I didn't finish my mech talk, so I'm gonna do it now. I know that everyone else has moved on from this, but I need to do this myself first to move on.
The normal element in this game is voting out scum each Day Phase. This is our basic power.
The unusual element in this game is the fact that the mafia do not get an automatic nightkill. That's where the bomb mechanic comes into the picture.
In post 2, Datisi wrote:DATS Inc. employees win when all GB Inc. infiltrators are dead and at least one DATS Inc. employee is alive, OR when DATS Inc. employees act as successful bomb defusers 8 times.
GB Inc. infiltrators win when all DATS Inc. employees are dead and at least one GB Inc. infiltrator is alive, OR when GB Inc. infiltrators act as successful bomb defusers 4 times.
I know that this has been said before, but the town alternative wincon is extremely hard to achieve. The scum alternative wincon, on the other hand, is something that totally can happen, without us even knowing.
Then again, I suppose that the scums find the bomb defusing as risky as we do, if not riskier. They only have four teammates, so losing one is much more painful than losing one townie in terms of numbers (as is in usual mafia I suppose). Which is why I'm going to make the guess that the scums will be rather unlikely to select one of them to be the bomb defuser. In most mafia games I've played on this site it was usually town hunting down town and the scums often just sat behind and did nothing/very little. If I were scum, I think this is the perspective that would appeal to me more than risking losing my teammates to a very swingy game mechanic. This is probably why the rewards for scum defusing a bomb are higher than compared to when town defuses one.
If we assume that scums will be unlikely to select one of themselves to be the bomb defuser, then we must assume that it is likely that each bomb defuser is town. And so, universally townread players are in danger of being put in as bomb defusers and basically being put as lambs to the slaughter. In order to minimise the likelihood, we must select townies to be bomb experts. We need to fill 8 spots here with obvious townies to defuse both bombs.
I know I invented absolutely nothing with this post, but yes, I am on board with nominating the towniest players to be bomb experts. This does sound like the most optimal play right now.