Changes to Normal Games (update September 2022)

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Post Post #775 (ISO) » Fri Sep 17, 2021 6:49 am

Post by ChaosOmega »

Gun-shy

Your action fails if you target a player that has a gun.

Gun-loving
(not tied to this name but can't think of anything better)
Your action fails if you target a player that doesn't have a gun.

Not sure if something like this has been suggested before.
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Post Post #776 (ISO) » Fri Sep 17, 2021 8:14 am

Post by T3 »

NRA Member?
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Post Post #777 (ISO) » Fri Sep 17, 2021 8:19 am

Post by TemporalLich »

In post 776, T3 wrote:NRA Member?
eh, too controversial for my taste
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Post Post #778 (ISO) » Fri Sep 17, 2021 12:36 pm

Post by Wake1 »

In post 771, Wake1 wrote:If a Normal game were massive, like 50+ players, is it feasible to allow three Mafia factions? (No Serial Killer)

I figure if the games are extremely big couldn't proportional exceptions be made? Or have two Mafia factions with lots of members each.

I'd like to see more modifiers that focus only on Mafia vs Mafia play.
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Post Post #779 (ISO) » Fri Sep 17, 2021 12:39 pm

Post by Ythan »

That's an interesting question Wake. I have nothing to add but I'd be interested as well theoretically, although launching such a large game is a whole other thing.
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Post Post #780 (ISO) » Fri Sep 17, 2021 2:03 pm

Post by implosion »

IMO, the answer to that question is simply "normal games should not be that large", for a variety of reasons; the gameplay in a game that large won't really resemble "normal" gameplay on this site, so it's hard to call it normal even if all the roles are normal. It's going to be ostensibly impossible to have any real notion of balance. Logistically, it would strain the supply of players who play normal games or on the site in general, it would probably take a very long time to fill and so some early signups may not even be there when the game begins, it would take very long to play and as a result would likely be wracked with replacements and strain the replacement queue. Straining the supply of replacements/players would harm the site at large.
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Post Post #781 (ISO) » Fri Sep 17, 2021 2:17 pm

Post by Wake1 »

I think it could be possible if you build up slowly to that point over multiple games. You'd have to build an interested party of onlookers within the forum to jump in.

To be fair I don't have much issue getting games filled because I have on multiple occasions sent out mass invites via PM.

I think 60 would be way too big: at some point it just gets too big.

But between 30-40? I think that's a sweet spot. How about three separate Mafia factions in a 40-player Normal game that's been balanced for review?
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Post Post #782 (ISO) » Fri Sep 17, 2021 2:18 pm

Post by Wake1 »

At the moment I'm thinking of making a single-ball, balanced game with 40 players and like 7 Mafia members. That, I think, would be neat.

I like Multiball but I think there needs to be more Scum-only modifiers for SvS play.
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Post Post #783 (ISO) » Fri Sep 17, 2021 2:31 pm

Post by Wake1 »

Here's an idea for a Normal game.

You know how we have Neighborhoods, right?

How about a NH that lets the Neighbors IN the NH vote to perform a Night Action that only they get to see the results of.

So an Odd-Night Motion-Detector Neighborhood, if ALL Neighbors within it vote to A) perform the ability and B) agree on the target, can then use that Motion Detector ability band get told the result of that action IN that special NH.

That would make an interesting dynamic ESPECIALLY if Neighbors within it don't agree to perform the action OR agree on the target. It would make people wonder and ask why.

That I think would add a nice new addition to Normal games.

Could we please try this?
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Post Post #784 (ISO) » Fri Sep 17, 2021 2:37 pm

Post by Cook »

factional neighbor actions?

do it in a theme first, mini theme queue’s empty
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Post Post #785 (ISO) » Fri Sep 17, 2021 2:44 pm

Post by Wake1 »

In post 784, Cook wrote:factional neighbor actions?

do it in a theme first, mini theme queue’s empty
After that, could it be tested in a Normal game?

I think it would create a wonderful dynamic and a push and pull between Town and Scum in the same Neighborhood.
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Post Post #786 (ISO) » Fri Sep 17, 2021 3:14 pm

Post by Gamma Emerald »

I’d suggest creating a new role name for that idea, probably Councilor
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Post Post #787 (ISO) » Fri Sep 17, 2021 3:16 pm

Post by implosion »

I suspect 30 is too large for the queue in its current state. I understand you mass-invite people to fill games, but the replacement issue and its impact across the site is a big deal. Even in a 30-player game there could easily be upwards of 10 game days and even if you get a large number of people to replace in in advance, the amount of churn of players you'd likely get would make it hard to imagine the game having much integrity beyond a certain point. IMO slow-paced forum mafia simply isn't designed for very large player counts.

Regarding some of the normalcy suggestions; additional third party alignments and group actions both sound to me like theme mechanics. Yes, the definition of what is normal has changed and will change over time, but that doesn't mean there shouldn't be limits. Other third parties aren't normal because of the reasons NK15 and Dwlee pointed out, mostly because adding complex motivations that players need to understand in order to read and sort people add a kind of complexity that is above and different from what exists in normal games now; it fundamentally makes them different. There's a reason that many players historically would prefer that even multiball be publicly announced, because it changes the game fundamentally and there are players who want to play closed setups without those kinds of considerations.

