In post 373, Fairy Circle wrote:Sometimes it easier to ask forgiveness than permission.
I will do neither.
8 town, 3 mafia.
Approximately 11 pain potions.
Mafia have additional 1.2 pain potions approximately, giving them an average of 4 pain potions. This could be more, this could be less. This accounts for 2 kills over 4 days.
That is a total of 12-13 HP damage assuming that each potion deals a single point of damage.
11 players, that will create approximately 6 kills in this game assuming all pain potions are able to be used.
As learned from Yggdrasil, town can and will use their abilities and will not hold them.
As learned from Yggdrasil, mafia do not have the option of an outright kill, forcing them to use their potions.
I will not say what I consider their optimal potion play to be. I don't want to give them ideas.
As for optimal day play, they are required to absolutely stir the pot more than the King and Queen did when they invited the other courts, but not myself to their little celebration.
-Malefleacent.
Et voila.
The potion pool has an absolute minimum of 11 pain potions due to the possibility of each person having on average 1 pain potion. Mafia as individuals have an additional 0.4 each chance giving them the average pain pot each of 1.4. This means it's safe to assume there is an absolute minimum of 11 pain potions and I'd say, as I have above, there's the potential for 12-13 pain potions.
Us having two, means someone doesn't have a potion. There is a chance is this a mafia member.
The fun thing about this game is that you can gauge probability all you want, but it can, and will, shoot you in the foot.
It's possible for some to end up with 3 pain pots, and for others to have none.
You cannot solve this game using probability. You can only look at potential balance.