Level Up 2 - Finished

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Post Post #3425 (ISO) » Fri Sep 10, 2021 10:49 pm

Post by inspiratieloos »

Attack Alpha
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7
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Post Post #3426 (ISO) » Fri Sep 10, 2021 10:50 pm

Post by inspiratieloos »

With Scared negating the defence it should be dead I think?
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Post Post #3427 (ISO) » Fri Sep 10, 2021 11:15 pm

Post by Not Known 15 »

In post 3426, inspiratieloos wrote:With Scared negating the defence it should be dead I think?
No, Gobanzo didn't cast fear.
... because Gobanzo already attacked.
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Post Post #3428 (ISO) » Sat Sep 11, 2021 8:02 am

Post by Ircher »

In post 3421, Not Known 15 wrote:
Gobanzo attacks Charlie

Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 1) = 3
In post 3423, inspiratieloos wrote:Gobanzo Passes the Pen of Energy Flow to Allahandra

Allahandra casts Fear on Alpha
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (2, 1) = 3

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (2) = 2
In post 3424, inspiratieloos wrote:Gobanzo casts Fear on Alpha
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (2, 2) = 4
The NPC threshold is 1 action. Please indicate which of these you would like to keep.
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Post Post #3429 (ISO) » Sat Sep 11, 2021 8:26 am

Post by inspiratieloos »

Gobanzo's attack on Charlie.
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Post Post #3430 (ISO) » Mon Sep 13, 2021 12:11 pm

Post by Ircher »

Guillotina, eager for battle, rushes forth towards Alpha. Not Known 15 shouts "Wait!", but his words fall on deaf ears. (4 so far on Alpha {1}.)

Not Known 15 surges forth and makes a powerful strike at Charlie. (10 so far on Charlie.) Gobanzo follows up with a mighty swing of his club. (10 + 3 = 13 so far on Charlie.) **Charlie is
dead
.**

inspiratieloos rushes in to support Guillotina's attack. He attempts to pierce through Alpha's powerful armor. (4 + 9 = 13 so far on Alpha {2}.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #3431 (ISO) » Mon Sep 13, 2021 12:18 pm

Post by Ircher »

Guillotina's and inspiratieloos's combined attack, while powerful, is thwarted by Alpha's armor. **Alpha has
1/10
HP left.**
---
Alpha begins making motions with its hands and reciting words from an ancient lanaguage. Several wisps form in the air around it. It points towards Beta, and a solid brown barrier form arounds it.
Beta is protected by an Earth barrier for two rounds.


Beta attacks inspiratieloos.
Original Roll String: 2d4
2 4-Sided Dice: (1, 2) = 3

(Defense:)
Original Roll String: 2d3
2 3-Sided Dice: (1, 1) = 2
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Post Post #3432 (ISO) » Mon Sep 13, 2021 12:19 pm

Post by Ircher »

Beta strikes with pinpoint accuracy making it hard for inspiratieloos to dodge the attack. **inspiratieloos has
12/25
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP =
1/10
| MP =
9/11
| Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP = 10/10 | MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4 | Earth Barrier (1 Round)
(9) Charlie : Fire Elemental : HP =
DEAD
| MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes makes it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
Last edited by Ircher on Mon Sep 13, 2021 3:25 pm, edited 1 time in total.
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Post Post #3433 (ISO) » Mon Sep 13, 2021 2:02 pm

Post by Not Known 15 »

In post 3432, Ircher wrote: (9) Charlie : Fire Elemental : HP = 11/11 | MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2
Oh dear.
Charlie has been revived.
... that's probably an effect of the earth elementals.

Attack Alpha

Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9
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Post Post #3434 (ISO) » Mon Sep 13, 2021 3:23 pm

Post by Ircher »

That's a typo. I will correct that.
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Post Post #3435 (ISO) » Mon Sep 13, 2021 6:59 pm

Post by Guillotina »

(Beta)

Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3436 (ISO) » Wed Sep 15, 2021 1:13 pm

Post by Ircher »

(expired on 2021-09-16 19:00:00) left in the round. One player action and one NPC action left. Also, happy scum day Not Known 15!
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Post Post #3437 (ISO) » Wed Sep 15, 2021 2:54 pm

Post by Guillotina »

ALAHONDRA attacks Beta

Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3438 (ISO) » Wed Sep 15, 2021 8:47 pm

Post by inspiratieloos »

Attack Alpha
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12
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Post Post #3439 (ISO) » Thu Sep 16, 2021 12:44 pm

Post by Ircher »

Not Known 15 makes a swift attack at Alpha. (7 so far on Alpha.)

