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Post Post #425 (ISO) » Mon Jan 24, 2022 10:53 am

Post by Almost50 »

In post 386, VP Baltar wrote:Oh I guess I misread
And I guess I spoke too fast.

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Post Post #426 (ISO) » Mon Jan 24, 2022 10:54 am

Post by skitter30 »

White knighted - i.e. didnt like he was popping in my bickering with ari to try to get ari off my back
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Post Post #427 (ISO) » Mon Jan 24, 2022 10:56 am

Post by Almost50 »

In post 387, Reformed Toxic Player wrote:hey hey ss also has my current solve in the bottom half
:lol: :lol: :lol: :lol: :lol: :lol: :lol:

Now I had promised myself not to post much and not to spend much time on the site either, but I just can't help applauding a good piece of humour.

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Post Post #428 (ISO) » Mon Jan 24, 2022 11:00 am

Post by Almost50 »

In post 419, Frogsterking wrote:
In post 417, Almost50 wrote:
In post 350, Reformed Toxic Player wrote:Not to vt tell but i realized that this game is actuslly even easier than i thought because PRs exist
What does this even mean???

As for the survey, I sure hope Mr Frog isn't counting on me to fill THAT out. I usually skim/skip wall posts, so I'm not about to not only read one, but actually respond to it. (Besides, it's been over 25 years since I last took an exam, and I dread reliving the memory).
I would prefer if you did fill that out actually since you've barely posted and what you did post was
super weird
A50 trademark posting.
Fixed. :P

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Post Post #429 (ISO) » Mon Jan 24, 2022 11:02 am

Post by Datisi »

frogster's most recent posts kind of remind me of me when i'm really excited about a game and have to keep spewing thoughts about it (like, the thoughts about house being scum planning for lylo and vp being toxic and house/iv being partners seems like... crazy, but crazy in such a way that makes me think it's coming from town? like, if scum was gonna present something like this, i feel like they definitely would've built more of a bakcbone to it instead of just dropping the takes)

this means that the number of people i have no reason to townread is getting a biiiiit too small for this stage of the game, so either i either solved the game on page 14 or i'm fucking up somewhere. the latter is more likely. will think about it tomorrow.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #430 (ISO) » Mon Jan 24, 2022 11:04 am

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Agreed with the first paragraph
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Post Post #431 (ISO) » Mon Jan 24, 2022 11:19 am

Post by Aristeia »

In post 429, Datisi wrote:solved the game on page 14
This would be quite nice <3
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Post Post #432 (ISO) » Mon Jan 24, 2022 11:26 am

Post by Frogsterking »

In post 426, skitter30 wrote:White knighted - i.e. didnt like he was popping in my bickering with ari to try to get ari off my back
See I didn't even notice that tell at all and im already at the torches and pitchforks level.

At this point in time I believe house really needs to be the D1 lynch in this game.

I was going to include in my case that there simply wasn't anything I noticed at gamestart; house played well and he got me to town read him, and I think it's due to his strong scum play and that needs to be accepted.

It may be difficult to vote him due to a primacy bias where he was town read strong at the start so now it's difficult to turn around the perception even though the signs are there.

The mistakes that my case are built on all occur during the opening-early game transition. It's possible this is his main weakness as scum and if we lose the opportunity to punish it he will carry. There is an idea in process control called whitespace (for some reason) where errors in a system occur more often during a handoff of the process flow between parties. For example when one party has to review something and then send it down the line to someone else, it gets lost. I have a theory expertise works in a similar way, so the instincts for a scum opener and scum early game develop independently and mistakes occur because there is not a smooth "handoff" between the knowledge bases when the stage of the game is more ambiguous and contains elements of both.

And Pedit yes Datisi I see what you mean about the racing thoughts and I think I'm onto something but I need to calm down, I think it's obvtowning when i see it in others and I think your obvtown and it will be easier to win if we work together.
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Post Post #433 (ISO) » Mon Jan 24, 2022 11:29 am

Post by House »

In post 418, Frogsterking wrote:I'm far from opposed to a iv execution but I think this is more devastating for scum team because house has influenced the game more and this could be their only shot at a deep scum.
I'm calling bullshit.

