3d20 – The Great Board Game War [GAME OVER]


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Post Post #1425 (ISO) » Mon Aug 30, 2021 5:52 am

Post by cyrus62 »

Dragon is cult.
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Post Post #1426 (ISO) » Mon Aug 30, 2021 5:53 am

Post by cyrus62 »

I would target dragon
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Post Post #1427 (ISO) » Mon Aug 30, 2021 5:53 am

Post by ssbm_Kyouko »

There's also potential that James, if town, could neighborize the voyeur and some other role and they can actually coordinate something in private for N2 that can actually work
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Post Post #1428 (ISO) » Mon Aug 30, 2021 5:54 am

Post by ssbm_Kyouko »

I hink voyeur should watch whoever they think is likely to get culted, that's probably ideal
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Post Post #1429 (ISO) » Mon Aug 30, 2021 5:55 am

Post by Marashu »

In post 1428, ssbm_Kyouko wrote:I hink voyeur should watch whoever they think is likely to get culted, that's probably ideal
Agreed. So nevermind my plan, go with this one.
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Post Post #1430 (ISO) » Mon Aug 30, 2021 5:57 am

Post by ssbm_Kyouko »

Or if not who is likely to get culted, at least watch someone that has a role that would be a danger to town if it fell to cult unknowingly
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Post Post #1431 (ISO) » Mon Aug 30, 2021 6:01 am

Post by Marashu »

If it is 10:2:1 and cyrus was mafia, then suddenly mafia is at risk of being culted.
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Post Post #1432 (ISO) » Mon Aug 30, 2021 6:12 am

Post by ssbm_Kyouko »

Well, town was only expected to roll 60% of alignments in the setup. If it was going to be balanced to 10:x, town would have been on more alignment die rolls I think. By that I mean 1-13 or 1-14 would have been town from the start probably
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Post Post #1433 (ISO) » Mon Aug 30, 2021 6:25 am

Post by ssbm_Kyouko »

10 town of 13 is 77% town, 1-15 rolls would be 75% town. But were only 1-12 rolls, so that's only 60%, I highly doubt this was balanced to 10 town. Maybe 10 town were rolled, but if so, the alignment on some of those town rolls was probably changed to mafia or even werewolf. We could have 2 scum factions without us knowing at this point if 2 town were changed to werewolf or alien or something
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Post Post #1434 (ISO) » Mon Aug 30, 2021 6:28 am

Post by ssbm_Kyouko »

In post 2, Cook wrote:Cultings resolve before investigations. If you investigate someone the night they are culted you will see them as Cult.
Can you also clarify what happens if a target is investigated, culted, and killed all in the same night? I believe with culting and killing the same night that the dying player retains their original alignment. Does this mean they will also investigate as their original alignment?
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Post Post #1435 (ISO) » Mon Aug 30, 2021 6:29 am

Post by Marashu »

Might be why cyrus kept trying to say there might be another faction, but I'm leery about believing him. I think Thor might have also said that?

But yeah, we're probably in like a 9:3:1 or 9:2:1:1 or something.
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Post Post #1436 (ISO) » Mon Aug 30, 2021 6:35 am

Post by Marashu »

a bit over an hour, but cook's probably cooking up some flavour, so I'm ok with it.
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Post Post #1437 (ISO) » Mon Aug 30, 2021 6:39 am

Post by Cook »

flavor
Discussion comes to a head as the party drags on gameless. It's almost 11 PM by now, and things aren't looking up for the people who wanted to play. As Cook is taking a very important phone call, two knocks resound on the door.

"Come in!" she hollers. In comes ssbm_Kyouko.
"Hello, Cook?" she asks.
"Mhm?" Cook replies.
"We picked someone."

cyrus62
is directed at forkpoint by Cook and the other eight to leave the house at once. "And be careful about the automated turret in the front lawn! Weave through the trees or something!" Cook offers to cyrus. But cyrus didn't look out in time and was dealt a gruesome fate by the front lawn turret.

cyrus's coat which he had refused to take off the whole time then unfolded to reveal several colored hexes and a small soul-weighing scale tucked into the pockets. Cook presses a button on a remote. The turret whirrs to a stop as the party gather around the body of cyrus.

"The
Catanians...
traitors," Cook grumbles.

"Well, that was eventful. Accomodations are upstairs. I think it's a bit late to be playing these games."


cyrus62
was eliminated. He was a
Mafia Doubled Parity Cop

Spoiler: Role PM
Welcome! You are arguing for
Settlers of Catan.

Actually, I think you're arguing for Cities and Knights. Anyhow, the gang would really love to play Settlers, you're sure of it. You're so certain, you're going to eliminate the other contenders just to play Settlers. Why else would you lug around all the expansions?

