In post 2248, Frogsterking wrote:To give scum team more options with regards to making their fake claims more believable, making the true setup a little more difficult to guess for town. In line with this goal here:In post 2242, Something_Smart wrote:What would be the design justification for informing scum of a vig?In post 2236, Frogsterking wrote:Isn't like "Informed goon" or whatever a common role in Normal setup creation? and he just lied about his alignment.
In post 2158, Something_Smart wrote:Some Isis design thoughts, pulled from a review I did with her, if this is helpful @DatisiIn post 33, Isis wrote:X amount of curveballs is necessary, my mindset is that I've recently read complaints from TM about PP's (essentially normal) setup being easily guessable
If some amount of curveballs are desirable, ones that don't change optimal PR play at all but make the setup harder to guess are very desirable
I don't have enough knowledge to deny or verify that claim, and I'm not making an argument that such a design decision is effective or ineffective, I'm making the argument that the design justification is to encourage scum players to make those kinds of plays by giving them information that might help make those plays more believable, which seems to be in line with the goals of the quote you pulled from Isis. I think making a scum an ascetic which Dats suggested is also in line with those goals. That's why I think it's an edge case, like in the 5%-10% range.In post 2249, Something_Smart wrote:But like 90%+ of scum players would not claim backup vig there.In post 2248, Frogsterking wrote:To give scum team more options with regards to making their fake claims more believable, making the true setup a little more difficult to guess for town.