KTaNE [game over!]

Large Theme Games (based on source material and/or changes to mechanics/rules)
(14+ players)
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KTaNE [game over!]

Post Post #0 (ISO) » Tue Mar 22, 2022 8:56 am

Post by Datisi »



Keep Talking and Nobody Explodes

modded by Datisi | backup-modded by GeorgeBailey | reviewed by Not Known 15 and Gypyx


player list:
  1. catboi

  2. PookyTheMagicalBear

  3. Frogsterking

  4. fireisredsir
    Lukewarm

  5. Andante

  6. Mistyx
    Morning Tweet

  7. VP Baltar

  8. GuiltyLion

  9. Enchant
    The Bulge

  10. Dwlee99

  11. Cephrir

  12. Greeting

  13. Andresvmb
    *
  14. Cat Scratch Fever

  15. Menalque
    *
  16. Titus
    *
  17. Malakittens
    The Praetorian

  18. StrangeMatter

  19. Bell
bold = confirmed, asterisk = prod, strike = replaced


still talking:

Spoiler:
  1. Andante,
    DATS Inc. vanilla employee
    , survives
  2. GuiltyLion,
    DATS Inc. vanilla employee
    , survives
  3. Enchant,
    DATS Inc. vanilla employee
    , survives
  4. Dwlee99,
    DATS Inc. vanilla employee
    , survives
  5. Cat Scratch Fever,
    DATS Inc. lazy jailkeeper
    , survives
  6. Bell,
    DATS Inc. vanilla employee
    , survives


explo-dead:

Spoiler:
  1. fireisredsir,
    DATS Inc. 1-shot bulletproof bodyguard
    ,
  2. catboi,
    DATS Inc. macho 1-shot daredevil innocent child
    ,
  3. Frogsterking,
    DATS Inc. intel master
    ,
  4. Malakittens,
    GB Inc. informed infiltrator
    ,
  5. Andresvmb,
    DATS Inc. simple doctor
    ,
  6. Greeting,
    DATS Inc. trainee
    ,
  7. StrangeMatter,
    DATS Inc. vanilla employee
    ,
  8. VP Baltar,
    GB Inc. 1-shot asteticizer
    ,
  9. Titus,
    DATS Inc. vanilla employee
    ,
  10. Mistyx,
    GB Inc. 1-shot bomb rigger
    ,
  11. Cephrir,
    DATS Inc. vanilla employee
    ,
  12. Menalque,
    DATS Inc. non-consecutive night babysitter
    ,
  13. PookyTheMagicalBear,
    GB Inc. 3-shot expert swapper
    ,


events & votecounts:

Spoiler:
Last edited by Datisi on Fri May 13, 2022 11:43 pm, edited 51 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #1 (ISO) » Tue Mar 22, 2022 9:14 am

Post by Datisi »

rules

shamelessly stolen
inspired by plotinus' and schadd_'s rulesets.

0. the tl;dr:
  • days: 14 days while 14+ players alive, 10 after; twilights: 1 day; nights: 2 days.
  • majority executes, with plurality taking effect at deadline.
  • 48 hours before prod, 24 hours before replacement.
  • if you want to replace out, pm me.
  • flavour has no bearing on player alignments.
  • don't be a dick.


1. the basics:
  • follow all site rules.
  • my mod colour is
    teal
    . you can use it if you want, just don't attempt to impersonate me.
  • you may not talk to each other about this game outside of threads i have created for this purpose. you may not talk about other ongoing games in this thread.
  • if you wish to replace out, pm me, do not request replacement in thread.
    do not discuss your reasons for replacing out publically. do not threaten to replace out or tell other players to replace out. if you have any concerns that a player should be replaced, pm me.
  • do not quote pm's from the mod at all, either real or fabricated. do not quote posts from private threads. this includes specific timestamps. paraphrasing is acceptable.
  • don’t be a dick.
    this is a heated game but toxicity will not be tolerated. attack the play not the player. if your fellow players tell you to stop, you must stop. if you do not stop, i will tell you to stop. if you still do not stop, you will be force-replaced.
  • flavour is just flavour, and has no bearing on player alignments.
    don't use it to make arguments.
  • play to win. seriously claiming scum with another player is against the rules. i will judge what counts as serious - don't toe the line.
  • if you have any questions about the rules, feel free to pm me.


