Slaughter Hour: The Grand Debut! | Fin
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- Toogeloo
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- Gamma Emerald
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I’m almost back home so I’m going to go into my spreadsheet and use the existing data to formulate a proper crossing order because atp the remaining input I either don’t expect to get in a timely manner or don’t care for.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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everytime gamma emerald and toogeloo interact i can't not feel like they're partnered like yeah i think toogeloo's plan is bad too and toogeloo probably mafia trying to get across but gamma's reaction to it is something
like obviously 'send the scummy people across!' is not as good as 'leave the scummy people behind' i don't understand how it possibly could be to anyone
but STOP POSTING
as opposed to, hm, that plan sure does sound mafia adjacent
feels pretty out of place
but!
there is this sense from gamma that there is like a grand plan here like a super secret correct order that only dci gamma emerald could possibly discover
and!
that feels pretty townyj'aurai disparu- Taly
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In theory, I don't thinkToog'sapproach is bad. I just really don't want to risk scum crossing because it is possible to just win by solving. It's unlikely, but I'd rather the possibility of maybe 1 scum surviving off erroneous reads than having the first 4 crossers end up containing 1-2/3 scum if not all.
I feel like the same can be achieved with players that are townread but to lower confidence, and are controversial. I don't think slots likeHQfit this. Players that have been towncased and are 1v1'ing likeUlya V CakezorGamma V Dwleefeels most appropriate.
I'd prefer 2 out ofToog/Cakez/Ulyato cross early.
I chooseDwleefirst simply because I had a strong townread on them last phase, and while there is evidence to the contrary, I don't think I've seen enough to make me thinkDwleecan't just be town with a solid gamestate read but poor individual take.(IE, read on Skitter/Infinity)
And I'm sure players suspectDwlee, or at least have a lukewarm townread. So this feels like a compromise from several perspectives."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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Yeah I probably got a little tilted there
It’s at least good you can be like, my reverse anger translator, ulyanaWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Toogeloo
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- Taly
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People should spend an effort either convincing me of a better alternative, whyDwleeshould not cross now if at all, or support my stance."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- Taly
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Scum are most incentivized to kill when there is more town crossing than scum, anyway.
I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.
That's why using the cross exclusively for cop is high risk with unclear reward."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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@toog In this game, yes that’s accurate (though that post looks loaded to suggest I’m scum)
I think you trying to help is good, but your plans do seem very scum-adjacent. I think Taly has a very good idea in having players who are at each other’s throats but have a good number of people TRing them should cross early so either one can get resolved by getting killed or there can be confirmed scum in a set or town just wins
I think there’s like 3 of those pairs atm (me/Dwlee, gooey/skitts, ulyana/Cakez)
Obviously only two of those can be a part of this plan for now (if 4 go across without a kill and the game isn’t won yet we can discuss sending over the last pair maybe)
Actually writing that I realized that the way MT worded things when it was asked earlier might put a spanner in the worksWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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ulyana Goon
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i don't think it should be dwlee; my recent posts regarding:In post 5107, Taly wrote:People should spend an effort either convincing me of a better alternative, whyDwleeshould not cross now if at all, or support my stance.
In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageousIn post 5009, ulyana wrote:
and they made the vote stay on petapan instead of helping me move it to sircakez/saber/unwnd/gypyx, with ydrasse as only other okay option to them,In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageousIn post 5012, ulyana wrote:
it was like, well how i said it in the pt was like it felt like dwlee was playing like a different player than the dwlee i am familiar with with having a super strong scumread and basing entire view game off of that like to dwlee in the pt ydrasse and skitter were also both likely mafia because infinity was likely mafia and it especially felt like the connection to ydrasse didn't even make sense with view of scum!infinity because would scum be more likely to be tmi-ing a super strong read based on an emotional reaction rather than defending their partnerIn post 5008, Gamma Emerald wrote:
explain?In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageous
This might be a case of a serious mindmeldIn post 5014, ulyana wrote:
oh it felt like a collection of players that felt pressurable to meIn post 5013, Gamma Emerald wrote:I was more interested in what seemed advantageous about dwlee restructuring their reads
like me as already discussed as it was happening, gypyx, skitter, gammagooey
and not like a reassessment that made sense
dwlee treated me as town in the pt and such
so to have their reconsideration of my slot be based on reading only the current day and other people acting towny? seems ???
