Town Strong-Willed Serendipitous Mage
(
/ Strong-Willed Serendipitous Mage)
Your actions can't be blocked, redirected or interfered with in any way.
Each night, you may target a player and create a random effect (1d10000):
1 - The game ends with your faction winning. If you are a neutral third party, Town wins.
2-99 - You will attempt to kill your target if they aren't aligned with you, or will grant a layer of Bulletproof to your target if they are aligned with you. You will also gain a layer of Bulletproof and a random invention.
100-499 - You will attempt to kill your target if they aren't aligned with you, or will grant a layer of Bulletproof to your target if they are aligned with you.
500-1999 - You will roleblock your target if they aren't aligned with you, or will protect your target if they are aligned with you.
2000-7999 - You will neighborize your target.
8000-9999 - Nothing happens. You aren't even considered to be visiting your target.
10000 - The moderator says "Pineapple is a viable topping on pizza."
In post 740, MegAzumarill wrote:Cult: if you are selected as the cult leader, the first player you attempt to recruit but the action fails by any means, you will immediately use a strong-willed eliminator-vigilante action on.
uhh, is the strong-willed elim-vig only applicable to a
Cult Eliminator-Vigilante
? If so you should say so.
Also I'd rather have dead-affecting roles only prevent the Dead PT from having spoilers (still lets them be powerful, but not broken and also lets the Dead PT exist)