You are a
Mafia Doubled Parity Cop
.
• At night you may send me the name of two people. Assuming no interference with your action, you will learn if they have the same alignment.

You get to talk to your Mafia buddies in a PT at any time.
Each night you and your buddies can also send me the name of someone to try and kill them.

Your Mafia PT isn't linked here.
You win once the Werewolves, Aliens, Cult, and Serial Killers are dead and you have an unopposable voting majority so nobody can stop the Settlers from making everyone else play Settlers.
The game thread is here. Please confirm by replying with your role and alignment. If you have a PT, you may post in there and I will count it as a confirmation.


Night 1 has begun! Please PM me your night actions or plan them in your scum PTs. If there is a neighborhood you may not post night actions there.


(expired on 2021-09-01 13:39:46) until the dawn of the next day.
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Post Post #1438 (ISO) » Mon Aug 30, 2021 6:40 am

Post by Cook »

Rule Update: Action Priority


This rule can be found in the OP in the "Action Priority" section.


To reduce confusion I have devised a list of resolution for all actions. The
general rule of thumb is
Block, Protect, Kill, Cult, Check
. The lower down the list the action is, the lower priority it is.
  1. Being Bulletproof (immune to nightkills), Atheist (immune to culting) always resolves first.
    Paranoid Gun Owner (reflexively shooting someone who visits you)
  2. Asceticizer resolves before
    Roleblocker, Jailkeeper (roleblock)
    Bus Drive resolves before
  3. Doctor, Babysitter, Jailkeeper (heal)
  4. Fruit Vendor, Neighborizer
  5. Goon, Serial Killer, and Vigilante
  6. Cult Leader
  7. Cop, Parity Cop, Role Cop, Finder
  8. Tracker, Motion Detector, Voyeur
Actions under the same numbered "step" can affect each other. Once all actions under the same step have resolved, they are considered to have "finished" and are locked in.

In the case of mutual or conflicting roleblocks/manipulation actions, they always resolve in the order they are in, ex. Asceticizer will stop a Bus Drive.
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Post Post #1439 (ISO) » Wed Sep 01, 2021 5:43 am

Post by Cook »

flavor
In the night,
T3
sneaks out of his room to confiscate someone's suitcase. As he's crossing the living room, the creak of a floorboard squeaks behind him. He whirls around to see an equally confused
SirCakez
carrying a bag of dice.

"What's that?" T3 asks SirCakez. Cakez replies with a defensive "nothing", then hastily shoves the dice in his coat pocket.

"Well then, if you say so," T3 finishes defensively, walking off to another gamer's room and gingerly turning the knob.

From the couch, someone stirs. Cakez whirls around and shines his flashlight in the eavesdropper's eyes...

It's
JamesTheNames
.

Cakez lowers the flashlight.

"Why are you out here?" they ask each other almost in unison.

"Couch is comfy," James states nonchalantly as he types something on his phone browser, presently directed to mafiascum.net.

"Understandable. Now if you'll excuse me..." Cakez's voice trails off as he heads down the hallway T3 went down.

Speaking of T3, the two collide mid-step, both looking in opposite directions of each other.

In the moment of confusion and mutual head-rubbing, three shots ring out, dispatching the cult leader and innocents.


JamesTheNames was
Town Doubled Neighborizer

Spoiler: Role PM
Welcome! You are arguing for a
Casual Game.

You are part of the majority arguing for a casual board game. The night has gone on too long already and it's time to just start with
something that we can all play
.

You're a
Town Doubled Neighborizer
.
• At night, send me the names of two people. Assuming no interference with your action, you will add both of them to a neighborhood PT in which you may talk in at any time.

Your Neighborhood PT isn't linked here.
You win once Mafia, Werewolves, Aliens, Cult, and Serial Killers are all dead.
The game thread is here. Please confirm by replying with your role and alignment. If you have a PT, you may post in there and I will count it as a confirmation.



T3 was
Town Odd-Night Roleblocker

Spoiler: Role PM
Welcome! You are arguing for a
Casual Game.

You are part of the majority arguing for a casual board game. The night has gone on too long already and it's time to just start with
something that we can all play
.

You're a
Town Odd-Night Roleblocker.

• On odd nights (Night 1, 3, 5, 7, and so on), you may send me the name of a player. Assuming no interference with your action, you will prevent your target's action from succeeding.

You win once Mafia, Werewolves, Aliens, Cult, and Serial Killers are all dead.
The game thread is here. Please confirm by replying with your role and alignment. If you have a PT, you may post in there and I will count it as a confirmation.