What actual townie ever says, "I have no actual basis for thinking this person is scum, but on the off chance they actually might be, let's just kill them... ON DAY ONE?

Supposed " deep wolf hunting" on day one reeks of scum intent because it gives the wagon driver the perfect excuse for a green flip.

VOTE: Frog

Fuck that shit, you bring a case or vote fucking scum.
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Post Post #434 (ISO) » Mon Jan 24, 2022 11:29 am

Post by Datisi »

btw, we don't use the l-word anymore.

it's gonna be fun because i think house is really town right now, which means i need to reassess and see if my reasoning for townreading him is any good. but again, at some point tomorrow, it's almost midnight, etc
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #435 (ISO) » Mon Jan 24, 2022 11:31 am

Post by skitter30 »

Would like to hear ur reasoning to tr house (tom of course)
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Post Post #436 (ISO) » Mon Jan 24, 2022 11:34 am

Post by House »

In post 420, skitter30 wrote:
In post 416, Datisi wrote:
In post 415, skitter30 wrote:I'm somewhat suspicious of house, maybe vp but idk how to read him too
spicy, tell me more?
R.e. house: i dont like feeling wk'd, i dont understand why he dislikes frog, and i dont understand his readshift on you

Pedit ok one sec i need to like read and process fhat
GFY. You don't scumread me. You just don't like my playstyle because I don't fit your mold of "what a good little townie does".

That's fucking basic, and considering this isn't the first time you've seen me play, it's also kinda sad.
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Post Post #437 (ISO) » Mon Jan 24, 2022 11:35 am

Post by skitter30 »

When have i seen u play?
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Post Post #438 (ISO) » Mon Jan 24, 2022 11:36 am

Post by House »

In post 426, skitter30 wrote:White knighted - i.e. didnt like he was popping in my bickering with ari to try to get ari off my back
Get over yourself. I bicker with everybody.
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Post Post #439 (ISO) » Mon Jan 24, 2022 11:40 am

Post by Aristeia »

In post 426, skitter30 wrote:White knighted - i.e. didnt like he was popping in my bickering with ari to try to get ari off my back
fwiw I don't think it's really WKing when I'm just making a light joke and I don't think he's so dense as to not see that?
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Post Post #440 (ISO) » Mon Jan 24, 2022 11:40 am

Post by House »

In post 437, skitter30 wrote:When have i seen u play?
Your name is quite familiar to me. I know we've been in games together, but I'm not going to spend my day off combing through old games.

Maybe it was on my alts. Idk. *shrug*

Anyway, I'm easier to read than Golden Books. My playstyle is Chaotic Good/Lawful Evil. If you think I'm lying about that, share a link that does not adhere to that description.
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Post Post #441 (ISO) » Mon Jan 24, 2022 11:52 am

Post by Frogsterking »

In post 433, House wrote:
In post 418, Frogsterking wrote:I'm far from opposed to a iv execution but I think this is more devastating for scum team because house has influenced the game more and this could be their only shot at a deep scum.
I'm calling bullshit.

#1
What actual townie ever says, "I have no actual basis for thinking this person is scum, but on the off chance they actually might be, let's just kill them... ON DAY ONE?
#2


#3
Supposed " deep wolf hunting" on day one reeks of scum intent because it gives the wagon driver the perfect excuse for a green flip.

#4
VOTE: Frog

#5
Fuck that shit, you bring a case or vote fucking scum.
#1
This is a logical fallacy called a strawman, I never said those words, even if you disagree with the reasons I scum read you it's clear that FMPOV I have good reasons for doing so and am not pushing based on some kind of off chance, so this is a misrepresentation of my view to make your view sound more convincing.

#2
You are overreacting btw. You seem really concerned with having your name show up in the vote count. Like..you seem REALLY concerned your name is up in the vote count.

#3
This could be a playstyle thing but players who don't think they can have high luck high skill situations with a good town on D1 annoy me, obviously if you can execute the scum player most likely to cost you the game that's an even better start than executing the scum player who lurks out and is getting wagoned every day anyway. Also, it sounds here like you are not particularly interested in executing deep wolves.