Guillotina strikes at Beta's leg. (5 so far on Beta.) Allahandra somersaults through the air and gracefully slashes at Beta's other leg. (5 + 8 = 13 so far on Beta.) The humanoid attempts to defend itself.
(Defense:)
Original Roll String: 1d4+2
1 4-Sided Dice: (2)+2 = 4

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos comes up behind Alpha and dispatches the humanoid in one quick slash of his blade. **Alpha is
dead
.**
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Post Post #3440 (ISO) » Thu Sep 16, 2021 12:46 pm

Post by Ircher »

Beta's thick armor manages to absorb most of the impact of Guillotina's attack. **Beta has
3/10
HP left.**
---
Beta attacks Guillotina.
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #3441 (ISO) » Thu Sep 16, 2021 12:48 pm

Post by Ircher »

Guillotina is caught by surprise by the counterattack and suffers minor damage. **Guillotina has
21/23
HP left.**
---
Current Monster Statuses
(Threshold 3/1)
(9) Alpha : Earth Elemental : HP =
DEAD
| MP =
9/11
| Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Beta : Earth Elemental : HP =
3/10
| MP = 11/11 | Morale = 8/8 | Attack = 2d4 | Defense = 1d3 + 1d4
(9) Charlie : Fire Elemental : HP =
DEAD
| MP = 11/11 | Morale = 8/8 | Attack = 1d8 + 1d4 | Defense = 1d2

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Noxious Air:
The surrounding fumes makes it hard to focus. Active skills cannot be used on the first round, and active skill cooldowns last one round longer.
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Post Post #3442 (ISO) » Thu Sep 16, 2021 1:52 pm

Post by Jake The Wolfie »

Attack Beehta

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #3443 (ISO) » Thu Sep 16, 2021 5:49 pm

Post by Guillotina »

Beta

Original Roll String: 2d4
2 4-Sided Dice: (1, 2) = 3
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3444 (ISO) » Thu Sep 16, 2021 6:49 pm

Post by inspiratieloos »

Meditate
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Gobanzo uses Meditate
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #3445 (ISO) » Thu Sep 16, 2021 6:50 pm

Post by inspiratieloos »

Trick Die
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #3446 (ISO) » Fri Sep 17, 2021 7:38 am

Post by Ircher »

Jake the Wolfie lunges at Beta. (7 so far on Beta.) Guillotina follows up with a slash from behind. (7 + 4 = 11 so far on Beta.) Beta attempts to ward off the attack, but its thick armor slows it down and it trips. It is unable to get back up. **Beta is
dead
.**

Not Known 15 and Gobanzo take the opportunity to rest and recuperate. **Not Known 15 has
14/28
HP left.** **Gobanzo has
13/15
HP left.**

Congratulations, you have won this battle!

---
Party Experience:

Base XP = 3 + 3 + 2 = 8 XP
XP Adjustment = 1 XP
Average Enemy Level = 9 * 4 / 4 = 9.0
Number of Participants = 6
XP Awarded Per Participant = 1.5 XP at Level 9.

(5) Guillotina gains 5 XP. Guillotina stays at level 5.
(9) Not Known 15 gains 2 XP. Not Known 15 stays at level 9.
(9) inspiratieloos gains 2 XP. inspiratieloos stays at level 9.
(6) Jake the Wolfie gains 4 XP.
Jake the Wolfie levels up from level 6 to level 7!
You have two unallocated stat points. You can still choose a specialization path.
---
(10) Gobanzo gains 1 XP. Gobanzo stays at level 10.
(8) Allahandra gains 2 XP. Allahandra stays at level 8.
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Post Post #3447 (ISO) » Fri Sep 17, 2021 7:54 am

Post by Ircher »

With the battle over, some of you apply first aid. One of the elementals left behind a small sack of coins.
The party has gained 12 copper coins.
You continue onward through the fortress and encounter a mysterious door. Various runes and glyphs are etched in front of the door. While you are carefully examining them for traps, the door suddenly opens. Several cultists are shocked to see you outside the door and immediately unsheathe their weapons. One of the cultists rushes back into the room and begins chanting. You are able to sneak a glance into the room and see that there is another large rune etched in the floor. As the cultist chants, magical wisps and particles begin to float above the rune.

Battle #38
(Threshold 3/1)
(9) Alpha : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Beta : Cultist : HP = 24/24 | MP = 2/2 | Morale = 5/5 | Attack = 2d4 | Defense = 1d3
(9) Charlie : Cultist Blademaster : HP = 28/28 | MP = 4/4 | Morale = 10/10 | Attack = 1d6 + 1d3 | Defense = 2d2
(9) Delta : Cultist Magician : HP = 17/17 | MP = 14/14 | Morale = 7/7 | Attack = 1d4 + 1d3 | Defense = 1d3
(8) Echo : Cultist Summoner : HP = 20/20 | MP = 12/12 | Morale = 5/5 | Attack = 1d6 | Defense = 1d3 | Invulnerable (5 Rounds) | Bound (5 Rounds)

Friendly Summons:
(These creatures are friendly to you and will attack automatically.)

None.

Active Battle Effect #1:
Summoning Ritual:
One of the cultists is attempting a summoning ritual. If all the other cultists are not dead before the counter expires, a new creature will join the battle.

Counter: 0/5
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Post Post #3448 (ISO) » Fri Sep 17, 2021 2:40 pm

Post by Guillotina »

Target Echo with Scry Monster^
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Post Post #3449 (ISO) » Sat Sep 18, 2021 11:08 pm

Post by Not Known 15 »

Heavy Blow Delta

Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

Original Roll String: 2d6+4
2 6-Sided Dice: (1, 1)+4 = 6
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