SirCakez was
Multitasking Cult Leader Voyeur

Spoiler: Role PM
Welcome! You are arguing for a
Dice Game.

You love dice. You've loved dice ever since you were young. How random they were. How geometrically perfect. All those little numbers, just waiting to be the ones on top.
You crafted this game in your shed last week. You've been playtesting it all by yourself for hours on end. Added just the right amount of replayability. And now it's time to unveil it to the world.

You are the
Cult of RNGesus's Leader, who is also a Multitasking Voyeur
.
• At night you may send me the name of a player. Assuming no interference with your action, you will learn what actions were taken on that player (but not who took them).
You get to talk to anyone else in your cult in a PT at any time.
At night you may send me the name of a player. Assuming they aren't cheering for a game (or are equally fanatic about dice, like the Serial Killers), you can teach them the rules of your game and invite them into the Cult of RNGesus. You might even be able to persuade the group advocates as long as nobody else is left in their camp!

You may perform both your Voyeur action and your Recruit action in the same night.

Your Cult PT is not linked here.
You win once the Mafia, Werewolves, Aliens, and Serial Killers are gone and you and your cult following have an unopposable voting majority so that everyone goes home and spreads the knowledge of the single most infectious dice game
ever
.
The game thread is here. Please confirm by replying with your role and alignment. If you have a PT, you may post in there and I will count it as a confirmation.
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Post Post #1440 (ISO) » Wed Sep 01, 2021 5:45 am

Post by Cook »

Day Two Begins!Headcount: Gamma Emerald, Marashu, ssbm_Kyouko, Dwlee99, Nero Cain, Robert M Hunter, Dragon of the West, redtea, Thor Ragnarok

With 9 alive it takes 5 to reach a consensus.

(expired on 2021-09-08 12:45:52) before deadline.
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Post Post #1441 (ISO) » Wed Sep 01, 2021 5:47 am

Post by ssbm_Kyouko »

First
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Post Post #1442 (ISO) » Wed Sep 01, 2021 5:50 am

Post by ssbm_Kyouko »

Alrighty...

We know t3s roll was real because he flipped town, and it was fudged from town to cult. Meaning MegA/Gamma's role is either a lie or the alignment was fudged.

Nobody claimed bus driver yesterday, so any rolecops on bus drivers are likely mafia rather than town. But that's guaranteed 1 fudged roll I think
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Post Post #1443 (ISO) » Wed Sep 01, 2021 5:51 am

Post by Dwlee99 »

Does recruit go through even if remaining cult would be sole member left?
I prefer they, thanks :)
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Post Post #1444 (ISO) » Wed Sep 01, 2021 5:53 am

Post by ssbm_Kyouko »

3 kills though means probably another alignment that wasnt revealed?
PGO could have killed any one of them. Roleblocker does not stop passive roles like PGO, so assuming T3 checked or clarified that first, safe to assume Thor was recruited or voyeured, unless he's in a hood with James' second target
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Post Post #1445 (ISO) » Wed Sep 01, 2021 5:54 am

Post by ssbm_Kyouko »

In post 1443, Dwlee99 wrote:Does recruit go through even if remaining cult would be sole member left?
I would assume so but we'll have to check
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Post Post #1446 (ISO) » Wed Sep 01, 2021 5:55 am

Post by ssbm_Kyouko »

In post 2, Cook wrote:Cultings resolve after kills. If you die and are culted in the same night you will retain your original alignment.
I think this indicates the culting woukdnt go through but idk
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Post Post #1447 (ISO) » Wed Sep 01, 2021 5:56 am

Post by ssbm_Kyouko »

Although thor could have killed 2 people in one night if this is just town and mafia, no alien/wolf/3p left
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Post Post #1448 (ISO) » Wed Sep 01, 2021 5:57 am

Post by Dwlee99 »

That's if the person culted dies not if the person who culted dies. So I'm thinking maybe PL Thor on chance Cyrus lied about roll or Cakes targeted them hoping they'd live to end game on "conftown" status.
I prefer they, thanks :)
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Post Post #1449 (ISO) » Wed Sep 01, 2021 6:05 am

Post by ssbm_Kyouko »

Cakez flipping cult with the 20 modifier claimed on a rollclaim in that copies the previous rollclaim made by Nero in means obviously cakez lied about their 3d20 by copying Nero in an ambiguous way (claiming 2 modifiers makes it hard to tell on a rolecop flip if it confirms Cakez's or Nero's 3d20)

Pedit: says kills resolve before culting so I would think if the CL is dead before cult resolves that his deadness trumps his culting action, but will wait for mod clarification. I agree with PL on Thor if the mod says the culting would resolve though
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