#4
#5
It does look like you felt a need to qualify your vote here before joining the wagon. Like what were you waiting for before I FoS you? You just sitting around letting the other players push each other trying not to get wagoned or join too many wagons? I see you sitting in that previous votecount behind Datisi who is most likely town, sitting quietly on some wagon that is going nowhere not pushing it until 1 person votes you.
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Post Post #442 (ISO) » Mon Jan 24, 2022 11:53 am

Post by House »

In post 441, Frogsterking wrote:1This is a logical fallacy called a strawman, I never said those words
That was the exact effect of your push. Don't even try to deny it. It's pathetic and transparent.
The apology that resulted in my indefinite ban:

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Post Post #443 (ISO) » Mon Jan 24, 2022 11:54 am

Post by House »

In post 441, Frogsterking wrote:You seem really concerned with having your name show up in the vote count.
No. What I'm concerned with is a blatantly shit push on sometime you can't even CLAIM to scumread.
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Post Post #444 (ISO) » Mon Jan 24, 2022 11:56 am

Post by House »

In post 441, Frogsterking wrote:Also, it sounds here like you are not particularly interested in executing deep wolves.
When there's actual reasons to find players scummy, pushing on that rationale is scummy in itself.
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Post Post #445 (ISO) » Mon Jan 24, 2022 11:58 am

Post by House »

In post 441, Frogsterking wrote:Like what were you waiting for before I FoS you?
Refer to 377/379.

You're not even TRYING to game solve. You just threw a dart and started pushing.

I am not the one.
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Post Post #446 (ISO) » Mon Jan 24, 2022 12:24 pm

Post by Frogsterking »

In post 445, House wrote:
In post 441, Frogsterking wrote:Like what were you waiting for before I FoS you?
Refer to 377/379.

You're not even TRYING to game solve. You just threw a dart and started pushing.

I am not the one.
I mean these also don't look you care about pushing anyone or voting scum?

And it reads like your anger is about being caught randomly while playing what you believe to be a great scum game, not like your indignant that I can't fathom how earnest and pro town you are.
In post 375, catboi wrote:
Vote Count 1.04
Image

Frogsterking (3):
Andresvmb, Laplacian, VP Baltar
innocentvillager (2):
Reformed Toxic Player, OutWorldER
Datisi (2):
innocentvillager, House
Laplacian (2):
Datisi, Aristeia
VP Baltar (1):
Frogsterking

Not Voting (3):
Almost50, Something_Smart, skitter30


With 13 alive, it's 7 to eliminate.



Deadline for Day 1 is February 5 at 10:00 PM EST.


Deadline Timer:
(expired on 2022-02-05 23:00:00)
In post 377, House wrote:I thought i was voting Scorpious?

Oops.

VOTE: Scorpious
In post 379, House wrote:Damn, I'm tired.

UNVOTE:

BBL
It looks like you didn't want to get stuck on a wagon for too long with innocentvillager.
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Post Post #447 (ISO) » Mon Jan 24, 2022 12:24 pm

Post by skitter30 »

@house I dont believe i've played with u on this acct. I could be wrong, but nothings coming to mind rn. If i've played with u on an alt, it isnt reasonable to expect me to recognize your playstyle when as far as i know i dont think i know of playing with ur alts either

And ari fair enuf, but i dislike the other things as well
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Post Post #448 (ISO) » Mon Jan 24, 2022 12:34 pm

Post by Aristeia »

Spoiler: poll results
Extraversion
Extraversion is marked by pronounced engagement with the external world. Extraverts enjoy being with people, are full of energy, and often experience positive emotions. They tend to be enthusiastic, action-oriented, individuals who are likely to say "Yes!" or "Let's go!" to opportunities for excitement. In groups they like to talk, assert themselves, and draw attention to themselves.
Introverts lack the exuberance, energy, and activity levels of extraverts. They tend to be quiet, low-key, deliberate, and disengaged from the social world. Their lack of social involvement should not be interpreted as shyness or depression; the introvert simply needs less stimulation than an extravert and prefers to be alone. The independence and reserve of the introvert is sometimes mistaken as unfriendliness or arrogance. In reality, an introvert who scores high on the agreeableness dimension will not seek others out but will be quite pleasant when approached.

