this might work but even if the scum know the setup, I don't see this being anything other than incredibly frustrating if the BP is on any of the investigatives and incredibly worthless if the BP is on the roleblocker.
Which is to say: the roleblocker being BP doesn't actually boost the town power at all (the scum don't want to kill the rb here anyway), but any of the investigatives having a 1x bp makes the game more frustrating for the scum.
Would again like Ircher's thoughts on this tho.- Ircher
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Yeah, I don't think adding a bulletproof to any of the roles is a good idea. Generally speaking, scum want to be able to easily neutralize investigatives when they find them because to do otherwise can cost them the game. Not having that power will make scum feel like they lack agency and be incredibly frustrated postgame. Putting it on the roleblocker is probably fine since it cannot catch the last scum, and I think it does lead to a slight boost for town depending on who rands the role. (Not being able to be killed can be a big perk by itself.) That said, I don't think this is a kind of setup that meshes well with a bulletproof role.Links: User Page | Player Ratings | GTKAS | Test
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You detected motion on [PLAYER]
You didn't detect motion on [PLAYER]
You received no result, your action failed
[PLAYER] perfomed a [Miscalenious / Manipulative / Investigating / Killing] action
[PLAYER] didn't perform any action
[FOLLOWER] targeted you this night
[PLAYER] is aVanila Townie
[PLAYER] is not aVanila Townie
bottom text- Ircher
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Win conditions are worded a bit unconventionally, but I think they still get the same point across. That said, the vanilla townie win condition is worded differently and should be updated to match the other pms. I didn't see any other issues.Links: User Page | Player Ratings | GTKAS | Test
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Also the color for the VT role is different than the color for the PRs, would recommend fixing that.
You also are missing No Result pms for the follower and neapolitan.
So, would like a repost of the role pms/result pms with the fixed/updated results.- Gypyx
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