[CYOA] D&D - The Ghost of Lion Castle
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petapan Don Corelone
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this dagger sucks. I want more firepower- petapan
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petapan Don Corelone
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daggers do suck, but magic-users are not known for their hand to hand combat prowesslilith2013 wrote:this dagger sucks. I want more firepower
Zayghel's HP:3/5
Hobgoblin's HP:1/6
our initiative:
Original Roll String: 1d61 6-Sided Dice: (5) = 5
hobgoblin's initiative:
Original Roll String: 1d61 6-Sided Dice: (2) = 2free crypto- petapan
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petapan Don Corelone
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we hit!
Original Roll String: 1d4+11 4-Sided Dice: (4)+1 = 5
we have defeated the goblin!
for our troubles in defeating it, we have gained15 XPand take its treasure of1 GP
we can now pass forward through the portcullis, although, if people want, we can try to regain some of our lost hp by resting firstfree crypto- Menalque
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okay, we rest up. of course, to do so we have to risk a wandering monster
In post 1, petapan wrote:If you want to regain lost hit points and do not have any magic means to do so, you may stop at an entry and rest. When you decide to rest, follow these steps:R15. Healing and resting:
1.Subtract 1 day's rations from your character sheet. If you have no rations, subtract 2 hit points because of hunger.
2.Roll 1d6. If you roll a 1, a wandering monster surprises you as you sleep. (The monster finds you even if you are invisible.) Refer to entryR14(Wandering Monster Encounters) for details on how to run the encounter.
3.If you do not encounter a wandering monster while you are resting, add 1 hit point to your hit point score on the character sheet.
4.You may study your spell book and regain any spells you lost so far during the adventure. Return to your current entry.Original Roll String: 1d61 6-Sided Dice: (4) = 4free crypto- petapan
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The portcullis falls as you pass under it. Make a saving throw vs. wands. If your saving throw succeeds, you take no damage. If your saving throw fails, you take 1d4 points of damage.L20.
You may jump forward as the portcullis falls (entryL4), or you may jump backward (entryL21).
Saving throw: (our save vs wands is a 14)
Original Roll String: 1d201 20-Sided Dice: (16) = 16free crypto- petapan
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petapan Don Corelone
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some men just want to watch the world burn...
however, you are outvoted, soforwardwe go!
You are on Castle Level I. This dark hallway is 5 feet wide and 78 feet long. A closed portcullis blocks the east end. Double doors stand at the hallway's west end. You cannot open the portcullis or the doors.L4.
Stables line the north and south walls of the room. Straw fills all of the stables.
Two sets of spiral staircases lead from this room. The door to the southwest staircase stands 5 feet from the double doors. The door to the northwest staircase stands behind the stables along the north wall.
Beyond the stables to the east, two doors line the north wall, and three doors line the south wall. A carved sign has been hung on each door. The signs on the north doors are in Common and read, from west to east, "Stairs," and "Food Storage." The signs on the south doors are also in Common and read, from west to east, "Blacksmith," "Kitchen Entrance," and "Kitchen Exit,"
If you go through theread entrysouthwest spiral staircase door L14northwest spiral staircase door L15"Stairs" door L16"Food Storage" door "Blacksmith" door L19"Kitchen Entrance" door L18"Kitchen Exit" door L87
(hilariously, the table in the actual text has its formatting messed up)
magic journal note:For details on mapping the areas of Lion Castle, read entry R5.Last edited by petapan on Sun Jun 06, 2021 5:20 am, edited 1 time in total.free crypto - petapan
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