2. days and voting:
  • days last up to 14 real-life days while there's 14+ players alive. days afterwards last up to 10 real-life days.
  • extensions may or may not be granted if there are replacements, or if the circumstances call for it (for example, if the site was experiencing issues).
  • votes must be in bold in the format VOTE: datisi or
    vote: datisi
    . Strong preference for using vote tags instead of bold tags. unvotes are nice but not required. type [
    v]datisi[
    /v] to vote and [
    uv]datisi[
    /uv] to unvote.
  • you can use nicknames when voting, as long as it is clear who you're referring to.
  • if i think it’s a vote, it’s a vote.
  • days end early when a simple majority of players (50% of living players + 1 rounded down) vote to execute somebody.
  • if a majority is not reached at deadline, plurality will take effect, and the player with the most votes currently will get executed. ties are broken by seniority. if that method of tie-breaking is not applicable, the mafia will choose the day's execution.
  • twilight begins when a majority is reached and lasts until i lock the thread. you're still alive until i flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  • it takes (100% of living players + 1) votes to execute the moderator.


3. activity and v/la:
  • you must post at least once every 48 hours or i will prod you. you then have 24 hours to post in the game thread or i will replace you. if you come back before i find a replacement, you can stay.
  • if i have to prod you for the fourth time, i will automatically start searching for a replacement.
  • if you haven't posted in the 24 hours before the thread is locked for night, you must reply to the night start pm or you will be replaced during the night.
  • players can request me to prod somebody early. this will only count as an official prod if you don't post before you would have been due for a prod.
  • if you need to be absent for longer than 48 hours, you should declare
    v/la
    in bold in the thread like this: [
    b]
    @mod: I will be v/la until thursday
    [
    /b]. while you are v/la, you will be nudged once every 60 hours. two nudges equals one prod. if you have not posted game advancing content in 5 days, regardless of v/la status, you will be replaced.
  • a naked "prod dodge" does not reset the prod timer. to avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; datisi is still scum."


4. twilights, nights, and night actions:
  • twilights last 24 hours. nights last 48 hours.
  • the night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
  • you may submit actions via pm. if you have a scum pt, a mason pt, or a notes pt, you may also submit your actions there. if the actions are not submitted by the deadline then you do nothing. you can change your mind as many times as you like before the deadline.
  • if i don't hear from you about your night actions, i'll pm you 24 hours before the deadline. this doesn't count as a prod. if i still don't hear from you, you will take no action.


5. miscellaneous:
  • let me know if you want a private thread to store your thoughts and feedback for the other players. you may draft posts in your notes pt if the posts are clearly meant to be posted in the main thread. you may talk about your notes pt. you may not directly quote from your notes pt, and you may not use it to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  • provable randomness is against the rules. saying that you rolled a dice is fine, using dice tags or random.org screenshots is not.
  • no hard to read / extremely small text. cryptography is forbidden. breadcrumbing is okay.
  • using scripts to alter or hide another player's posts is not allowed.
  • the only allowed media is embedded content, or links to uneditable content. for example, you are not allowed to link vocaroos and pastebins in the thread.
  • very big images and big chunks of non-game-related text are allowed, as long as they are spoiled. if you post them without a spoiler, i will edit a spoiler in.
  • excessive spamming is not allowed.
  • the mod may make mistakes. minor errors (such as a mistake in the vote count) can be pointed out in-thread. for bigger errors, please pm me.
  • i reserve the right to alter/remove/add any rules as i see fit. you will be notified if this happens.
Last edited by Datisi on Mon Apr 11, 2022 6:01 am, edited 2 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #2 (ISO) » Tue Mar 22, 2022 9:20 am

Post by Datisi »

On the Subject of The Setup:

What's this, a Datisi mafia game? I'm sure it's going to be a blast!


