In post 2, Morning Tweet wrote:The Main Events
This game has no daytime or nighttime! Instead, we will play through event phases. There will be at least five, but no more than ten events played!
Events are like mini-games and typically involve all living players making a big decision or many small ones! If the game doesn't involve all living players, the deadlines will be made as short as possible as to mimick a typical night-phase.
I want to talk about some of the setup spec I've done cuz I'm like super pumped about this game.
Let's take a look at the "Events"
Now I'm assuming events have to advance the game state because otherwise this game would not go anywhere so minimum we probably get 1 elimination per event - possibly more.
The numbers 5 and 10 are also very relevant. I assume Tweetie has already mapped out the 10 events, as in the last event must end the game if it has not ended by then.
Why is 5 relevant? Well we have 4 scum, if we eliminate 1 scum per event - then we could be done with the game in 4 events no?
Now since Tweetie has said there must be five events played - I think it makes sense that the sabotage can alter the event in such a way that the event will result in a town death instead of a scum death - otherwise we should be able to force a win inside 4 events rather than needing five.
Hence why I said I think the sabotage for the first event would be to change the Throne Activation from King Powers to a normal Electric Chair of sorts - it would make sense to me because it would be totally mindfucky.
Like imagine if we put the towniest townie in the chair and it killed them, wouldn't you think the people who put the townie in that chair might be baddies?
Also imagine if we used the chair like an execution device, we throw some universal scumread in the chair and they become king, the people who scumread mr baddie suddenly look bad.
Total mind fuck I know.
Which is why Prism's question to Tweet is a good one, about
WHEN
the scum have to decide on the sabotage, can they wait until the town makes a decision or would it have to be done prior to the event?
I believe due to the fact we must play at least 5 events, scum have increased agency and are able to make meaningful diversionary changes even after the town decision, because otherwise they would not be able to gurantee reaching the 5th event.
Due to the game having a limit of 10 events, I assume some events will have to involve mass casualties - as in multiple deaths if we are going to get to forced Elo at 10
Working backwards, assuming tweet has set things up so at Event 10 we must have 3 players (forced Elo), that works out to 13 deaths between events (1-9. For the sake of symmetry I am going to guess that the events are staggered as 1/2/1/2/1/2/1/2/1 deaths because it would look pretty.
Also I just wanted to say if there's a dance mini game I want to dance with Saber.