That other setup should have been rejected too.In post 2921, Aristeia wrote:In post 2916, MathBlade wrote:Checker checking a VT isn’t an inno. Checker could be blocked hit an ascetic. (Redirected non normal only)
Here Gamma gets a result of VT. That act of the result + Vt = inno unless mod puts in a goon.
Mod puts in a gun then guilty to gunsmith.
Town also threw by yeeting the Checker.
So again town threw..scum won because town threw proving my point
I don't understand your first line, the only thing that could block the Checker in that setup was the Loyal JK...
The Neapo is objectively stronger than either Informed gunsmith who can only find 1 scum and a gated rolecop that we have.
on top of that the scum team is uninformed who their traitor is and the town has an extra Innocent Child (Delayed) to boot.
My point was that such a setuphaspassed review in the past by Mastina and she rejected the contention that it was unbalanced or townsided in the post game so there would be no reason that she would not create a setup that is similar in terms of power balance.
Just because scum won it doesn’t mean it should have been passed.
Checker checks A
Neo checks B
Pretend JK doesn’t even exist
You have 4 confirmed alignments N1
That should be rejected as it’s beyond the size of the scum team.
N2 is 6.
That was town’s game to lose.