1. the basics:
  • 15 DATS Inc. employees (the town)
    vs
    4 GB Inc. infiltrators (the mafia)
    .
  • closed setup.
  • all private topics will be open at all times, with the exception of bomb defusal private topics, which will be locked at the end of the night.
  • DATS Inc. employees win when all GB Inc. infiltrators are dead and at least one DATS Inc. employee is alive, OR when DATS Inc. employees act as successful bomb defusers
    8
    times.
  • GB Inc. infiltrators win when all DATS Inc. employees are dead and at least one GB Inc. infiltrator is alive, OR when GB Inc. infiltrators act as successful bomb defusers
    4
    times.
  • GB Inc. infiltrators do not have a factional nightkill every night.
    they start off with one nightkill. for every two successful bomb defusals performed by a DATS Inc. employee, they gain one nightkill. for every successful bomb defusal performed by a GB Inc. infiltrator, they gain one nightkill.
  • executions are compulsory. if no majority has been reached by deadline, the person with the most votes will be executed, with ties broken by seniority.


2. bomb defusals - selecting the participants:
  • there will be 2 bomb defusals on night 1, and 1 bomb defusal each following night.
  • each bomb defusal will consist of one
    bomb defuser
    (selected by the mafia), and 4-2
    bomb experts
    (selected by the town).
  • during the day, other than the usual voting to execute, the players may use
    heal tags
    to nominate someone to be a bomb expert that night.
  • a single player can simultaneously nominate as many players as they wish, but they cannot nominate themselves. hurt tags to un-nominate.
  • once the execution vote has been hammered and the day is over, twilight starts. the needed number of players who at that moment have the most nominations will be the night's bomb experts.
  • during twilight, the mafia must select who will act as the bomb defuser(s) for the night. they cannot choose people who are to be the bomb experts.
  • during the night, they may not attempt to nightkill the bomb defuser.


3. bomb defusals - defusing the bomb:
  • once night starts, the bomb defuser will receive their bomb, and each bomb expert will receive a part of that bomb's defusal manual.
  • the bomb defuser and all bomb experts will be added into a private topic for the night.
    the defuser's job is to describe the bomb, and the experts' job is to tell the defuser how to defuse the bomb, based on their description and the manual they have received.
    an example of this can be found below.
  • besides that, the defuser and the experts are free to discuss the game as they wish.
  • if all the bomb experts give the correct information about the bomb, the defuser will successfully defuse the bomb, and will survive the night.
  • if any of the bomb experts give incorrect information, the bomb will explode, and the defuser will die.
  • please note: there is potential for needed mod influence.
    if a bomb expert does not understand their manual, they are free to (
    PRIVATELY
    ) ask me for help, and i will clarify it for them. i believe it would be against the spirit of the game to have them submit incorrect information if they didn't intend to do so.
    there are no other bastard elements in this game.


4. miscellaneous:
  • on night one, each bomb will have 4 experts. from night 2 and onwards, each bomb will have 3 experts, until there is 7 or fewer players alive. at that point, each bomb will have 2 experts.
  • during the first 4 days, once someone has acted as a bomb expert, they are unable to be a bomb expert the next two nights, meaning they cannot be nominated. from day 5 and onwards, once someone has acted as a bomb expert, they cannot be a bomb expert the next night. this restriction is lifted once there are 5 or fewer players alive.
  • bomb experts are not allowed to provide information for the bomb before the defuser asks, and they're only allowed to provide the information for the part that the defuser asked for. this rule is in effect to prevent cases where the defuser demands the expert to give all of the info from their part of the manual beforehand. please play within the spirit of this rule.


5. an example of a bomb defusal:

sample bomb defuser pm:
Datisi wrote:Not Known 15, you are the bomb defuser. your bomb experts are [names], you may talk to them here: [link]

this bomb's serial number is:
Spoiler:
Image


this bomb has the following batteries:
Spoiler:
Image


this bomb has the following indicators:
Spoiler:
Image


this bomb consists of the following modules:
Spoiler:
Image


sample bomb expert pm:
Datisi wrote:Gypyx, you are a bomb expert. your fellow experts are [names], your bomb defuser is Not Known 15, you may tak to them here: [link]

your part of the manual goes as follows:

On the Subject of Simple Wires

Everybody knows how to defuse this bomb. Just cut the red wire! Or was it "don't cut the red wire"...


Spoiler:
Image
  • A wire module will have 3 wires on it.
  • Only the
    one
    correct wire needs to be cut to disarm the module.
  • Wires are ordered starting from the left.


