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Post Post #3300 (ISO) » Mon Jul 12, 2021 4:32 am

Post by Not Known 15 »

Focus
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Post Post #3301 (ISO) » Wed Jul 14, 2021 3:04 pm

Post by Ircher »

(expired on 2021-07-15 13:00:00) left in the round. One player action left.
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Post Post #3302 (ISO) » Thu Jul 15, 2021 12:15 am

Post by inspiratieloos »

Summon Goblin
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Post Post #3303 (ISO) » Thu Jul 15, 2021 7:46 am

Post by Ircher »

Jake the Wolfie springs forth into action and slashes Cultist Adriana with his weapon twice. The cultist laughs and attempts to deflect the blow. (4 + 4 = 8 so far on Cultist Adriana.)
(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5


Gobanzo summons the powers of the wind and sends it against Delta and Cultist Adriana. The cultists are sent flying backwards. (2 so far on Cultist Adriana.) **Delta has
2/25
HP left.**

Allahandra begins making intricate motions with her hands while reciting ancient verses at a fast speed. Blue and white wisps form around her. She points towards Delta and Cultist Adriana. **Allahandra has
4/11
MP left.** (2 + 5 = 7 so far on Cultist Adriana.)
(Cultist Adriana defense:)
Original Roll String: 2d3-2
2 3-Sided Dice: (1, 3)-2 = 2


Delta is sent flying backwards and breaks their back from the fall. **Delta is
dead
.**

Not Known 15 increases his alertness and focus in preparation for future attacks.

inspiratieloos begins chanting a really long summoning ritual. A goblin materializes into view.
---
Cultist Adriana raises her blade and slashes diagonally at inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (2, 2) = 4


Cultist Zyliono begins reciting ancient words and making complex motions with his hands. Yellow, green, red, and white wisps appear. They swirl around his hands for some time before they disappear. A yellowish spherical material begins to shimmer around the cultist.
Cultist Zyliono is protected by a forcefield for two rounds (starting with the next round).
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Post Post #3304 (ISO) » Thu Jul 15, 2021 8:00 am

Post by Ircher »

Cultist Adriana nimbly dodges Jake the Wolfie's first strike, and her armor absorbs most of the power of the second strike. **Cultist Adriana has
12/45
HP left.**

Cultist Adriana is sent high into the air and suffers a high fall. **Cultist Adriana has
7/45
HP left.**
---
inspiratieloos manages to parry Cultist Adriana's first attack but has difficulty avoiding the second one. **inspiratieloos has
10/25
HP left.**
---
Cultist Zyliono's charm flashes with a white light. **Cultist Zyliono has
15/90
HP left.** It flashes again with a green light, and more of his wounds begin to close. The orb in your possession reacts to the green light by glowing. **Cultist Zyliono has
22/90
HP left.**
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
7/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 2 ICD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
22/90
| MP =
17/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 1 CD | 4 ICD | Forcefield (2 Rounds)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3305 (ISO) » Wed Jul 28, 2021 6:02 am

Post by Jake The Wolfie »

Jake attacks Adriana

Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2
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Post Post #3306 (ISO) » Wed Jul 28, 2021 6:18 am

Post by inspiratieloos »

Attack Adriana
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
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Post Post #3307 (ISO) » Wed Jul 28, 2021 11:33 am

Post by Not Known 15 »

Attack Adriana

Original Roll String: 2d6-1
2 6-Sided Dice: (3, 1)-1 = 3
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Post Post #3308 (ISO) » Wed Jul 28, 2021 11:35 am

Post by Not Known 15 »

Allahandra and Gobanzo do nothing

this reduces the chance for them to be hit, Allahandra is cursed, Gobanzo has low HP
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Post Post #3309 (ISO) » Fri Jul 30, 2021 3:47 am

Post by Ircher »

Jake the Wolfie takes a vigorous step forward and slashes at Cultist Adriana. His balance is slightly off, and he stumbles as he executes the attack. (3 so far on Cultist Adriana.) inspiratieloos follows up with a quick stab attack at the center of the cultist's armor. (3 + 4 = 7 so far on Cultist Adriana.) Not Known 15 takes the opportunity to strike from the other side. His focus pays off, and he executes his attack with excellent timing and accuracy. (7 + 10 - 1 = 16 so far on Cultist Adriana.) The cultist attempts to parry Jake the Wolfie's attack.
(Defense:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