DOMAIN/Facet Score
EXTRAVERSION 89
..Friendliness 82
..Gregariousness 88
..Assertiveness 72
..Activity Level 32
..Excitement-Seeking 93
..Cheerfulness 87
Your score on Extraversion is high, indicating you are sociable, outgoing, energetic, and lively. You prefer to be around people much of the time.

Extraversion Facets
Friendliness. Friendly people genuinely like other people and openly demonstrate positive feelings toward others. They make friends quickly and it is easy for them to form close, intimate relationships. Low scorers on Friendliness are not necessarily cold and hostile, but they do not reach out to others and are perceived as distant and reserved. Your level of friendliness is high.
Gregariousness. Gregarious people find the company of others pleasantly stimulating and rewarding. They enjoy the excitement of crowds. Low scorers tend to feel overwhelmed by, and therefore actively avoid, large crowds. They do not necessarily dislike being with people sometimes, but their need for privacy and time to themselves is much greater than for individuals who score high on this scale. Your level of gregariousness is high.
Assertiveness. High scorers Assertiveness like to speak out, take charge, and direct the activities of others. They tend to be leaders in groups. Low scorers tend not to talk much and let others control the activities of groups. Your level of assertiveness is high.
Activity Level. Active individuals lead fast-paced, busy lives. They move about quickly, energetically, and vigorously, and they are involved in many activities. People who score low on this scale follow a slower and more leisurely, relaxed pace. Your activity level is low.
Excitement-Seeking. High scorers on this scale are easily bored without high levels of stimulation. They love bright lights and hustle and bustle. They are likely to take risks and seek thrills. Low scorers are overwhelmed by noise and commotion and are averse to thrill-seeking. Your level of excitement-seeking is high.
Cheerfulness. This scale measures positive mood and feelings, not negative emotions (which are a part of the Neuroticism domain). Persons who score high on this scale typically experience a range of positive feelings, including happiness, enthusiasm, optimism, and joy. Low scorers are not as prone to such energetic, high spirits. Your level of positive emotions is high.
Agreeableness
Agreeableness reflects individual differences in concern with cooperation and social harmony. Agreeable individuals value getting along with others. They are therefore considerate, friendly, generous, helpful, and willing to compromise their interests with others'. Agreeable people also have an optimistic view of human nature. They believe people are basically honest, decent, and trustworthy.
Disagreeable individuals place self-interest above getting along with others. They are generally unconcerned with others' well-being, and therefore are unlikely to extend themselves for other people. Sometimes their skepticism about others' motives causes them to be suspicious, unfriendly, and uncooperative.

Agreeableness is obviously advantageous for attaining and maintaining popularity. Agreeable people are better liked than disagreeable people. On the other hand, agreeableness is not useful in situations that require tough or absolute objective decisions. Disagreeable people can make excellent scientists, critics, or soldiers.

DOMAIN/Facet Score
AGREEABLENESS 79
..Trust 75
..Morality 46
..Altruism 70
..Cooperation 72
..Modesty 91
..Sympathy 53
Your high level of Agreeableness indicates a strong interest in others' needs and well-being. You are pleasant, sympathetic, and cooperative.