If there are no yellow wires, cut the first wire.
Otherwise, if the last digit of the serial number is even, cut the third wire.
Otherwise, if there is exactly one red wire, cut the first wire.
Otherwise, cut the second wire.
sample pt correct defusal conversation:
Not Known 15 wrote:My serial number is GR46Z1. I have 1 battery and a lit "DTN" indicator. I have a module with three vertical wires. From left to right, they are colored pink, yellow, and red.
Gypyx wrote:
Cut the first wire.
6. sample DATS Inc. employee role pm:

Spoiler:
welcome,
Datisi
! you are a
DATS Inc. vanilla employee
, a part of this game's uninformed majority.

role abilities:

~ you have no special abilities.

win conditions:

~ you win when all GB Inc. infiltrators are dead and at least one DATS Inc. employee is alive.
~ alternatively, you win when DATS Inc. employees act as successful bomb defusers 8 times.

the game thread is here. please confirm your role by replying to this pm with your role name.
Last edited by Datisi on Thu Mar 31, 2022 8:44 am, edited 2 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #3 (ISO) » Tue Mar 22, 2022 10:36 am

Post by Datisi »

all role pm's are out! everyone has (expired on 2022-03-24 22:45:00) to confirm their role, after which i will look for replacements.

we will start once at least 16/19 confirm, but no earlier than (expired on 2022-03-23 19:00:00).

currently confirmed: 19/19
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #4 (ISO) » Wed Mar 23, 2022 7:05 am

Post by Datisi »

flavourit started off like any other monday morning at Demolition, Annihilation, and Termination Services Inc. clock into work, get a cup of coffee, go to your desk and start pretending to be doing your job. though this time, just as you were turning on your computer, your phone went off. it was a text from your boss.

"
emergency meeting. all personnel to see me in the alpha meeting room ASAP.
"

you rolled your eyes. Datisi probably wanted to show you his most recent "art" piece, or talk about that weird social deduction forum game he often played. in either case, it meant your coffee would get cold by the time you came back.

as you entered the meeting room, you felt a chill down your spine. instead of cheerily annoying the employees with his chatter, Datisi was quietly staring out the window. something was wrong. you took a seat among the other 18 employees.

Datisi turned around, a tired look on his face. "thank you all for coming on such a short notice." he sighed. "earlier today, i got a discord dm. from GeorgeBailey."

worried whispering filled the room. GeorgeBailey? the CEO of your rival company, Giant Bombs Inc.? why was he messaging Datisi?

once the noise had died down, Datisi pulled out his phone and started reading from it. "
you still haven't realized, have you? out of your 19 most trusted employees, 4 are actually working for me. soon, they will have enough info for us to outpace your company. or, they will simply burn it into the ground once there's nobody left to run it.
"

you all started looking at each other. you had moles among you? thinking back, you did notice a few weird things happening recently, such as important files mysteriously disappearing, but you didn't think much of it; it's not like this company was ever very organized.

"here is what we're going to do. i trust that those of you who loyal to me will be able to figure out who the spies are. discuss among yourselves, and at the end of the day, tell me who you think is most likely to be a rat." with that, Datisi waved his hand towards the door.

"go, now. my coffee is getting cold."
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #5 (ISO) » Wed Mar 23, 2022 7:08 am

Post by Datisi »

vote count 1.00
  • with
    19
    votes in play, it takes
    10
    to make a decision.
  • day 1 ends in
    (expired on 2022-04-06 19:15:00)
    .
  • 8
    players who have the most nominations at eod1 will be bomb experts on n1.

execution:


not voting [19]:
catboi, PookyTheMagicalBear, Frogsterking, Lukewarm, Andante, Morning Tweet, VP Baltar, GuiltyLion, The Bulge, Dwlee99, Cephrir, Greeting, Andresvmb, Cat Scratch Fever, Menalque, Titus, The Praetorian, StrangeMatter, Bell


bomb expert nominations:


not nominating [19]:
catboi, PookyTheMagicalBear, Frogsterking, Lukewarm, Andante, Morning Tweet, VP Baltar, GuiltyLion, The Bulge, Dwlee99, Cephrir, Greeting, Andresvmb, Cat Scratch Fever, Menalque, Titus, The Praetorian, StrangeMatter, Bell


mod notes:
  • everyone has confirmed!
  • reminder to use the heal tags to nominate!
  • and that you can nominate more than one person at the time!
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #6 (ISO) » Wed Mar 23, 2022 7:09 am

Post by catboi »

