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Post Post #1650 (ISO) » Mon May 31, 2021 2:59 am

Post by humaneatingmonkey »

i dont think lynching vfp today is the mechanically right way to play the game
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Post Post #1651 (ISO) » Mon May 31, 2021 3:08 am

Post by Anya »

we can't have this much cop type power in the town though

no way that's balanced against 2 wolves + 1 traitor
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Post Post #1652 (ISO) » Mon May 31, 2021 3:09 am

Post by Anya »

2 masons and neighbour friend are confirmed town

and then PT cop potentially creates more confirmed towns
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Post Post #1653 (ISO) » Mon May 31, 2021 3:10 am

Post by Anya »

it is just gera if not vfp i think
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Post Post #1654 (ISO) » Mon May 31, 2021 3:21 am

Post by humaneatingmonkey »

that's why i think 2 traitors 2 mafia, could make it possible.
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Post Post #1655 (ISO) » Mon May 31, 2021 3:40 am

Post by Dunnstral »

In post 1650, humaneatingmonkey wrote:i dont think lynching vfp today is the mechanically right way to play the game
It isn't
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Post Post #1656 (ISO) » Mon May 31, 2021 4:21 am

Post by humaneatingmonkey »

if i were to believe VFP's claim here, I 100% think there's 2 more scum.
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Post Post #1657 (ISO) » Mon May 31, 2021 4:23 am

Post by humaneatingmonkey »

let me gather my thoughts for a bit
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Post Post #1658 (ISO) » Mon May 31, 2021 9:13 am

Post by InsidiousLemons »

In post 1656, humaneatingmonkey wrote:if i were to believe VFP's claim here, I 100% think there's 2 more scum.
if there are 4 scum out of 12 players with no protective roles, that means that if town miseliminates once, we're in ELo (6v4)
with no way of knowing it
and thus no impetus not to eliminate. miseliminate once more, and we instantly lose. with a PT cop who can get 2 false guilties and 1 false innocent, a friendly neighbour who isn't allowed to reveal himself until N2, a mafia rolestopper who can theoretically nullify any of these actions, and a pair of masons who can only be confirmed via each other's elimination, does this sound like a setup that ever passes review?
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Post Post #1659 (ISO) » Mon May 31, 2021 9:15 am

Post by InsidiousLemons »

VFP is never the correct choice here. i don't believe ivy or monkey are ever valid either. we lim in {lemons, gerain, dunn, T3, egix}
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Post Post #1660 (ISO) » Mon May 31, 2021 9:22 am

Post by InsidiousLemons »

addendum: assumes scum doesn't hit their traitors either night. i still think it makes a valid point, because even with a random choice there's only a 2/9 chance N1 and a 2/7 chance N2 that scum would indeed hit one of their traitors.
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Post Post #1661 (ISO) » Mon May 31, 2021 9:38 am

Post by humaneatingmonkey »

If that's true, then VFP is the remaining scum here.
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Post Post #1662 (ISO) » Mon May 31, 2021 9:39 am

Post by humaneatingmonkey »

In that case, why would the mafia be so underpowered? There's multiple non-rand ways to confirm yourself as town here.
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Post Post #1663 (ISO) » Mon May 31, 2021 9:40 am

Post by humaneatingmonkey »

I don't do setup speculation. Maybe Dunnstral or geraintm can help out here.
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Post Post #1664 (ISO) » Mon May 31, 2021 9:53 am

Post by humaneatingmonkey »

VOTE: VFP Maybe this wins the game, again.
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Post Post #1665 (ISO) » Mon May 31, 2021 9:53 am

Post by humaneatingmonkey »

VFP is at E-1.
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Post Post #1666 (ISO) » Mon May 31, 2021 10:16 am

Post by Anya »

think this wins us the pinata
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Post Post #1667 (ISO) » Mon May 31, 2021 10:21 am

Post by humaneatingmonkey »

I wonder who would alley-oop the ball to the basket.
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Post Post #1668 (ISO) » Mon May 31, 2021 10:23 am

Post by InsidiousLemons »

In post 1662, humaneatingmonkey wrote:In that case, why would the mafia be so underpowered? There's multiple non-rand ways to confirm yourself as town here.
i like, adamantly believe VFP is town here. i don't see why you guys are so determined that this is the winning play. scum were informed of PTs, have a rolestopper who could halt checks without having to risk stopping the NK, a fruit vendor who, if they successfully passed themself off as town, could cast extreme doubt on an even-night FN claim, and who knows whether the final scum has a non-factional ability as well. i don't see a compelling case for why PT cop is so unrealistic given the rest of the claims
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Post Post #1669 (ISO) » Mon May 31, 2021 10:26 am

Post by humaneatingmonkey »

but Lemons, I already think VFP is scum by play and if you're right about the setup, I already know he's lying about being a PT cop. A fruit vendor isn't a friendly neighbor. Also, the traitor can't coordinate kills with mafia.
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Post Post #1670 (ISO) » Mon May 31, 2021 10:28 am

Post by humaneatingmonkey »

2.5 scum on town that can identify each other both by play, by massclaim, and by night action? it's a tough sell.
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Post Post #1671 (ISO) » Mon May 31, 2021 10:33 am

Post by InsidiousLemons »

who do you think it is if VFP does flip PT cop?
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Post Post #1672 (ISO) » Mon May 31, 2021 10:36 am

Post by humaneatingmonkey »

Town Mason
Town Mason
Even-Night Friendly Neighbor
Town PT Cop
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Informed Rolestopper Traitor
Mafia Informed Fruit Vendor
Mafia ?

Is this a setup that makes sense to you? Whatever multi-tasking role that last mafia has, it's still underpowered vs. a town that just confirms itself.
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Post Post #1673 (ISO) » Mon May 31, 2021 10:37 am

Post by humaneatingmonkey »

The traitor can't even coordinate with his team.
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Post Post #1674 (ISO) » Mon May 31, 2021 10:42 am

Post by InsidiousLemons »

you may be right that i'm overestimating the value of a fruit vendor. this is my first game featuring one, so i'm not really familiar with how their night actions tend to be interpreted.

so then would you replace PT cop with VT? i feel like it doesn't make sense for the rolestopper's only utility to be in preventing an even-night friendly neighbour's target from receiving the message
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