Open 835: D6 | Songs About Ronald Reagan | Day 5

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Open 835: D6 | Songs About Ronald Reagan | Day 5

Post Post #0 (ISO) » Tue Nov 02, 2021 6:02 am

Post by T3 »


Players

Bold = confirmed.
* denotes a prod.
  • Galron

    Almost50

    Enchant
    was eliminated Day 1. He was a Vanilla Townie.
    Egix96

    MegAzumarill
    died Night 2. They were a Town 2-shot Vigilante.
    numberQ
    *
    Not_Mafia
    *** was eliminated Day 3. He was a Mafia Goon.
    ssbm_Kyouko
    bloodhail
    died Night 4. He was a Vanilla Townie.
    mozamis
    died Night 1. He was a Town Tracker.
    redtea
    Taly
    was eliminated Day 4. He was a Mafia Tracker.
    Roden
    died Night 3. He was a Vanilla Townie.
    Gamma Emerald
    RH9

    PenguinPower
    * was eliminated Day 2. He was a Vanilla Townie.
Last edited by T3 on Thu Dec 09, 2021 4:57 am, edited 15 times in total.
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Post Post #1 (ISO) » Tue Nov 02, 2021 6:58 am

Post by T3 »

The Rules
rules stolen and adapted from SirCakes and Dannflor

General Rules
  1. 1. Obey all site rules, which can be found here.
    2. Do not, under any circumstances, quote your role PMs or any other PMs sent by the moderator. Paraphrasing is okay.
    3. Do not contact other players to discuss the game outside of the game thread. This includes both PMs and offsite communication.
    4. Play to win this game, not your future games.
    5. Do not use extremely tiny text, cryptography, invisible text, or anything of the sort. Everything you post should be public info.
    6. Do not use provable randomness. This includes dice tags.
    7. Do not impersonate the moderator.
    Bolded #000080
    is my mod color. Don't use it!
    8. Once you have died, you lose the ability to post. Do not make a “bah” post.
    9. When in doubt about the rules, do not hesitate to ask me for clarification.
Voting and Deadlines
  1. 1. All votes and unvotes must be put in bold or with VOTE: tags. Vote tags are highly preferred.
    2. Votes made in spoilers will not be counted.
    3. Abbreviations and nicknames in votes are acceptable, as long as I can clearly tell who you are referencing.
    4. When a player reaches a majority of votes, all votes are frozen and that player is eliminated. All players may continue to post up until the thread is locked.
    5. Players may vote to end the phase without an elimination. Do this by voting for a “No Elimination” with vote or bold tags. On days with an even number of players alive it takes 50% of the total number of players to no eliminate.
    6. Day phases will last up to 7 days. Night phases will last for 48 hours.
    7. If all living players agree to it via PM, I will end the night phase early.
    8. I will not accept any actions submitted after the original deadline.
Activity
  1. 1. You are expected to make at least one game-relevant post every 48 hours. Players who go 48 hours without posting will be prodded.
    2. If you are prodded, you have 24 hours to post in-thread. Prod dodges do not count. If you do not respond within 24 hours, you will be replaced. Additionally, if you accumulate more than 3 prods, I may force replace you.
    3. If I have not yet found a replacement for a player being replaced and they post in thread, they may retake their slot. If I am force replacing a player, this rule does not apply.
    4. If you are going to be V/LA, please announce it in thread or PM me. Players on V/LA are exempt from the prod rules for the duration of their V/LA.
Setup Specific
  1. 1. Scum have daytalk.
    2. Scum have multi-tasking by default.
    3. The setup is D6. Link: https://forum.mafiascum.net/viewtopic.p ... #p13064145
Last edited by T3 on Mon Dec 13, 2021 8:42 am, edited 2 times in total.
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Post Post #2 (ISO) » Tue Nov 02, 2021 9:36 am

Post by T3 »

All role PM’s have been sent. Game will start on [9/10] confirms
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Post Post #3 (ISO) » Wed Nov 03, 2021 12:55 am

Post by T3 »



Votecount:
  • Not voting (13): All players
Day 1 ends in (expired on 2021-11-10 07:56:01).
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Post Post #4 (ISO) » Wed Nov 03, 2021 1:17 am

Post by redtea »

first
*Old account here
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Post Post #5 (ISO) » Wed Nov 03, 2021 1:20 am

Post by PenguinPower »

Image
<(") | (")>
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Post Post #6 (ISO) » Wed Nov 03, 2021 1:20 am

Post by Enchant »

It's mostly for me, so i will not forget things.

Spoiler:
Powerroles depends on rolls.
3/6 inv
2/6 prevent
1/6 killing

Investigative:
Innocent Child: Confirmed townie. Reveals from start of game.
Role Oracle. Every night can choose someone. If dying, role of last targeted person will be revealed (without alignment).
Role Cop. Every night can target person and reveal their role (without alignment).
Tracker. Every night can target person and see who he/she visit this night.
Parity Cop. Every night can target person. If last checked have different alignment than previous target (mafia/town) will get "Doesn't match", otherwise "Match".
Cop with N0. On start of the game can choose person and learn if this person is member of mafia, on other nights can also do that.