Agreeableness Facets
Trust. A person with high trust assumes that most people are fair, honest, and have good intentions. Persons low in trust see others as selfish, devious, and potentially dangerous. Your level of trust is high.
Morality. High scorers on this scale see no need for pretense or manipulation when dealing with others and are therefore candid, frank, and sincere. Low scorers believe that a certain amount of deception in social relationships is necessary. People find it relatively easy to relate to the straightforward high-scorers on this scale. They generally find it more difficult to relate to the unstraightforward low-scorers on this scale. It should be made clear that low scorers are not unprincipled or immoral; they are simply more guarded and less willing to openly reveal the whole truth. Your level of morality is average.
Altruism. Altruistic people find helping other people genuinely rewarding. Consequently, they are generally willing to assist those who are in need. Altruistic people find that doing things for others is a form of self-fulfillment rather than self-sacrifice. Low scorers on this scale do not particularly like helping those in need. Requests for help feel like an imposition rather than an opportunity for self-fulfillment. Your level of altruism is high.
Cooperation. Individuals who score high on this scale dislike confrontations. They are perfectly willing to compromise or to deny their own needs in order to get along with others. Those who score low on this scale are more likely to intimidate others to get their way. Your level of cooperation is high.
Modesty. High scorers on this scale do not like to claim that they are better than other people. In some cases this attitude may derive from low self-confidence or self-esteem. Nonetheless, some people with high self-esteem find immodesty unseemly. Those who are willing to describe themselves as superior tend to be seen as disagreeably arrogant by other people. Your level of modesty is high.
Sympathy. People who score high on this scale are tenderhearted and compassionate. They feel the pain of others vicariously and are easily moved to pity. Low scorers are not affected strongly by human suffering. They pride themselves on making objective judgments based on reason. They are more concerned with truth and impartial justice than with mercy. Your level of tender-mindedness is average.
Conscientiousness
Conscientiousness concerns the way in which we control, regulate, and direct our impulses. Impulses are not inherently bad; occasionally time constraints require a snap decision, and acting on our first impulse can be an effective response. Also, in times of play rather than work, acting spontaneously and impulsively can be fun. Impulsive individuals can be seen by others as colorful, fun-to-be-with, and zany.
Nonetheless, acting on impulse can lead to trouble in a number of ways. Some impulses are antisocial. Uncontrolled antisocial acts not only harm other members of society, but also can result in retribution toward the perpetrator of such impulsive acts. Another problem with impulsive acts is that they often produce immediate rewards but undesirable, long-term consequences. Examples include excessive socializing that leads to being fired from one's job, hurling an insult that causes the breakup of an important relationship, or using pleasure-inducing drugs that eventually destroy one's health.

Impulsive behavior, even when not seriously destructive, diminishes a person's effectiveness in significant ways. Acting impulsively disallows contemplating alternative courses of action, some of which would have been wiser than the impulsive choice. Impulsivity also sidetracks people during projects that require organized sequences of steps or stages. Accomplishments of an impulsive person are therefore small, scattered, and inconsistent.

A hallmark of intelligence, what potentially separates human beings from earlier life forms, is the ability to think about future consequences before acting on an impulse. Intelligent activity involves contemplation of long-range goals, organizing and planning routes to these goals, and persisting toward one's goals in the face of short-lived impulses to the contrary. The idea that intelligence involves impulse control is nicely captured by the term prudence, an alternative label for the Conscientiousness domain. Prudent means both wise and cautious. Persons who score high on the Conscientiousness scale are, in fact, perceived by others as intelligent.

The benefits of high conscientiousness are obvious. Conscientious individuals avoid trouble and achieve high levels of success through purposeful planning and persistence. They are also positively regarded by others as intelligent and reliable. On the negative side, they can be compulsive perfectionists and workaholics. Furthermore, extremely conscientious individuals might be regarded as stuffy and boring. Unconscientious people may be criticized for their unreliability, lack of ambition, and failure to stay within the lines, but they will experience many short-lived pleasures and they will never be called stuffy.

DOMAIN/Facet Score
CONSCIENTIOUSNESS 47
..Self-Efficacy 56
..Orderliness 53
..Dutifulness 66
..Achievement-Striving 80
..Self-Discipline 55
..Cautiousness 1
Your score on Conscientiousness is average. This means you are reasonably reliable, organized, and self-controlled.

