Not a complex enough setup to need one. Scum team is three goons town had three of {Jk, tracker, activated IC, 1-shot cop, 2 shot vig}, chosen by scum.
Setup design notes: independent of plist: Functionally all of those are ICs in an open, so IC is pretty much a given. JK, similarly, is disproportionately more power than the others so is a VERY unlikely inclusion. Cop favors a short game and tracker favors a long game, while vig is just high swing. I think the existence of a vig is slightly clearing for lurker slots, but not strongly so. If there is a vig, a stronger than average scum team implies cop while a weaker than average scum team implies tracker. D2 begins with a cop hypoclaim regardless of whether there’s a cop in the setup unless the cop has already flipped. (Not claimed, flipped)
I will not comment on the setup implications of the existence or non existence of the various roles on players alignments, but you can probably work it out. I wouldn’t share it because of pr/nonpr slips being likely here.
Further mech talk is probably not worth aorn.