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Did you read my post?In post 20, Dwlee99 wrote:Playing like this is mountainous will not increase winrate at all. Mountainous games get a win rate lower than theoretical random elims.
Crumb your targets and results.
If a player is run up to E-1, and claims anything, hammer away. Claims have become mod shenanigans. They make the game WORSE than mountainous.Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
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I strongly disagree with this. Do you mean roles that seem like they should be one alignment being another? When I modded once I did some "shenanigans" ig, but you're still able to check it for balance and figure out roles. These games have to be reviewed for normalcy and balance, so I don't think throwing out the setup makes any sense here, especially when mountainous is notoriously bad for town. Town even loses white flag typically.In post 27, DrippingGoofball wrote:
Did you read my post?In post 20, Dwlee99 wrote:Playing like this is mountainous will not increase winrate at all. Mountainous games get a win rate lower than theoretical random elims.
Crumb your targets and results.
If a player is run up to E-1, and claims anything, hammer away. Claims have become mod shenanigans. They make the game WORSE than mountainous.I prefer they, thanks :)- DrippingGoofball
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Nope.In post 30, Dwlee99 wrote:you're still able to check it for balance and figure out roles.
That's how we're going to lose the game, and by "we" I mean the town, not you, scum.Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
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It's the only thing happening in the game and playing mafia is the only thing I feel like doing before a BBQ with my family today.In post 33, petapan wrote:yes please try to double down on your sidetrack because you think you havesuch a great point
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?I prefer they, thanks :)- Gypyx
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I like DGB's plan. It prevents scum from fake claiming roles later on as the targets wouldn't match. This should only be done until a person is forced to claim. I would modify it though to claim multiple targets so scum can't deduce who is possibly doctor protected. It limits some ability to solve and catch fake claims but it will keep our PRs alive.
For instance if there's an obvtown/IC and everyone crumbs them as one of their options, scum will infer that person was protected. Then if scum shoot a cop, we can ignore all their obvtown crumbs and get their results anyway.
VOTE: DweleeShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
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I'm not going to completely ignore claims but the crumbs make sense.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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A pool of two or three should be crumbed. I'm horrible at crumbing so it might turn out to be a straight up claim.In post 39, Dwlee99 wrote:Titus, are you proposing everyone just claims who they would target with their night action openly?ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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That's true of people with no night action as well.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
GTKTitus Part 2
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Friend, Enemies, and That Other Person is now in signups. Click here to sign up.
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not an assumption it actually happenedIn post 35, Dwlee99 wrote:
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?- Rathe
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Dwlee99 They/themSurvivor
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In post 40, Titus wrote:
A pool of two or three should be crumbed. I'm horrible at crumbing so it might turn out to be a straight up claim.In post 39, Dwlee99 wrote:Titus, are you proposing everyone just claims who they would target with their night action openly?
I feel like this plan gives scum a ton of information on how to organize their night actions and will lock our power roles into actions before a flip occurs. So, no we shouldn't do this.In post 41, Titus wrote:That's true of people with no night action as well.
I know it happened, I read some of the game.Rathe wrote:
not an assumption it actually happenedIn post 35, Dwlee99 wrote:
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?I prefer they, thanks :) - Dwlee99
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