In post 74, Nancy Drew 39 wrote:Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.In post 73, Umlaut wrote:VOTE: butterfliesIn post 71, butterflies wrote:So of everyone who’s posted thus far, three slots have pinged me: Gamma, Umlaut and most recently furtive. Of the three, I have extensive meta on Gamma and when I compare his posting here with uPick!Anything for example, he feels different. In that game, he wasn’t really trying to solve and was basically pretty spammy.
Umlaut: Still not a fan but calling Gamma out for the unconfirmed vote, makes me a bit hesitant.
This "read" on me is nonsense. It's made when I have all of four one-line posts, three of which are RVS shitposts and the fourth of which is the one you like (calling out Gamma). Tell me what exactly you are not a fan of.
~Nancyfly
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NANCYFLY AND BUTTERFLEA AHHHHHHH
im sorry but AHHHH why is that just so goodDream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE- butterflies
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In post 76, Noraa wrote:NANCYFLY AND BUTTERFLEA AHHHHHHH
im sorry but AHHHH why is that just so goodSpoiler:hydra ofFlea the Magician (fae/faer)andNancy Drew 39 (she/her)- butterflies
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I don't care if you're voting me, I care if you're making up reasons. Galron just said I "pinged [them]" which is whatever, people ping people all the time, but you voted me in 63 which is really silly as Enchant pointed out ("if one of these exactly two people is scum I'd bet it's Umlaut" is... I don't even know what that is) and then said that my one good posts is literally the one post with content I had made.In post 75, butterflies wrote:Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.
~Nancyfly“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,and the other kind,’ and those whodon’tsay. Well, then there’s me.” — J.R. “Bob” Dobbs- butterflies
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I stand by that vote att I made it but fwiw, 72 I like.In post 79, Umlaut wrote:
I don't care if you're voting me, I care if you're making up reasons. Galron just said I "pinged [them]" which is whatever, people ping people all the time, but you voted me in 63 which is really silly as Enchant pointed out ("if one of these exactly two people is scum I'd bet it's Umlaut" is... I don't even know what that is) and then said that my one good posts is literally the one post with content I had made.In post 75, butterflies wrote:Until now, you hadn’t really done anything. I don’t see why you scumread me for that. And I wasn’t even the only one who felt that way, so I don’t understand what about my post bothers you in particular. I’m not even currently voting you.
~Nancyfly
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I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
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Did you read the OP? Assuming we kill all three scum, they can still win if they correctly identify all three Merlins.In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
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Yes, that's their secondary win condition.In post 85, butterflies wrote:
Did you read the OP? Assuming we kill all three scum, they can still win if they correctly identify all three Merlins.In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
~Nancyfly
But to do that, they'd have to guess who the Muses are and their color. For most practical purposes, only one Muse would have to claim their role (not color). In a situation where it would make the difference between eliminating Mafia and mis-eliminate Town, then one Muse should definitely claim.- Titus
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On a serious note, this is correct. My claim was non serious but still possibly true to get us out of RVS and to wifom.In post 57, Gamma Emerald wrote:
I think a Merlin revealing should be held off on until laterIn post 47, implosion wrote:The reason I say there's very little cost to a single merlin claiming without color is that from a pure numbers perspective, the odds of scum getting it correct shift from 1/60 (negligible) to 1/36 (also negligible) assuming no one else claims for the rest of the game. Even taking into account that scum have all of the information of all our ISOs at their disposal, I still see that cost as trivial for the benefit.
In other news: why the FoS on furtiveglance?
Also, I don’t rlly have the words to express my initial thought rn so I’ll just say furtive’s entrance felt awkwardShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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I'm the one that didn't.In post 59, Galron wrote:
This bit feels awkward.In post 57, Gamma Emerald wrote:Also, I don’t rlly have the words to express my initial thought rn so I’ll just say furtive’s entrance felt awkward
And it's my first game with Gamma in a while, which is funny because my GE paranoia has stuck.
Anyway a suspicion, even this early, without a vote sends alarms.