like how could that possibly make me not town
and skitter seemingly not a reconsideration as held that view previously,j'aurai disparu- Dwlee99
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Dwlee99 They/themSurvivor
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bolded should be first four acrossIn post 5109, Gamma Emerald wrote:@toog In this game, yes that’s accurate (though that post looks loaded to suggest I’m scum)
I think you trying to help is good, but your plans do seem very scum-adjacent. I think Taly has a very good idea in having players who are at each other’s throats but have a good number of people TRing them should cross early so either one can get resolved by getting killed or there can be confirmed scum in a set or town just wins
I think there’s like 3 of those pairs atm (me/Dwlee, gooey/skitts,ulyana/Cakez)
Obviously only two of those can be a part of this plan for now (if 4 go across without a kill and the game isn’t won yet we can discuss sending over the last pair maybe)
Actually writing that I realized that the way MT worded things when it was asked earlier might put a spanner in the worksI prefer they, thanks :)- ulyana
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ulyana Goon
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? the scums are always going to kill someone, i think(?) skitter(?) also said this earlier but scums aren't going to just not kill someone crossingIn post 5108, Taly wrote:I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.j'aurai disparu- Dwlee99
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- ulyana
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we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,j'aurai disparu- ulyana
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reevaluate situation if/when someone diesIn post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,j'aurai disparu- Taly
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Yeah, but scum only need 4 townies to cross before they make a kill.In post 5112, ulyana wrote:
? the scums are always going to kill someone, i think(?) skitter(?) also said this earlier but scums aren't going to just not kill someone crossingIn post 5108, Taly wrote:I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.
Let me put it this way
We go with the cop plan and start crossing widely suspected slots, and this is our line-up alignment-wise:
Town
Scum
Scum
Town
We've gone through our first 4 players and most of the living scumteam is already alive. Now, we're going to start crossing widely townread slots, and scum aren't quite at threat in needing to kill yet. So this gives options.
Versus a plan that's more"baity town --> stronger town"and our alignment line-up looks more like
Town
Town
Scum (or even Town)
Town (more likely to be killed with each crossing town)
Last townie here is probably eating the NK, which would almost effectively clear the above players, and protects town that is more universally agreed upon. It better ensures a townbloc forms without the WIFOM of exclusively identifying a PoE that already consists of players that are widely suspects."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- ulyana
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no deaths means at least one mafia already across, a death means very little in terms of alignmentIn post 5115, ulyana wrote:
reevaluate situation if/when someone diesIn post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,j'aurai disparu- Dwlee99
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- ulyana
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yeah thisIn post 5118, Dwlee99 wrote:You should just put townies across
Putting people you think are scum across is complete nonsensej'aurai disparu- Taly
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There is a possibility that the 4th townie is killed either way as I mentioned this is a loophole.
So it's always fickle to use crossing as a method to clear or expose.
The only constant is to ensure town crosses and be damn well confident that the more comfortable we are with someone crossing, the more we minimize their risk of death."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- Taly
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In post 5118, Dwlee99 wrote:You should just put townies across
Putting people you think are scum across is complete nonsense
I agree lolIn post 5119, ulyana wrote:
yeah thisIn post 5118, Dwlee99 wrote:You should just put townies across
Putting people you think are scum across is complete nonsense"Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- ulyana
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i guess captain would always get to choose the second person because cannot die until second person crossing if i am understanding correctly, then if do not die, also could potentially chain, hm,In post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,j'aurai disparu- Taly
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I'm ok withcakez/ulya/gamma/dwleebeing the first crossers, I mean, I think it's very possible you're all town."Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage- Taly
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I'll get to your post tomorrowUlyanight"Taly is going to be a hot mess all game and I am entertained" ~ Gammagooey
"The human race is bad at reading Taly." ~the worst
"Taly I knew your slot was scum and I still struggled to find arguments to SR your play lol" ~Infinity 324
"Taly wins for the most fence-sitty reads in a game ever" ~Battle Mage - Taly
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