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Post Post #25 (ISO) » Mon May 31, 2021 4:45 am

Post by petapan »

ok scum
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Post Post #26 (ISO) » Mon May 31, 2021 4:46 am

Post by Dwlee99 »

:yawn:
I prefer they, thanks :)
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Post Post #27 (ISO) » Mon May 31, 2021 4:56 am

Post by DrippingGoofball »

In post 20, Dwlee99 wrote:Playing like this is mountainous will not increase winrate at all. Mountainous games get a win rate lower than theoretical random elims.
Did you read my post?

Crumb your targets and results.


If a player is run up to E-1, and claims anything, hammer away. Claims have become mod shenanigans. They make the game WORSE than mountainous.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
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Post Post #28 (ISO) » Mon May 31, 2021 4:57 am

Post by DrippingGoofball »

VOTE: Dwlee99
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
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Post Post #29 (ISO) » Mon May 31, 2021 4:59 am

Post by petapan »

for the record i have setup-related thoughts but they're not for sharing in the early game, will talk more about it later
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Post Post #30 (ISO) » Mon May 31, 2021 5:05 am

Post by Dwlee99 »

In post 27, DrippingGoofball wrote:
In post 20, Dwlee99 wrote:Playing like this is mountainous will not increase winrate at all. Mountainous games get a win rate lower than theoretical random elims.
Did you read my post?

Crumb your targets and results.


If a player is run up to E-1, and claims anything, hammer away. Claims have become mod shenanigans. They make the game WORSE than mountainous.
I strongly disagree with this. Do you mean roles that seem like they should be one alignment being another? When I modded once I did some "shenanigans" ig, but you're still able to check it for balance and figure out roles. These games have to be reviewed for normalcy and balance, so I don't think throwing out the setup makes any sense here, especially when mountainous is notoriously bad for town. Town even loses white flag typically.
I prefer they, thanks :)
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Post Post #31 (ISO) » Mon May 31, 2021 5:07 am

Post by DrippingGoofball »

In post 30, Dwlee99 wrote:you're still able to check it for balance and figure out roles.
Nope.

That's how we're going to lose the game, and by "we" I mean the town, not you, scum.
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #32 (ISO) » Mon May 31, 2021 5:08 am

Post by Dwlee99 »

Vanilla Townie
Vanilla Townie
Town Mason
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Mafia Doctor
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Should town ignore the roles in this setup?
I prefer they, thanks :)
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Post Post #33 (ISO) » Mon May 31, 2021 5:13 am

Post by petapan »

yes please try to double down on your sidetrack because you think you have
such a great point
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Post Post #34 (ISO) » Mon May 31, 2021 5:13 am

Post by DrippingGoofball »

What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #35 (ISO) » Mon May 31, 2021 5:25 am

Post by Dwlee99 »

In post 33, petapan wrote:yes please try to double down on your sidetrack because you think you have
such a great point
It's the only thing happening in the game and playing mafia is the only thing I feel like doing before a BBQ with my family today.
In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.
I prefer they, thanks :)
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Post Post #36 (ISO) » Mon May 31, 2021 5:39 am

Post by Gypyx »

votecount 1.1
Dwlee99 (4) :
Derek12 - Anya - Petapan - DrippingGoofballl
Nero Cain (1) :
hugsandchocolate
hugsandchocolate (2) :
T3 - Titus
Petapan (1) :
Dwlee99

Not voting (9) :
Save The Dragons - Dragon of the West - Rathe - ssbm_Kyouko - Andresvmb - Dunnstral - LordEvan - osuka - Nero Cain

Day 1 ends in (expired on 2021-06-12 01:56:28)
, with 17 alive, it takes 9 to turn someone into a corpse


annoncements
ssbm_Kyouko have (expired on 2021-06-01 13:56:28) to confirm before being replaced


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Post Post #37 (ISO) » Mon May 31, 2021 5:50 am

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I like DGB's plan. It prevents scum from fake claiming roles later on as the targets wouldn't match. This should only be done until a person is forced to claim. I would modify it though to claim multiple targets so scum can't deduce who is possibly doctor protected. It limits some ability to solve and catch fake claims but it will keep our PRs alive.

For instance if there's an obvtown/IC and everyone crumbs them as one of their options, scum will infer that person was protected. Then if scum shoot a cop, we can ignore all their obvtown crumbs and get their results anyway.

VOTE: Dwelee
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Post Post #38 (ISO) » Mon May 31, 2021 5:52 am

Post by Titus »

I'm not going to completely ignore claims but the crumbs make sense.
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Post Post #39 (ISO) » Mon May 31, 2021 5:56 am

Post by Dwlee99 »

Titus, are you proposing everyone just claims who they would target with their night action openly?
I prefer they, thanks :)
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Post Post #40 (ISO) » Mon May 31, 2021 6:17 am

Post by Titus »

In post 39, Dwlee99 wrote:Titus, are you proposing everyone just claims who they would target with their night action openly?
A pool of two or three should be crumbed. I'm horrible at crumbing so it might turn out to be a straight up claim.
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Post Post #41 (ISO) » Mon May 31, 2021 6:17 am

Post by Titus »

That's true of people with no night action as well.
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Post Post #42 (ISO) » Mon May 31, 2021 6:38 am

Post by Rathe »

i agree with drippinggoofball 100% n i think her concern makes her town
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Post Post #43 (ISO) » Mon May 31, 2021 6:39 am

Post by Rathe »

i think if she was scum she wouldnt care u dont need to fake that
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Post Post #44 (ISO) » Mon May 31, 2021 6:41 am

Post by Save The Dragons »

what if you're shit at crumbing things

i can't believe i forgot to vote

VOTE: osuka
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Post Post #45 (ISO) » Mon May 31, 2021 6:43 am

Post by Rathe »

In post 35, Dwlee99 wrote:
In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.
not an assumption it actually happened
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Post Post #46 (ISO) » Mon May 31, 2021 6:44 am

Post by Rathe »

the issue is not being able to rely on roles to figure the game out
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Post Post #47 (ISO) » Mon May 31, 2021 6:45 am

Post by Rathe »

its all about play crumbing makes sense but even still not sure how accurate it would be upon death
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Post Post #48 (ISO) » Mon May 31, 2021 6:45 am

Post by Rathe »

setups can be wacky
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Post Post #49 (ISO) » Mon May 31, 2021 6:45 am

Post by Dwlee99 »

In post 40, Titus wrote:
In post 39, Dwlee99 wrote:Titus, are you proposing everyone just claims who they would target with their night action openly?
A pool of two or three should be crumbed. I'm horrible at crumbing so it might turn out to be a straight up claim.
In post 41, Titus wrote:That's true of people with no night action as well.
I feel like this plan gives scum a ton of information on how to organize their night actions and will lock our power roles into actions before a flip occurs. So, no we shouldn't do this.
Rathe wrote:
In post 35, Dwlee99 wrote:
In post 34, DrippingGoofball wrote:What about a neighborhood with two traitors, the town kills one, then the other traitor is treated as conftown because no mod would have a neighborhood of two traitors?
Assuming alignments in a neighborhood is always bad. It could have been maf + traitor too to give a chance to figure out who the traitor is. I've seen a mafia, traitor, town neighborhood before (iirc). Your issue isn't using roles, it's assuming neighborhood compositions are alignment indicative.
not an assumption it actually happened
I know it happened, I read some of the game.
I prefer they, thanks :)
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