Ah - I see.In post 23, unwnd wrote:Not his scumgame that's for certain
Open 820: The Siege of Aurelia — Game Over!
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That's about what I expected but I'm going to stick to my word there.
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It's hard to interpret really. I was scum there so I can tell you my motivations for doing so previously-- which was basically mitigating control. I jumped early because I wanted to limit town's options to synchronize, and because I felt the ~~no fear~~ approach would be townie. Is Kyouko doing the exact same thing? I don't know because he doesn't have the same experience as I do now.Protect yourself from the back of your mind- unwnd
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unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.- T3
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I orginally thought this was scummy, but then I thought it was towny, now I realize this is NAI
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Congrats. You are scum who has pulled reads out of your ass.In post 37, implosion wrote:unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.- unwnd
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Yeah I'm willing to divulge a bit. I'm sure scum is already aware of it, but there's a mechanic that allows them to switch people. This works in town's favor as well however givenIn post 37, implosion wrote:unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.that two scum cannot be in the same place. Therefore, my intent in the last game was to not make any sudden movements. I didn't want to confirm any information basically. The town in that game tried to use I believe Keep(?) to box in scumreads or something to that effect. We ended up exactly 1-1-1 in terms of wagon makeup where Ydrasse followed my lead, and then catboi just happened to find himself elsewhere too. I think it's a dangerous game (for scum) if they just let townies start plotting because then the onus is put onto them, and it becomes a matter of reacting less to what town does and more about complying and hoping that their plans are misguided.Protect yourself from the back of your mind- PenguinPower
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I forgive you for your seal comment.In post 39, T3 wrote:
Congrats. You are scum who has pulled reads out of your ass.In post 37, implosion wrote:unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.<(") | (")>- implosion
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I'm not, but good try!In post 39, T3 wrote:
Congrats. You are scum who has pulled reads out of your ass.In post 37, implosion wrote:unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.
This is roughly what I figured; notably a single person doing an early jump has no impact on this plan because it doesn't matterIn post 40, unwnd wrote:Yeah I'm willing to divulge a bit. I'm sure scum is already aware of it, but there's a mechanic that allows them to switch people. This works in town's favor as well however given that two scum cannot be in the same place. Therefore, my intent in the last game was to not make any sudden movements. I didn't want to confirm any information basically. The town in that game tried to use I believe Keep(?) to box in scumreads or something to that effect. We ended up exactly 1-1-1 in terms of wagon makeup where Ydrasse followed my lead, and then catboi just happened to find himself elsewhere too. I think it's a dangerous game (for scum) if they just let townies start plotting because then the onus is put onto them, and it becomes a matter of reacting less to what town does and more about complying and hoping that their plans are misguided.thatmuch which of the three locations we use for which purpose if we do want to go this route.- implosion
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This post is pretty "hello world, I have an internal thought process! Guess I can't be scum!"In post 38, T3 wrote:I orginally thought this was scummy, but then I thought it was towny, now I realize this is NAI
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That's funny you thought that as scum before, because I didnt want to give scum time to plan anything.In post 34, unwnd wrote:It's hard to interpret really. I was scum there so I can tell you my motivations for doing so previously-- which was basically mitigating control. I jumped early because I wanted to limit town's options to synchronize, and because I felt the ~~no fear~~ approach would be townie. Is Kyouko doing the exact same thing? I don't know because he doesn't have the same experience as I do now.
T3 you're a lurksack so if you dont get into Gate I'll treat it as a scumclaim. Scum does not want you at Gate as they either have to swap you (takes away their agency), IC you (gives you a clear when lurkers are usually bait), or try to mislim you (you have the defense that you're bait)
So if you're town get in. If any others hammer gate before T3 that's also a scumclaimShe/They
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*says that in main thread*In post 40, unwnd wrote:
Yeah I'm willing to divulge a bit. I'm sure scum is already aware of it, but there's a mechanic that allows them to switch people. This works in town's favor as well however givenIn post 37, implosion wrote:unwnd is quite town for page 2. catboi to a lesser extent.
I think there's some amount of advantage we could eke out by controlling where people go but I think we also can get a fair amount of useful info just from where people decide to go on their own. unwnd, since you were specifically worried as scum about town's options to synchronize, I'm curious what exactly you didn't want town to have the option to do.that two scum cannot be in the same place. Therefore, my intent in the last game was to not make any sudden movements. I didn't want to confirm any information basically. The town in that game tried to use I believe Keep(?) to box in scumreads or something to that effect. We ended up exactly 1-1-1 in terms of wagon makeup where Ydrasse followed my lead, and then catboi just happened to find himself elsewhere too. I think it's a dangerous game (for scum) if they just let townies start plotting because then the onus is put onto them, and it becomes a matter of reacting less to what town does and more about complying and hoping that their plans are misguided.- unwnd
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I don't lurk.In post 44, ssbm_Kyouko wrote:
That's funny you thought that as scum before, because I didnt want to give scum time to plan anything.In post 34, unwnd wrote:It's hard to interpret really. I was scum there so I can tell you my motivations for doing so previously-- which was basically mitigating control. I jumped early because I wanted to limit town's options to synchronize, and because I felt the ~~no fear~~ approach would be townie. Is Kyouko doing the exact same thing? I don't know because he doesn't have the same experience as I do now.
T3 you're a lurksack so if you dont get into Gate I'll treat it as a scumclaim. Scum does not want you at Gate as they either have to swap you (takes away their agency), IC you (gives you a clear when lurkers are usually bait), or try to mislim you (you have the defense that you're bait)
So if you're town get in. If any others hammer gate before T3 that's also a scumclaim- implosion
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There's 3 scum, and this is a pretty quality playerlist. I'm not really worried about "giving scum information" like there isn't going to be scum who know how to think about a setup like this.Copyright © MafiaScum. All rights reserved.
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