Conscientiousness Facets
Self-Efficacy. Self-Efficacy describes confidence in one's ability to accomplish things. High scorers believe they have the intelligence (common sense), drive, and self-control necessary for achieving success. Low scorers do not feel effective, and may have a sense that they are not in control of their lives. Your level of self-efficacy is average.
Orderliness. Persons with high scores on orderliness are well-organized. They like to live according to routines and schedules. They keep lists and make plans. Low scorers tend to be disorganized and scattered. Your level of orderliness is average.
Dutifulness. This scale reflects the strength of a person's sense of duty and obligation. Those who score high on this scale have a strong sense of moral obligation. Low scorers find contracts, rules, and regulations overly confining. They are likely to be seen as unreliable or even irresponsible. Your level of dutifulness is average.
Achievement-Striving. Individuals who score high on this scale strive hard to achieve excellence. Their drive to be recognized as successful keeps them on track toward their lofty goals. They often have a strong sense of direction in life, but extremely high scores may be too single-minded and obsessed with their work. Low scorers are content to get by with a minimal amount of work, and might be seen by others as lazy. Your level of achievement striving is high.
Self-Discipline. Self-discipline-what many people call will-power-refers to the ability to persist at difficult or unpleasant tasks until they are completed. People who possess high self-discipline are able to overcome reluctance to begin tasks and stay on track despite distractions. Those with low self-discipline procrastinate and show poor follow-through, often failing to complete tasks-even tasks they want very much to complete. Your level of self-discipline is average.
Cautiousness. Cautiousness describes the disposition to think through possibilities before acting. High scorers on the Cautiousness scale take their time when making decisions. Low scorers often say or do first thing that comes to mind without deliberating alternatives and the probable consequences of those alternatives. Your level of cautiousness is low.
Neuroticism
Freud originally used the term neurosis to describe a condition marked by mental distress, emotional suffering, and an inability to cope effectively with the normal demands of life. He suggested that everyone shows some signs of neurosis, but that we differ in our degree of suffering and our specific symptoms of distress. Today neuroticism refers to the tendency to experience negative feelings. Those who score high on Neuroticism may experience primarily one specific negative feeling such as anxiety, anger, or depression, but are likely to experience several of these emotions. People high in neuroticism are emotionally reactive. They respond emotionally to events that would not affect most people, and their reactions tend to be more intense than normal. They are more likely to interpret ordinary situations as threatening, and minor frustrations as hopelessly difficult. Their negative emotional reactions tend to persist for unusually long periods of time, which means they are often in a bad mood. These problems in emotional regulation can diminish a neurotic's ability to think clearly, make decisions, and cope effectively with stress.
At the other end of the scale, individuals who score low in neuroticism are less easily upset and are less emotionally reactive. They tend to be calm, emotionally stable, and free from persistent negative feelings. Freedom from negative feelings does not mean that low scorers experience a lot of positive feelings; frequency of positive emotions is a component of the Extraversion domain.

DOMAIN/Facet Score
NEUROTICISM 42
..Anxiety 17
..Anger 27
..Depression 44
..Self-Consciousness 63
..Immoderation 63
..Vulnerability 62
Your score on Neuroticism is average, indicating that your level of emotional reactivity is typical of the general population. Stressful and frustrating situations are somewhat upsetting to you, but you are generally able to get over these feelings and cope with these situations.

Neuroticism Facets
Anxiety. The "fight-or-flight" system of the brain of anxious individuals is too easily and too often engaged. Therefore, people who are high in anxiety often feel like something dangerous is about to happen. They may be afraid of specific situations or be just generally fearful. They feel tense, jittery, and nervous. Persons low in Anxiety are generally calm and fearless. Your level of anxiety is low.
Anger. Persons who score high in Anger feel enraged when things do not go their way. They are sensitive about being treated fairly and feel resentful and bitter when they feel they are being cheated. This scale measures the tendency to feel angry; whether or not the person expresses annoyance and hostility depends on the individual's level on Agreeableness. Low scorers do not get angry often or easily. Your level of anger is low.
Depression. This scale measures the tendency to feel sad, dejected, and discouraged. High scorers lack energy and have difficult initiating activities. Low scorers tend to be free from these depressive feelings. Your level of depression is average.
Self-Consciousness. Self-conscious individuals are sensitive about what others think of them. Their concern about rejection and ridicule cause them to feel shy and uncomfortable around others. They are easily embarrassed and often feel ashamed. Their fears that others will criticize or make fun of them are exaggerated and unrealistic, but their awkwardness and discomfort may make these fears a self-fulfilling prophecy. Low scorers, in contrast, do not suffer from the mistaken impression that everyone is watching and judging them. They do not feel nervous in social situations. Your level of self-consciousness is average.
Immoderation. Immoderate individuals feel strong cravings and urges that they have have difficulty resisting. They tend to be oriented toward short-term pleasures and rewards rather than long- term consequences. Low scorers do not experience strong, irresistible cravings and consequently do not find themselves tempted to overindulge. Your level of immoderation is average.
Vulnerability. High scorers on Vulnerability experience panic, confusion, and helplessness when under pressure or stress. Low scorers feel more poised, confident, and clear-thinking when stressed. Your level of vulnerability is average.
Openness to Experience
Openness to Experience describes a dimension of cognitive style that distinguishes imaginative, creative people from down-to-earth, conventional people. Open people are intellectually curious, appreciative of art, and sensitive to beauty. They tend to be, compared to closed people, more aware of their feelings. They tend to think and act in individualistic and nonconforming ways. Intellectuals typically score high on Openness to Experience; consequently, this factor has also been called Culture or Intellect. Nonetheless, Intellect is probably best regarded as one aspect of openness to experience. Scores on Openness to Experience are only modestly related to years of education and scores on standard intelligent tests.
Another characteristic of the open cognitive style is a facility for thinking in symbols and abstractions far removed from concrete experience. Depending on the individual's specific intellectual abilities, this symbolic cognition may take the form of mathematical, logical, or geometric thinking, artistic and metaphorical use of language, music composition or performance, or one of the many visual or performing arts. People with low scores on openness to experience tend to have narrow, common interests. They prefer the plain, straightforward, and obvious over the complex, ambiguous, and subtle. They may regard the arts and sciences with suspicion, regarding these endeavors as abstruse or of no practical use. Closed people prefer familiarity over novelty; they are conservative and resistant to change.

