6 or 7In post 895, Wake1 wrote:Looking for feedback, all.
If one were to make a single-ball with 34 players, what's the highest number of Mafia members you would include while keeping it balanced?
depends on prs
6 or 7In post 895, Wake1 wrote:Looking for feedback, all.
If one were to make a single-ball with 34 players, what's the highest number of Mafia members you would include while keeping it balanced?
In post 895, Wake1 wrote:Looking for feedback, all.
If one were to make a single-ball with 34 players, what's the highest number of Mafia members you would include while keeping it balanced?
That's more than I was anticipating. Sounds good to me. I was thinking singleball, 26:8.In post 901, Dunnstral wrote:In post 895, Wake1 wrote:Looking for feedback, all.
If one were to make a single-ball with 34 players, what's the highest number of Mafia members you would include while keeping it balanced?
8. for every 4 players in the game past 1, you want 1 to be aligned with the mafia.
5 players = 1 mafia
9 players = 2 mafia
13 players = 3 mafia
17 players = 4 mafia
21 players = 5 mafia
...
33 players = 8 mafia
A word of warning: 8 are more than you were anticipating because 8 is wrong.In post 902, Wake1 wrote:That's more than I was anticipating. Sounds good to me. I was thinking singleball, 26:8.In post 901, Dunnstral wrote:In post 895, Wake1 wrote:Looking for feedback, all.
If one were to make a single-ball with 34 players, what's the highest number of Mafia members you would include while keeping it balanced?
8. for every 4 players in the game past 1, you want 1 to be aligned with the mafia.
5 players = 1 mafia
9 players = 2 mafia
13 players = 3 mafia
17 players = 4 mafia
21 players = 5 mafia
...
33 players = 8 mafia
Maybe a Mafia Encryptor and a Backup Encryptor. I'm the kind of game mod that would stuff the Normal game with many weak/even-odd PRs, so I'd try to balance it out. Like instead of Even/Odd Cops, break it up with 3 roles. A N1, N4, N7 etc Cop.
I really just want to see a larger group of Scum working together in an epic, drawn-out game. Thinking of making one soon.
At the same time a large theme would be interesting, too.
That gives you 4 scum in a 21 person game and 5 scum in a 34 person gameIn post 905, Not Known 15 wrote:For player sizes above 12 it is (with usual power) approximately thesquare rootof the player size, minus 0.5.
I'm opposed to this because the role name predates the faction name. Alien was a role before the Alien faction existed.In post 903, Cook wrote:can we aliasAlientoAbductorto help differentiate the faction and the role?
the only valid names for alternative multiball factions are Werewolves / or a mafia variationIn post 907, mastina wrote:I'm opposed to this because the role name predates the faction name. Alien was a role before the Alien faction existed.In post 903, Cook wrote:can we aliasAlientoAbductorto help differentiate the faction and the role?
Also Alien as a faction is (mostly*) not Normal.
*(Itcouldbe done I believe because I believe it isn't a strict rule that multiball factions must be called 'mafia' and 'werewolves', but I could be mistaken. But, even if I'm not and it can technically be done through flavor, I would not recommend it.)
Dead interaction is not normal at all. Vengeful is almost exclusively used in twilight outside normals, and has no history of being used in normals that way.In post 914, TemporalLich wrote:Consider refactoring Vengeful into a night role. This will reduce the power of Vengeful by making it vulnerable to active protection (but not roleblocks) and also lead to the possibility of multikills but will deNormalize Twilight actions in Normals and possibly open the door to the Venge modifier being Normalized.
Night Vengeful would be able to submit a kill action on the Night after they are eliminated.
Famous is described as passive Superstar (Superstar usually allows you to reveal yourself)In post 921, RH9 wrote:Isn't Famous like Superstar, X-Result like X-Hit, Cursed like Flying, and Obsessive like Fixed?
That's a much better option.In post 917, TemporalLich wrote:I should probably post the other Vengeful Normalization proposal here:
Vengeful must submit a targetbeforethey die, they can change this submission at any time. Not submitting anything will lead to a Vengeful holstering (unless they are a Compulsive Vengeful, though a Compulsive Vengeful is required to submit a compulsive list anyway).