ノ◕ヮ◕)ノ:・゚ KAWAII WAVE!!:„ø¤º°¨ ¨°º¤KEEP THE KAWAII GOING ¸„ø¤º°¨ ¨°º¤øº LETS GO KAWAII !¤¤º°¨¨°º¤øº¤ø„¸¸ø¤º°¨„ ø¤º°¨¨°ºL-E-T-S GO!„ø¤º°¨ ¨°º¤LET'S GO KAWAII !¸„ø¤º°¨¨°º¤øºL-E-T-S GO!¤¤º°¨ ¨°¤øº¤ø„¸¸ø¤º°¨LET'S GO KAWAII :„ø¤º°¨¨°º¤KEEP THE WAVE GOING •ᴥ•¸„ø¤º

VOTE: pooky
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Post Post #7 (ISO) » Wed Mar 23, 2022 7:11 am

Post by VP Baltar »

VOTE: andante

Probably shitler
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Post Post #8 (ISO) » Wed Mar 23, 2022 7:11 am

Post by StrangeMatter »

Hey.

VOTE: Cat Scratch Fever
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Post Post #9 (ISO) » Wed Mar 23, 2022 7:17 am

Post by PookyTheMagicalBear »

VOTE: catboi
Show
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #10 (ISO) » Wed Mar 23, 2022 7:17 am

Post by PookyTheMagicalBear »

sorry u rolled scum without me this time homie
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #11 (ISO) » Wed Mar 23, 2022 7:18 am

Post by PookyTheMagicalBear »

i have a plan where we dont let any1 defuse any bombs because defusing bombs is boring
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #12 (ISO) » Wed Mar 23, 2022 7:18 am

Post by PookyTheMagicalBear »

also i think its +ev but like kind of against the spirit of the rules
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #13 (ISO) » Wed Mar 23, 2022 7:18 am

Post by VP Baltar »

wait so we have to lim AND defuse a bomb???? For some reason (read: not reading closely) I thought the day play was just picking who defused the bomb.
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Post Post #14 (ISO) » Wed Mar 23, 2022 7:19 am

Post by catboi »

Big fos on everyone for not keeping the kawaii wave going
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Post Post #15 (ISO) » Wed Mar 23, 2022 7:19 am

Post by VP Baltar »

is defusing the bombs optional?
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Post Post #16 (ISO) » Wed Mar 23, 2022 7:21 am

Post by PookyTheMagicalBear »

only cowards defuse bombs
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Post Post #17 (ISO) » Wed Mar 23, 2022 7:22 am

Post by PookyTheMagicalBear »

this game would go a lot smoother if we simply do not defuse any bombs
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #18 (ISO) » Wed Mar 23, 2022 7:22 am

Post by PookyTheMagicalBear »

also catboi looks shady help me lim him
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #19 (ISO) » Wed Mar 23, 2022 7:23 am

Post by Titus »

Not feeling well. Please be patient.
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Post Post #20 (ISO) » Wed Mar 23, 2022 7:23 am

Post by StrangeMatter »

Why do we not want to defuse any bombs?
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Post Post #21 (ISO) » Wed Mar 23, 2022 7:24 am

Post by catboi »

With regard to the setup: the town alternate win condition is highly unlikely to be reached, given the sheer number of successes required and the influence scum can have over the process, either by sending one of their own to defuse the bomb or having a scum expert intentionally fail the defusal. The alternate scum win condition, by comparison, is frightfully easy to achieve. I suggest failing defusals by default, unless the scum select a defuser who is a consensus townread. While in effect this is gifting scum a free regular nightkill, it gates it so that scum can only kill people who are otherwise suspects, which is ultimately a pro-town move.
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Post Post #22 (ISO) » Wed Mar 23, 2022 7:24 am

Post by PookyTheMagicalBear »

if the baddies defuse 4 bombs they autowin
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
~Maple
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Post Post #23 (ISO) » Wed Mar 23, 2022 7:25 am

Post by PookyTheMagicalBear »

so many words catboi tsk tsk
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"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."

-Norwee


"Please refrain from diverting our sleuths out there Pooky."
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Post Post #24 (ISO) » Wed Mar 23, 2022 7:27 am

Post by catboi »

In post 23, PookyTheMagicalBear wrote:so many words catboi tsk tsk
and yet it's still more efficient than your postcount padding word vomit
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