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Mush it’s an typical fallacy to be like: "Omg ur pushing an slot that does nothing or is muldy scummy, that must mean they are low hangibg fruit and YOU are scum!"
Yeah i don’t really buy that. I actually liked that Ceph went through ISO’s and seemed to actually think about the game these recent pages. Cus even if i didn’t voice it, i did suspect he could be scum that Mastina caught day 1, and acting awkward about it.- Cephrir
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????? where did i say that omg. i scumread these players independent of w/e there reads are n i kinda said that p clearly STOP making things up.In post 4352, NorwegianboyEE wrote:Mush it’s an typical fallacy to be like: "Omg ur pushing an slot that does nothing or is muldy scummy, that must mean they are low hangibg fruit and YOU are scum!"
Yeah i don’t really buy that. I actually liked that Ceph went through ISO’s and seemed to actually think about the game these recent pages. Cus even if i didn’t voice it, i did suspect he could be scum that Mastina caught day 1, and acting awkward about it.
anyway ceph was first pushed by lld n curse. like literally the slots who (cept for dragons) caught ircher d1. n then questioned by tet. who died n3. n like. the iso LOOKS LIKE SCUM
literally all im sayin abt the pushes on nothin slots is theyre crap n unlikely 2 hit scum by comparison n no efforts bein put in 2 makin em look like scum wagons. STOP making things upneurological hydra -- shrike (sloppy typist)//CURSE (formal typist)
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This implies that you feel scum pushed grendel and twie. So when and how? Was dunn pushing them (I dont remember)? Sell me on your perspectiveIn post 4357, The Three Bears wrote:Grendel and thewayitends, pressure consistent throughout the day. barely any counter wagons. basically just get flashwagoned.
ircher: ten different wagons get brought up. lots of resistance
Dunn: wall cases on five different people, ten counter wagons
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Case it then. This is meaningless. "Vibes" have gotten us mislims this game.In post 4359, MUSHSHAGANA wrote:the iso LOOKS LIKE SCUM"I would prefer not to." --Herman Melville,Bartleby the Scrivener- The Three Bears
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im constantly like what if dunn's lack of engagement is because of me? but i dont think it is. just look at his responses to my recent questions. they were extremely simple and the fact that he even replied mean that he was not disengaged to the point where I would be scum reading silence.
he basically just avoided all of the questions i asked and answered with a summary of the gamestate. that's not town behavior. town would be pretty annoyed with me and not sound that indifferent. I know town hates when I tunnel them but the reactions just dont look like that
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bs norwegian look at what u urself wrote LOL ur accusin me of makin a fallacious if/then judgement THAT IS NOT THERE read what i saidIn post 4352, NorwegianboyEE wrote:Mush it’s an typical fallacy to be like: "Omg ur pushing an slot that does nothing or is muldy scummy, that must mean they are low hangibg fruit and YOU are scum!"
u LITERALLY made that up cuz u wrote that n it aint in what i saidneurological hydra -- shrike (sloppy typist)//CURSE (formal typist)
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uhhhh i wasn't paying attention. i just know both wagons went through in like a hot 2 days whereas irchers stalled multiple times. the overall gamestate tells us that town flashwagons have been very easy. even if no scum were on the wagon, it still says something because for the most part, town is always easier to elim simply because town is less concerned with survival.In post 4361, Cephrir wrote:
This implies that you feel scum pushed grendel and twie. So when and how? Was dunn pushing them (I dont remember)? Sell me on your perspectiveIn post 4357, The Three Bears wrote:Grendel and thewayitends, pressure consistent throughout the day. barely any counter wagons. basically just get flashwagoned.
ircher: ten different wagons get brought up. lots of resistance
Dunn: wall cases on five different people, ten counter wagons
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I don’t think Tictac’s ISO is an nothing slot. And even if they are, an push there might help solve them.
Of course Dunnstral is one of those slots that nrver get easier to solve, so i’m not gonna apply the same logic there. But in general that’s how it works. So Ceph’s push there seems good and intended to help bring the game forward, ergo. Not an scummy thing, but townie thing to do.- MUSHSHAGANA
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idk. i dont think tictac gets easier cuz i remember a few pushes on that slot at various times n tictac jus was not there or outright ignored the pushneurological hydra -- shrike (sloppy typist)//CURSE (formal typist)
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this is such a good post cephrir. why did LLD die? how about you tell me why.In post 4353, Cephrir wrote:There is a reason the calm and reasonable town leaders died
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Lets take a little dive into LLD's reads. The top, most confident read was cephrir scum. Did LLD die for being reasonable? LLD was barely here for a good half of the time she was alive in the game.
Why was LLD killed? Was she even a town leader? Yeah she led the Ircher wagon but her post frequency was quite low.
Why did LLD die?
Well here are her reads:
roden town, bell nullscum, cephrir scum, mush town, fenrir nullscum, catboi town, tet town, ircher scum
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