(
/ Equalizer)
At the beginning of the game, learn how many alignments are in the game that you cannot win with. Gain all of the abilities on this list, up to the number of alignments you cannot win with. For example, if there are 5, you are 1+2+3+4+5. You are multitasking with all abilities.
One - No abilities
Two - One-shot Loyal Checker
Three - Disloyal Roleblocker
Four - Outraged Vigilante [Can only be used if a member of your faction was eliminated on the previous day]
Five - Mason / Traffic Analyst [Mason if Town. Add "Mason" to a random townie's card. Otherwise, Traffic Analyst]
Six - One-shot Bulletproof
Seven - One-shot Activated Nightskip [Once during the day, skip the next night phase.]
Eight - Two-shot Reflexive Commute [The first two nights you are targetted by abilities, commute before they affect you]
Nine - Neighbour [Gain a neighbourhood with all players you CAN win with.]
Ten+ - Power Distributor [Each day, choose one of your abilities. All players you CAN win with gain that ability starting next night. They are informed of this.]
The moderator has the power to alter numbers as they see fit to better match with their playercount. For example, if a game is extremely large, they may opt to make the numbers larger, or vice versa.
You belong to the faction with the fewest players at the beginning of the game. For all purposes except flip, you are a member of that faction. If there is a tie between multiple factions, the moderator will decide which. You partake in any PTs that faction may possess and share any factional abilities, but you will flip as a
.