Mini Theme 2244: 3d20 uRoll – Somewhere In New Jersey [End]
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- Enchant
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Enchant Jack of All Trades
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Quiet Owl Goon
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- Dragon of the West
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Dragon of the West Mafia Scum
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I just wanted to say this is art lmaoIn post 905, Bingle wrote:- Dragon of the West
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Dragon of the West Mafia Scum
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Bingle Jack of All Trades
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That’s not really the most confusing nickname. STD is clearly a badger teaching a bunch of lizards to fight ninjas that hate blind people.In post 928, Dragon of the West wrote:Also just use DotW or something like that for me because saying "Dragon" with both STD and myself in the same game is confusing as hell"He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky- Bingle
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Bingle Jack of All Trades
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I will use dotw when I’m not making comedic action summaries though."He brings the cool and the muscle" -FakeGod
"I was playing against the timer known as bingle tbh." ~Chennisden
"it's truest in mechanical games (if he gets a gritty setup and is town in it and needs to save the day, he starts levitating and his eyes start glowing. not exaggerating, it literally happens)." ~Ducky- Dragon of the West
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Dragon of the West Mafia Scum
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- Dragon of the West
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Dragon of the West Mafia Scum
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I think loft being bus driven is sus unless the bus driver was town and trying to protect bing from NK... But the reverse could be that they were trying to protect loft from investigatives. I think loft was an obvious target for investigatives last night so bus driving that slot seems anti town to me- Enchant
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Enchant Jack of All Trades
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- Enchant
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Enchant Jack of All Trades
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- Dragon of the West
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Dragon of the West Mafia Scum
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Dwlee pls respondIn post 882, Dragon of the West wrote:
Tbh I think a 4th group scum faction is entirely possible after last 3d20 had cult, Mafia, and werewolves. I know SK adds an extra layer, but it's not like this game setup was made for balance and SK can even more easily kill scum that way making the game more winnable for townIn post 816, Dwlee99 wrote:Unless you think I'm a fourth scum faction (mafia + sk + cult + ???)- Dragon of the West
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Dragon of the West Mafia Scum
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You might be right but you're lying scum and I'm too big of a fan of WIFOM to assume things like thatIn post 933, Enchant wrote:If bus driver is scum, Bingle not surviving this night.- Dwlee99
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Dwlee99 They/themSurvivor
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It's possible sure cause my alignment die was initially 15 (which I think is werewolf) but I also think somewhere the mod said that some stuff could be consolidated like masons and scum factionsIn post 935, Dragon of the West wrote:
Dwlee pls respondIn post 882, Dragon of the West wrote:
Tbh I think a 4th group scum faction is entirely possible after last 3d20 had cult, Mafia, and werewolves. I know SK adds an extra layer, but it's not like this game setup was made for balance and SK can even more easily kill scum that way making the game more winnable for townIn post 816, Dwlee99 wrote:Unless you think I'm a fourth scum faction (mafia + sk + cult + ???)I prefer they, thanks :)- Enchant
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Enchant Jack of All Trades
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Dwlee99 They/themSurvivor
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Nvm, scum factions don't get mergedIn post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.
ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!I prefer they, thanks :)- Dragon of the West
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Dragon of the West Mafia Scum
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PGOIn post 938, Enchant wrote:Why i am lying?- Dragon of the West
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Dragon of the West Mafia Scum
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So, if anything, another scum faction seems likely to meIn post 939, Dwlee99 wrote:
Nvm, scum factions don't get mergedIn post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.
ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!- Enchant
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Enchant Jack of All Trades
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But i am PGO. Why you think otherwise?
- Dwlee99
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Dwlee99 They/themSurvivor
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We have two kills though which points to one left after enchant (hopefully)In post 941, Dragon of the West wrote:
So, if anything, another scum faction seems likely to meIn post 939, Dwlee99 wrote:
Nvm, scum factions don't get mergedIn post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.
ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Although reg could have theoretically been solo mafiaI prefer they, thanks :)- Dragon of the West
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Dragon of the West Mafia Scum
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Bingle/Loft didn't die. I guess there could be a doctor but I think they would have had to protect loft so the bus drive would heal bing because I don't think a reflexive action like PGO is affected by bus driver
- Dragon of the West
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Dragon of the West Mafia Scum
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Solo Mafia or other scum faction holsteredIn post 943, Dwlee99 wrote:
We have two kills though which points to one left after enchant (hopefully)In post 941, Dragon of the West wrote:
So, if anything, another scum faction seems likely to meIn post 939, Dwlee99 wrote:
Nvm, scum factions don't get mergedIn post 2, Cook wrote:If there are two or more Masonries which are only single-member I will merge them together. This change will be reflected in role PMs. By being part of a merged masonry you are only guaranteed to not be part of the group which your original masonry was working against.
ex. if I merge Alice the Mason and Bob the Atheist into a single Mason-Atheist PT, Alice is guaranteed to Bob to not be a Mafia member, and Bob is guaranteed to Alice to not be Cult, and, in addition, to never be Cult (is immune to culting.)
The only other change I will make is fudging all Cult rolls that come after the first Cult roll to 3p. As a result, if you roll Cult but don't get it, you know there's a Cult!
Although reg could have theoretically been solo mafia- Enchant
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Enchant Jack of All Trades
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It's actually funny.In post 944, Dragon of the West wrote:Bingle/Loft didn't die. I guess there could be a doctor but I think they would have had to protect loft so the bus drive would heal bing because I don't think a reflexive action like PGO is affected by bus driver
Doctor seems to healed Loft, but bus driver bussed heal on Bingle, who could survive.
It checks out, considering STD tried to watch who Loft visit, but watched Bingle instead.- Dragon of the West
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Dragon of the West Mafia Scum
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Dragon of the West Mafia Scum
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- Enchant
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Enchant Jack of All Trades
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Hell i know, but he screwed me over with bus driver.In post 947, Dragon of the West wrote:I don't know what town!doctor would heal loft
I believed to be immortal for PR and they found me n1.
Imo my betting is Scum!Doctor and Town!Bus driver - Enchant
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