Neighborhood actions sound to me like a theme mechanic rather than a normal one for various reasons. They're not a bad idea (I think that kind of thing has been done in the past, maybe even in team mafia) but they're not normal. First and more apparent, they viscerally feel like a theme mechanic (which is I think why Cook immediately suggested the theme queue) because they add new mechanics/considerations/complexity. But second and more strong of an objection is that they would add significant mechanical burden; there are a lot of interactions here that players would need to understand, which is a burden on both mods and players, but also on even the details of the design. How would a neighobrhood action interact with various other roles? If the neighborhood action is to cop, do they all show as having guns to a gunsmith? If there's a backup cop would they become a cop when one of the neighbors dies? Do the neighborhood members vote on both who takes the action, and who they target? What if they agree on who to target but not who to take the action? It's not necessarily that the answer to these questions is
hard
to design around, but the fact that they exist adds a lot of rules overhead, and normal games are supposed to be approachable for new players in such a way that they don't have to understand intricate mechanics in order to play the game at a level playing field. This is why e.g. compulsive was really hard to add effectively.

All this said, the queue is definitely overdue for an update, but I don't agree that adding entire new mechanisms is of benefit to the queue when games with those mechanisms can be run in the theme queue.
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Post Post #788 (ISO) » Fri Sep 17, 2021 3:50 pm

Post by T3 »

run it as a large theme with multiple lims each day depending on the number of players?
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Post Post #789 (ISO) » Fri Sep 17, 2021 3:52 pm

Post by Ythan »

I'd be interested in a just huge game with no special mechanics to make it bearable.
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Post Post #790 (ISO) » Fri Sep 17, 2021 4:08 pm

Post by Cook »

In post 789, Ythan wrote:I'd be interested in a just huge game with no special mechanics to make it bearable.
run a 30 player mountainous game
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Post Post #791 (ISO) » Fri Sep 17, 2021 4:20 pm

Post by Wake1 »

I feel like there's way too much resistance in evolving Normal play.

For the NH with a collective Night Action all Neighbors in it would have to agree on doing the action and on the appropriate target. This makes it harder to make these special NHs too powerful, because it'd require a full consensus. And adding 1-2 more to that kind of special NH dilutes its power even more, because it'd require more people to write off on it. I think Cop action attached to a special NH would be way too strong. I was thinking only using much weaker Pars, and even then maybe make it Even/Odd. The Backup mechanic wouldn't apply because the ability is attached solely to the NH. Also if only one Neighbor exists in the NH it can no longer be used. All Neighbors in it would have to vote on both action and target: this is to keep this special NH from being too powerful. If they can't agree on both points then no action happens: this keeps it simple and, in my opinion, more balanced. Get two Neighbors in it that disagree and it just becomes a normal NH in practice. If they can work together and agree then it provides some power, but to Town's or Scum's benefit? Also both Town and Scum within that special NH could try to manipulate the other Neighbors to achieve their own ends.

I was thinking of giving it a weak PR like an Even-Night Motion Detector, or some other weak PR that gives only subtle information (in my opinion a GOOD PR is a weak one that only gives slight info).
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Post Post #792 (ISO) » Fri Sep 17, 2021 4:26 pm

Post by Wake1 »

I think Checker, Visitor, and Finder are good additions.

Are there any other super-subtle PRs like that that could be added as Normal?
Last edited by Wake1 on Fri Sep 17, 2021 4:28 pm, edited 1 time in total.
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Post Post #793 (ISO) » Fri Sep 17, 2021 4:26 pm

Post by Ythan »

Wow are checker and visitor really not normal?
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Post Post #794 (ISO) » Fri Sep 17, 2021 4:28 pm

Post by Gamma Emerald »

Checker is, idr if visitor is
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Post Post #795 (ISO) » Fri Sep 17, 2021 4:28 pm

Post by Gamma Emerald »

The OP is pretty out of date though -_-
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Post Post #796 (ISO) » Fri Sep 17, 2021 4:29 pm

Post by Wake1 »

In post 793, Ythan wrote:Wow are checker and visitor really not normal?
On the Normal Game Wiki it says Checker, Visitor, and Finder are now Normal.
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Post Post #797 (ISO) » Fri Sep 17, 2021 4:29 pm

Post by Ythan »

All three of those are actually, good.
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Post Post #798 (ISO) » Fri Sep 17, 2021 4:29 pm

Post by Ythan »

I don't read pedits it's a bad habit.
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Post Post #799 (ISO) » Fri Sep 17, 2021 4:32 pm

Post by TemporalLich »

out of my proposals I'd consider Reporter and Inspector to be subtle (not quite a zero power role though).

and Visitor is a Normal role.



Marker would be unpowered but is not subtle.
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