---
Yankee strikes at Cultist Zyliono and is forcefully thrown backwards as its club hits the faint yellow material surrounding the cultist.
---
Cultist Zyliono begins chanting a spell. White, yellow, and red wisps begin to pop into view and circle his wrists. He points at Cultist Adriana's weapon, and they begin to flow into it giving it a red glow. Once all the wisps disappear, Cultist Adriana leaps into the air and slashes downward at Jake the Wolfie.
Original Roll String: 1d6*2
1 6-Sided Dice: (6)*2 = 12

Original Roll String: 1d6*2
1 6-Sided Dice: (6)*2 = 12

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3310 (ISO) » Fri Jul 30, 2021 4:03 am

Post by Ircher »

The combined assault manages to distract Cultist Adriana preventing her from effectively defending, but her heavy armor absorbs most of the impact. At last, the battle's drawn out nature begins to manifest itself as the cultist collapses to the floor exhausted. She manages to get back up, but her breathing remains accelerated.
**Cultist Adriana has
1/45
HP left.**

---
Jake the Wolfie is sent flying a long distance backwards by the attack, and his whole body feels electrically charged. Blood begins rushing out of the wound that Cultist Adriana inflicted.
**Jake the Wolfie has
1/20
HP left, and he is vulnerable to spells (x2) for three rounds.**

---
Cultist Zyliono's charm glows a faint white, and some of his wounds close up. **Cultist Zyliono has
24/90
HP left.**
---
inspiratieloos can use active skills again.

Allahandra is no longer cursed.

---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
1/45
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3 | 1 ICD | 6 FCD
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
24/90
| MP =
17/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 3 ICD | Forcefield (1 Round)
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3311 (ISO) » Fri Jul 30, 2021 6:58 am

Post by Jake The Wolfie »

Heyyyy, sooo, Don't wanna die here.
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Post Post #3312 (ISO) » Fri Jul 30, 2021 10:38 pm

Post by Not Known 15 »

In post 3311, Jake The Wolfie wrote:Heyyyy, sooo, Don't wanna die here.
You can use Minor Heal on yourself.

Allahandra casts Fire on Adriana

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Gobanzo casts Fire on Adriana

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #3313 (ISO) » Sat Jul 31, 2021 2:31 am

Post by Jake The Wolfie »

Well could I get another person to cure me? I don't like being vulnerable to spells.
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Post Post #3314 (ISO) » Sat Jul 31, 2021 10:40 am

Post by Not Known 15 »

In post 3313, Jake The Wolfie wrote:Well could I get another person to cure me? I don't like being vulnerable to spells.
I'd like to see the healing result first. If it is 1, then curing is a waste of time.
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Post Post #3315 (ISO) » Tue Aug 03, 2021 8:59 am

Post by Ircher »

(expired on 2021-08-04 13:00:00) left in the round. Three player actions left.
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Post Post #3316 (ISO) » Tue Aug 03, 2021 9:45 am

Post by inspiratieloos »

Double Slash Zyliono
Original Roll String: 4d6-1
4 6-Sided Dice: (4, 4, 1, 4)-1 = 12
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Post Post #3317 (ISO) » Tue Aug 03, 2021 10:32 am

Post by Jake The Wolfie »

Minor heal self
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #3318 (ISO) » Wed Aug 04, 2021 6:49 am

Post by Ircher »

Allahandra begins chanting a spell. Her hands begin to glow red. "At last, we shall achieve grand victory! It will make a great tale for the minstrels to sing!" she shouts excitedly as she points at Cultist Adriana. A red flame engulfs the cultist, and the cultist collapses to the ground.

Gobanzo follows up with the same spell ritual. "Vengeance at last!" he states as he points at the cultist. Another flame hurtles towards the cultist and leaves behind nasty burns on her skin. **Cultist Adriana is
dead
.**

inspiratieloos tries to slash at Cultist Zyliono but is repelled backwards by the barrier surrounding the cultist.

Jake the Wolfie begins reciting ancient words and making complicated gestures with his hands. Green and white wisps form around him. He points at himself, and some of his wounds begin to close up. **Jake the Wolfie has
3/20
HP and
1/4
MP left.**
---
Yankee attempts to bash Cultist Zyliono and suffers the same fate as inspiratieloos.
---
Cultist Zyliono begins chanting and performing a long and drawn out ritual. Black wisps and a few blue and white wisps. They circle around for sometime before being absorbed by Cultist Zyliono.
Original Roll String: 3d4
3 4-Sided Dice: (2, 2, 2) = 6


Some of the blue and white colored wisps linger in the air. They then fly towards the closest target, who is inspiratieloos, and generate a small gust of wind.
Original Roll String: 2d4
2 4-Sided Dice: (4, 1) = 5

