I mistyped the accumulated damage on Cultist Adriana; it should be 10 before defense is applied.
Cultist Adriana is sent soaring a long distance and suffers a major fall. **Cultist Adriana has
32/45
HP left.** Charlie also suffers a major fall, and its head begins to swirl in dizziness.
Charlie is stunned for one round.
**Charlie has
16/25
HP left.**
Cultist Zyliono manages to muster a minor defense, but he is still overcome by the blade onslaught. **Cultist Zyliono has
6/90
HP left.**
Despite Zulu's best efforts, it is unable to make even a scratch on Cultist Adriana's heavy armor.
---
inspiratieloos attempts to deflect Cultist Adriana's blade with all of his might, but the cultist overpowers him. The cultist's blade touches inspiratieloos's skin, and inspiratieloos feels a sudden jolt.
inspiratieloos is vulnerable to spells (x2) for three rounds.
**inspiratieloos has
13/25
HP left.**
---
Cultist Zyliono's charm begins to glow a faint white color. It emits a small white light, rejuvenating the cultist. **Cultist Zyliono has
8/90
HP left.** "Hmmm... You are stronger than you appear," mutters the cultist as he begins to move his fingers. He recites a few words of command, and the amulet begins to glow again. This time, it emits a bright green light. The light covers the cultist's body, and some of his wounds begin to heal. **Cultist Zyliono has
15/90
HP left.** Allahandra looks at the green orb in your possession. "Wow, this is spectacular! It's glowing!" she exclaims as she notices the orb reacting to the light from Cultist Zyliono's charm. As the charm's light fades, so does the orb, but one of you notes that the orb appears a bit brighter than it was before.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
32/45
| MP =
22/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 8 ICD | 6 FCD
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
15/90
| MP =
46/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3
Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)
(8) Charlie : Cultist Blademaster : HP =
16/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:
(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3 | 3 CD
Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
Active Battle Effect #2:
Hidden:
Hidden. This information may change as the battle progresses.
Counter: 17.5/250.
Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.