VOTE: Gamma EmeraldShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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His entrance didn't feel like a joke and he didn't claim it was.In post 83, ProgoWoshua wrote:@titus, @gamma
furtive's intro was just a joke, right? What's so suspicious about it?ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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Deliberately not voting to keep wifom but if I wanted to vote, I'd vote butterflies to get wagon reactions.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin
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Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.hydra ofFlea the Magician (fae/faer)andNancy Drew 39 (she/her)- ProgoWoshua
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Only alignments are revealed on flip, not their roles or colors. How would we know to push their targets?In post 91, butterflies wrote:
Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.- butterflies
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Because the muses know the scumteam between them. They know their targets individually.In post 92, ProgoWoshua wrote:
Only alignments are revealed on flip, not their roles or colors. How would we know to push their targets?In post 91, butterflies wrote:
Absolutely freaking not. No chance nuh-uh OH HEEEEYLLLLL NAW.In post 82, ProgoWoshua wrote:
I think you might have misunderstood furtive here. The "wiggle room" they've mentioned is about the Muses potentially giving clues about their identities in order to increase the Town's chance to catch scum. So defending against the primary goal in expense of the secondary, not the other way around.In post 70, butterflies wrote:
This post also flagged to me so I'm supporting the vote.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
We have 2 miselimimations, there's no wiggle room there.
Each game is different with different factors - the players being a big variable shift. Me, I can't guess guess crap. I'd have no chance so I would be pushing the primary goal, not the secondary.
[...]
- £!3 ButterFlea
no.
Muses do not out, muses do not hint. Muses know who they are as per the sample pms, Muses do what they gotta do. It's their job t make their cases, make their pushes, and if we fuck up and flip one of them we push their target.
The reason they don't claim is they know their colour block. Red muse knows red block. so just as the scum are going to be watching carefully, town need to as well.
Honestly I would hope the muses don't just dive in headfirst on to their targets and frankly if any muse has already voted their target they're getting a post-game glare from me.
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Ok, I'm convinced. It really would be best if the Muses stay hidden.In post 93, butterflies wrote:[...]
Because the muses know the scumteam between them. They know their targets individually.
The reason they don't claim is they know their colour block. Red muse knows red block. so just as the scum are going to be watching carefully, town need to as well.
Honestly I would hope the muses don't just dive in headfirst on to their targets and frankly if any muse has already voted their target they're getting a post-game glare from me.
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Uhh...In post 89, Titus wrote:
His entrance didn't feel like a joke and he didn't claim it was.In post 83, ProgoWoshua wrote:@titus, @gamma
furtive's intro was just a joke, right? What's so suspicious about it?
Titus, jokingly, claimed Merlin. This game reflavors Merlins as Muses. The post ends with a pun on "Muse".In post 22, furtiveglance wrote:This is my first non-Newbie game, I think this setup is magic. To everyone claiming Merlin, I am not aMused.
How is this not a joke?- Gamma Emerald
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Pretty sure “main game” means voting out scum, with the Muse secrecy being secondaryIn post 68, butterflies wrote:
The “main” game? We’re only playing ONE game. Are you actually suggesting that they claim outright? I think I’m starting to understand why some people aren’t vibing with your posts.In post 66, furtiveglance wrote:Hi everyone, I'll read through, give my thoughts on players, and vote tonight when I get home. As for the strategy talk, I read a previous game of this setup and town actually lost the main game, and the mafia wouldn't have guessed the Merlins correctly. Therefore we might have slightly more wiggle room in terms of Muses influencing the game or even claiming outright than you might expect. The main thing is to ensure we at least win the main game.
So how did town lose the game? Are you planning to explain this?
This post isn’t making any sense, anyone else think this?
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The integration of game terminology felt ham-fistedIn post 83, ProgoWoshua wrote:@titus, @gamma
furtive's intro was just a joke, right? What's so suspicious about it?We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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Progo’s defense of furtive is pretty weirdChampWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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This is why muses revealing is so bad, scum already knows that in that group of 5, 3 are Merlins, so they start the game with a 60% chance of correctly guessing who the muses are. So they might not know who the Merlins are but they 100% know who they’re not. So scum start the game knowing that 3/8 players are vts.At the beginning of the game,the Mafia Goons are given a list of 5 town, including the 3 Merlins and 2 random Vanilla Townies. They will not know which is which. The Mafia cannot nightkill any of these 5 players on the first night.
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