Split Cop Seer: You must use all of your constituent actions to act, and all constituent actions must target different targets. If a single action fails, all constituent actions will fail.
Each night, you may target a player to learn if they are
Mafia
or
Not Mafia
.
Each night, you may target a player to learn if they are
Diamagnetic: Your picks are not limited by Magnets. Any Magnet or Magnet(Weak) or other role involving magnetism attempting to target you unavoidably dies.
may target another player each night, killing them and stealing their role (but not alignment). If the kill attempt is successful, the targeted player will be revealed as Serial Killer Replicator upon death. Stolen roles will be added as part of the SK repertoire but they can only use one role per cycle.
This role shouldn't be interpreted as a janitoring Vigilante, but rather as a role on the team that the SK can elect to carry out their factional serial kill, similar to how Strongman and Ninja.
how would this work on people with no factional ability? Is a
Mafia Replicator
a useful role?
I edited it to fill that void lol. It is actually a mafia role originally.
Mafia may assign the player with replicator to carry out the factional kill and if successful, they steal their role adding it to their repertoire of abilities and death tailoring the target to flip as Mafia Replicator themselves.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
Mod Chooses Before Picks Mutual Assured Destruction
(
Mod Chooses Before Picks
/ Mutual Assured Destruction)
Mutual Assured Destruction: At any time, you may target a player. Both you and your target will unavoidably die. This ability is treated as untargeted for all purposes.
A Hydra is an independent alignment capable of growing multiple heads by targeting players and consuming them into the Hydra's main body, absorbing not only the players themselves, but also their roles and win conditions.
Essentially, a Hydra aligned player starts off under a Hydra account by himself and every time they consume a target, the slot vanishes and shares the Hydra account with the main player. The targets also bring with them the roles (can multitask) and win conditions to the hydra body. Hydra may end up with multiple win conditions to pick from.
The Hydra wins when they fulfill one of those win conditions.
Only the main head of the Hydra will show in the player list and they share 1 vote total.
If the Hydra is killed, all heads die, losing the game.
Factional Action:
Every night, you may target a player to consume them regardless of alignment and role. This action counts as a visit and can be detected, it however cannot be role blocked.
Puppet Master
: Night Action. The Puppet Master may three times per game target one player whose night action, if they have any, will be transferred to and automatically used by a specific second player also chosen by the Puppet Master.
I.e. if the Puppet Master targets a Cop who is investigating Player A and transfers the Cop's night action to Player B, then Player B will automatically use the Cop ability and receive a result for Player A. This would, for example, ensure that an outed Cop's ability can still be used, since roleblocking or killing the Cop will not prevent Player B from receiving an investigation result. Because Player B is the one using the night action, he/she will also be tracked to it by Trackers/Watchers.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
You do not belong to any group, nor do you have any powers. When the first player post from someone other than you is made in the thread, the moderator must generate a rolecard for you based on that post.
(Town / Informed All-In-One Mason)
Informed All In One Mason: You are informed of every alignment that exists in the game.
You are every Mason-type that has at least one other person in it and that doesn't bastardize the masonry (ex. as a Mafia member you are in every masonry except Mason.)
Mason-types are roles that share a PT with other players, whom they all know are
not
a specific alignment.
Example mason-types:
Anti-Town - Hypogeans
Anti-Mafia - Masons
Anti-Werewolf - Monks
Anti-Alien - Truther
Anti-Cult - Atheist (the present wiki term Atheist I feel would be a better fit under the name Agnostic
Anti-Third Party - Neighborhood Watch
Anti-Pirate - Coast Guard
The Caroler may each night visit a person and sing them a carol. The carol will inform the targeted player of 3 names, at least one of which is not Town aligned. However, if the targeted person is visiting someone on that night, they will not hear the carol. The Caroler may not choose the same player on consecutive nights.
The Caroler is usually included in the randomization pool for the 3 names told to the target. Note that the Caroler will not know which 3 names were spoken to the target, and neither will they know if their target successfully received the 3 names.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
Alignment:Cult
Role:Combined(Groupscum PT Cop/Janitor)
At night, you can target a player.
If that player has access to a faction-related PT with one more living person, or has the Hydra alignment, you get the result Suspicious. If your action fails you get No Result. Otherwise, you get the result Not Suspicious.
If the player is killed that night their role and alignment will not be disclosed to the public, but instead disclosed to you(however, you get the normal flip information, which might eb incorrect)
You cannot use factional actions on the same night you use this ability.
Last edited by Not Known 15 on Sat Sep 11, 2021 10:56 am, edited 1 time in total.
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.
1-shot Astral Demon: Once in the game during night, you may perform your factional ability as if you were strong-willed, untargetable, and the target had no abilities (an Astral Demon ability does indeed roleblock). If picked for an alignment with no factional ability or a Cultist who isn't chosen as Leader, you have a 1-shot factional ability that does nothing by default. If rolled for alien tech, this is attached to a factional kill.
Publishing Forensic: While you are alive all nightkills will reveal what caused them to all players. This isn't always conclusive.
Examples:
Spoiler:
Player X died last night.....
they were shot (anything involving guns)
they were mangled (physical based kills/werewolf)
they disappeared without a trace (alien/anything without a flip)
they burned to a crisp (fire/explosion based kills)
they were electricuted (electrician)
they were stabbed to death (stabbing kills/ninja)
they died to poison (delayed kills and evil doctors)
they were haunted (apparition/anything killing from beyond the grave)
they died to a mysterious force (untargeted kill)
they died by multiple causes (the individual causes aren't revealed, just that they died to more than one.)
If it isn't on the list come up with something yourself.
If one of your other cards is Division By Zero, re-roll this card.
Alignment:Your alignment is the alignment of your other picked card. If it is an Empty Space your alignment is Survivor.
Role:Your role is the alignment of your other picked card. If it is an Empty Space your role is Vanilla.
You should not use the word "person" in the main game chat.
If you ever do so, the following penalty applies to you for the rest of the game: Your vote only counts if one of the following applies:
There is no further penalty for breaches of the post restriction.
You should not use the word "person" in the main game chat.
If you ever do so, the following penalty applies to you for the rest of the game: Your vote only counts if one of the following applies:
Whenever you breach that post restriction you lose one use of your role ability, if you still have one. The moderator will inform you each time.
There is no further penalty for breaches of the post restriction.
Nine times per game, at night, you may target a player. If that player attempts to kill at least one player that night you will attempt to prevent all their kills. If you prevent a kill by using this ability, you die.
You will prevent any visits to you, except kills.
You cannot be protected from death by others.
Once per day, you may target a player.
Only you and the other player may be voted for the rest of the day. All votes are reset.
You cannot use this ability if one quarter of the daytime, or less, remain.
Sussy Player: Your role name is "Crewmate" if you can win while the Town wins. If this isn't the case, your role name is "Impostor".
If your role name is "Crewmate" you have a 1-shot day ability to inform someone that you can win while the Town wins and give them an invention to inform someone that you can win while the Town wins.
If your role name is "Impostor" you have a 1-shot day ability to sabotage the game thread, locking it for 4 hours (2 hours in a blitz, 5 minutes in a marathon).
Each night you may check a player, you will get two results
Result 1:
1. if the player is able to roleblock other players (this includes jailkeeper, rolestopper, etc), you get "roleblocker"
2 if the player is not able to roleblock other players, you get "Not Roleblocker"
'Result 2:
You will be informed if the target was affected by a roleblocking role or not, "Your target was roleblocked at least once" "Your target was not roleblocked"