Openness is often presented as healthier or more mature by psychologists, who are often themselves open to experience. However, open and closed styles of thinking are useful in different environments. The intellectual style of the open person may serve a professor well, but research has shown that closed thinking is related to superior job performance in police work, sales, and a number of service occupations.

DOMAIN/Facet Score
OPENNESS 82
..Imagination 75
..Artistic Interests 87
..Emotionality 59
..Adventurousness 66
..Intellect 66
..Liberalism 79
Your score on Openness to Experience is high, indicating you enjoy novelty, variety, and change. You are curious, imaginative, and creative.

Openness Facets
Imagination. To imaginative individuals, the real world is often too plain and ordinary. High scorers on this scale use fantasy as a way of creating a richer, more interesting world. Low scorers are on this scale are more oriented to facts than fantasy. Your level of imagination is high.
Artistic Interests. High scorers on this scale love beauty, both in art and in nature. They become easily involved and absorbed in artistic and natural events. They are not necessarily artistically trained nor talented, although many will be. The defining features of this scale are interest in, and appreciation of natural and artificial beauty. Low scorers lack aesthetic sensitivity and interest in the arts. Your level of artistic interests is high.
Emotionality. Persons high on Emotionality have good access to and awareness of their own feelings. Low scorers are less aware of their feelings and tend not to express their emotions openly. Your level of emotionality is average.
Adventurousness. High scorers on adventurousness are eager to try new activities, travel to foreign lands, and experience different things. They find familiarity and routine boring, and will take a new route home just because it is different. Low scorers tend to feel uncomfortable with change and prefer familiar routines. Your level of adventurousness is average.
Intellect. Intellect and artistic interests are the two most important, central aspects of openness to experience. High scorers on Intellect love to play with ideas. They are open-minded to new and unusual ideas, and like to debate intellectual issues. They enjoy riddles, puzzles, and brain teasers. Low scorers on Intellect prefer dealing with either people or things rather than ideas. They regard intellectual exercises as a waste of time. Intellect should not be equated with intelligence. Intellect is an intellectual style, not an intellectual ability, although high scorers on Intellect score slightly higher than low-Intellect individuals on standardized intelligence tests. Your level of intellect is average.
Liberalism. Psychological liberalism refers to a readiness to challenge authority, convention, and traditional values. In its most extreme form, psychological liberalism can even represent outright hostility toward rules, sympathy for law-breakers, and love of ambiguity, chaos, and disorder. Psychological conservatives prefer the security and stability brought by conformity to tradition. Psychological liberalism and conservatism are not identical to political affiliation, but certainly incline individuals toward certain political parties. Your level of liberalism is high.
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Aristeia
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Aristeia
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Post Post #449 (ISO) » Mon Jan 24, 2022 12:35 pm

Post by Aristeia »

In post 447, skitter30 wrote:And ari fair enuf, but i dislike the other things as well
mmm like what?
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