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 2) = 3
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Post Post #3319 (ISO) » Wed Aug 04, 2021 6:56 am

Post by Ircher »

A dark light springs forth from many of Cultist Zyliono's wounds, and they begin to heal. **Cultist Zyliono has
34/90
HP left.** inspiratieloos is tossed lightly into the air, but he manages to land on his two feet firmly.
---
Cultist Zyliono's charm flashes a bright white for a second. Some of his wounds begin to heal. **Cultist Zyliono has
36/90
HP left.**
---
Cultist Zyliono is no longer protected by a forcefield.
---
Current Monster Statuses
(Threshold 3/2)
(9) Cultist Adriana : Cultist Blademaster : Level = 9 | HP =
DEAD
| MP =
21/27
| Morale = 25/25 | Attack1 = 1d6 | Attack2 = 1d6 | Defense = 2d3
Spoiler: Used Inventory
3x Scroll of Fire.


(9) Cultist Zyliono : Cultist Acolyte : Level = 9 | HP =
36/90
| MP =
16/55
| Morale = 25/25 | Attack = 1d6 + 1d3 | Defense = 1d3 | 2 ICD
Spoiler: Used Inventory
1x Scroll of Dark Rituals.


Reinforcements:
(These creatures give half the usual experience when killed. You do not have to kill them all to end the battle.)

(8) Charlie : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4
(8) Delta : Cultist Blademaster : HP =
DEAD
| MP = 3/3 | Morale = 10/10 | Attack = 2d4 | Defense = 1d4

Summons:
(These creatures instantly die if all other creatures are dead. These creatures do not grant XP.)

None.

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

(3) Zulu : Goblin Warrior : HP =
DEAD
| Attack = 1d4 | Defense = 1d3
(3) Yankee : Goblin Warrior : HP = 7/7 | Attack = 1d4 | Defense = 1d3

Active Battle Effect #1:
Energized Air:
All magic and summoning spells require and use one less mana.
(This effect does not stack with the Pen of Energy Flow's effect.)

Active Battle Effect #2:
Zyliono's Charm:
While Cultist Zyliono's charm is active, the cultist cannot be brought below 2 HP. This information may change as the battle progresses.

Counter: 154/250.

Active Battle Effect #3:
Ritual of Storms:
Whenever the spell "Cultist Ritual" is cast, a gust of wind will assault a random player that acted this round for 2d4 damage. If the target takes damage, they are additionally stunned for two rounds.
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Post Post #3320 (ISO) » Wed Aug 04, 2021 10:41 pm

Post by inspiratieloos »

Attack Zyliono
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6
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Post Post #3321 (ISO) » Thu Aug 05, 2021 7:03 am

Post by Jake The Wolfie »

Attack Zyliono
Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7
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Post Post #3322 (ISO) » Thu Aug 05, 2021 10:07 pm

Post by Not Known 15 »

Attack Zyliono

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
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Post Post #3323 (ISO) » Thu Aug 05, 2021 10:15 pm

Post by Not Known 15 »

Allahandra attacks Zyliono

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Gobanzo attacks Zyliono

Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6
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Post Post #3324 (ISO) » Sat Aug 07, 2021 8:20 am

Post by Ircher »

inspiratieloos is the first to strikes and strikes vigorously at Cultist Zyliono. (6 so far on Cultist Zyliono.) Jake the Wolfie follows up with a powerful uppercut swing of his blade. (6 + 7 = 13 so far on Cultist Zyliono.) Not Known 15 looks closely at Cultist Zyliono. He finds an opening in the cultist's defenses and makes his attack. (13 + 20 = 33 so far on Cultist Zyliono.)

Allahandra is quietly singing as she strikes at Cultist Zyliono. (33 + 5 = 37 + 1 so far on Cultist Zyliono.) Gobanzo then makes a swift attack at the cultist. (37 + 1 + 5 = 37 + 6 so far on Cultist Zyliono.)
---
Yankee attempts to bash Cultist Zyliono with its club twice. The cultist attempts to defend himself.
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
Cultist Zyliono pulls out a yellow vial of liquid from his pockets. He quickly downs it in a single gulp.
Original Roll String: 1d2+1
1 2-Sided Dice: (2)+1 = 3


Cultist Zyliono begins chanting and making complex motions with his hands. Blue and black wisps begin to swirl around his palms. He points at Allahandra, and the wisps fly towards her.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


He repeats the same movements and recitations. More wisps begin to float around him. This time, he points towards Not Known 15.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (3, 2) = 5
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