Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6:
7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
29: -175
30: +10
31: +203
32:
33:
34: +300
35:
36: MERGE
37:
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
56: +5
57: +75
58:
59: +335
60: STEAL 250
61:
62: -55
63: -300
64: -75
65: -30
66:
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
74: +100
75: +100
76: -200
77:
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
105: Gain a
106: Split a third of your score evenly amongst all the other players.
107:
108: Roll 5d300. The result is your new score.
109:
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
114. EVERYONE MERGE
115:
116.
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
119: Rulemaker (
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is. If you go over 7, .
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:. Otherwise, .
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6:
Firefighter
: Remove all burn symbols.7: Create your own space
8: Create your own space
9: Create your own space
10: Create your own space
11:
-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55
29: -175
30: +10
31: +203
32:
PROTECT
33:
+100
34: +300
35:
+100
36: MERGE
37:
Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500
56: +5
57: +75
58:
+100
59: +335
60: STEAL 250
61:
PROTECT
62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750
74: +100
75: +100
76: -200
77:
+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a BURN
to another player105: Gain a
DOUBLE
or Give a DIVIDE
to another player.106: Split a third of your score evenly amongst all the other players.
107:
LOVER
108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.119: Rulemaker (
!
)120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is +150
and ROLL AGAIN, a 5 is +323
, a 6 is two Protects, and a 7 is JACKPOT!!!
UNLUCKY
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO
(every time someone rolls a perfect square number (n × n or n2; where n is any integer) the HOT POTATO
gets passed on to them. There can only be 1 HOT POTATO
per round. Who ever is holding on to the hot potato when a new page gets created gets -50)123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:
Cold Shower
: Remove all BURN
s, HOT POTATO
es, and LOVER
s from all players. If you removed at least one symbol from at least one player, +100
-100
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).
EDIT> added #6 from post 5570.[/quote]