Delta is blown off their feet and falls a short distance. **Delta has
12/25
HP left.**
Delta is stunned for one round.
Cultist Zyliono has some success, but he still takes heavy damage from inspiratieloos's attack. **Cultist Zyliono has
7/90
HP left.**
Cultist Adriana is lifted high off the ground. She is slammed into a nearby wall and suffers major damage. **Cultist Adriana has
15/45
HP left.**
Zulu manages to land multiple solid blows against Delta who is still dizzy from the fall. **Delta has
8/25
HP left.**
---
Gobanzo is seared by the red flame, and it leaves a small burn mark. **Gobanzo has
2/15
HP left.**
Cultist Adriana's attacks are slow and clumsy, and she nearly misses the goblin. **Zulu has
5/7
HP left.**
The dark aura continues to follow Allahandra wherever she goes. **Allahandra has
12/14
HP left and 8/15 morale left.**
Allahandra is cursed (-2) for four rounds.
---
Cultist Zyliono's charm flashes a bright white light and restores some of his energy. **Cultist Zyliono has
9/90
HP left.** He makes a motion with his hand, and the charm begins emitting a green light and healing more of his wounds. The orb in your possession also glows while the light from the charm is still active. **Cultist Zyliono has
16/90
HP left.**
---
Not Known 15 can use active skills again.
Jake the Wolfie can use active skills again.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
15/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 CD | 4 ICD | 2 FCD
(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
16/90
| MP =
34/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 CD | 6 ICD | Attention Focused (Allahandra) (1 Round)
Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)
(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
8/25
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)
None.
Friendly Summons:
(These creatures are friendly to you and will attack automatically.)
(3) Zulu : Goblin Warrior : HP =
5/7
| Attack = 1d4 | Defense = 1d3 | 3 CD
Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)
Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.
Counter: 119/250.
Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.