Prevent:
Bodyguard. Every night can choose person, if this person was attacked, will take bullet instead.
Doctor. Every night can choose person and protect from one kill.
Roleblocker. Every night can choose person and block their night actions.
Jailkeeper. Every night can choose person and protect from all kill attempts, but will also roleblock.

Killing:
Vigilante. At night can try to kill. Can have 1-2 or infinity bullets.

Mafia:
Watcher. Every night can choose person and learn all visitors of said target.

Tells:
Vigilante always will shot at first opportunity. Should probably do something with that, but helpful for deducing setup.
Statistically, every role from every group exist, but we can lack killing roles in favor of others.
Child will reveal at start. If we have child, other PR is more powerful.
Mafia will always roll 2 roles or less. It's impossible to have more than 3 town PR.
3 kills =
clusterfuck
, we have two vigs and probably Innocent Child/BodyGuard. It's blatant if IC though.
Impossible to have more than 1 investigative. Protective and Killing is possible.
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Post Post #7 (ISO) » Wed Nov 03, 2021 1:21 am

Post by redtea »

hellooooo
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Post Post #8 (ISO) » Wed Nov 03, 2021 1:23 am

Post by redtea »

to be honest I spent at least an hour on MU trying to figure out how the d6 setup is generated and I still don't get it. The wording just doesn't connect the dots for me
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Post Post #9 (ISO) » Wed Nov 03, 2021 1:26 am

Post by Enchant »

In post 8, redtea wrote:to be honest I spent at least an hour on MU trying to figure out how the d6 setup is generated and I still don't get it. The wording just doesn't connect the dots for me
Mod will roll d6. Depending on roll, role will level up.

For example, if two of these rolls are 1, then we have Role Oracle. If another dice will roll as 1-3, then it will level up to Tracker. And so on.
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Post Post #10 (ISO) » Wed Nov 03, 2021 1:31 am

Post by Enchant »

Probably explained subtle.

Mod will roll d6 six times.

Assume result are 1 4 2 4 6 6

1-3 results are investigative roles. 1 was rolled once and 2 also was rolled once, so it gives us two rolls on investigative and thus results in Role Oracle.
4 twice means two rolls on preventive, thus we have Doctor.
6 twice means two rolls on Killing, thus we have 2-Shot Vigilante.

That's it.
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Post Post #11 (ISO) » Wed Nov 03, 2021 2:10 am

Post by redtea »

Wait wouldn't the 1 and 2 result in a role cop?

The rest checks out though, I never would've guessed that that's how it worked.
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Post Post #12 (ISO) » Wed Nov 03, 2021 2:15 am

Post by Enchant »

In post 11, redtea wrote:Wait wouldn't the 1 and 2 result in a role cop?

The rest checks out though, I never would've guessed that that's how it worked.
There will be role cop (Town Alignment) if Mod will roll 1-3 results three times.
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Post Post #13 (ISO) » Wed Nov 03, 2021 2:20 am

Post by numberQ »

I have analyzed this setup extensively and based on tells from the mod I can conclusively confirm the following:

We do not have an Innocent Child.

Thank you for coming to my TED Talk.
Hey!
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Post Post #14 (ISO) » Wed Nov 03, 2021 2:23 am

Post by Enchant »

In post 13, numberQ wrote:I have analyzed this setup extensively and based on tells from the mod I can conclusively confirm the following:

We do not have an Innocent Child.

Thank you for coming to my TED Talk.
No shit sherlock.
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Post Post #15 (ISO) » Wed Nov 03, 2021 2:27 am

Post by Galron »

I'll be in the hospital bar.

VOTE: Egix
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Post Post #16 (ISO) » Wed Nov 03, 2021 2:28 am

Post by numberQ »

VOTE: Enchant
Hey!
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Post Post #17 (ISO) » Wed Nov 03, 2021 2:34 am

Post by redtea »

Ohh I over thought it. Okay now it makes sense
ty Enchant
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Post Post #18 (ISO) » Wed Nov 03, 2021 2:36 am

Post by redtea »

VOTE: numberQ
*Old account here
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Post Post #19 (ISO) » Wed Nov 03, 2021 2:39 am

Post by Gamma Emerald »

I am here!
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

Visit my
new
GTKAS page here!
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Post Post #20 (ISO) » Wed Nov 03, 2021 2:56 am

Post by Galron »

I care deeply for nature.
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Post Post #21 (ISO) » Wed Nov 03, 2021 3:08 am

Post by ssbm_Kyouko »

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VOTE: Not_Mafia
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"No ssbm is not grudging me. She's one of my favorites on the website, and i wanna say vice versa." - Transcend
The day senpai noticed me^
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Post Post #22 (ISO) » Wed Nov 03, 2021 3:22 am

Post by ssbm_Kyouko »

@mod, I have 2 questions about the setup:

Would an IC be revealed at the start of D1 forcibly if one existed, or is the IC in this setup able to hold their reveal until they choose to reveal?
Is the Role Oracle in this setup the type that learns of a role that exists in the game, or the type that learns of a role that does not exist in the game?
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Post Post #23 (ISO) » Wed Nov 03, 2021 3:24 am

Post by Enchant »

Huh... Is Oracle works like that?
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Post Post #24 (ISO) » Wed Nov 03, 2021 3:33 am

Post by Egix96 »

VOTE: Roden

Revenge.
Locked