Datisi's Café [game over!]

Large Theme Games (based on source material and/or changes to mechanics/rules)
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Post Post #150 (ISO) » Thu Sep 15, 2022 2:55 am

Post by Ydrasse »

In post 148, furtiveglance wrote:
In post 145, Ydrasse wrote:I hope i’m the scumread

I’m uninterested in the guessing game though as much as it would give back regarding reads
Why uninterested? I literally made it so easy for you. Also, you can only be a LEAN, since I said you were a smaller read.
I’m existing in the moment rn on my little phone at work and would just end up saying random names probably to get the answers since i’m a cheat

and fine then >:(
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Post Post #151 (ISO) » Thu Sep 15, 2022 2:57 am

Post by Titus »

Ftr, I'm not saying mastina's scum there but I'm not sure I agree with that manuever.
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Post Post #152 (ISO) » Thu Sep 15, 2022 2:57 am

Post by Ydrasse »

WHATEVER

the town ones are mastina klick at minimum

you probably have 1-2 mafia between me and peta

rce and ausuka fill in the blanks
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Post Post #153 (ISO) » Thu Sep 15, 2022 2:59 am

Post by furtiveglance »

In post 152, Ydrasse wrote:WHATEVER

the town ones are mastina klick at minimum

you probably have 1-2 mafia between me and peta

rce and ausuka fill in the blanks
Yeah you're close, Petapan and Ausuka are the bakas.
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Post Post #154 (ISO) » Thu Sep 15, 2022 3:00 am

Post by Titus »

In post 108, Datisi wrote:
vote count 1.01

with 21 votes in play, it takes 11 to make a decision. day 1 ends in (expired on 2022-09-29 01:45:00).


firing
Ausuka [5]:
Ircher, fireisredsir, Uncrowned, Ydrasse, BlueBloodedToffee
Ydrasse [4]:
Roden, Andresvmb, jjh927, RCEnigma
Ircher [3]:
mastina, petapan, Lukewarm
mastina [3]:
Nero Cain, Malakittens, Klick
Lukewarm [1]:
Vivax
Something_Smart [1]:
PenguinPower

not voting [4]:
Ausuka, furtiveglance, Titus, Something_Smart


mod notes~ everyone has confirmed!
~ i am using a vote counter, let me know if there are any mistakes.
~ this is a mod note.


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flavour
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Toše Proeski - Ledena

▶ ❚❚ ───────────────●──────────────  2:30 / 4:46
I like Ydrasse as town based on how things have progressed so far. Not really seeing the ausuka wagon. Not feeling mastina, even if I disagree on strategy.

VOTE: Ircher
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Post Post #155 (ISO) » Thu Sep 15, 2022 3:00 am

Post by Ydrasse »

i agree on one of those reads



(;
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Post Post #156 (ISO) » Thu Sep 15, 2022 3:01 am

Post by Ausuka »

Wtf I'm not a Baka
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Post Post #157 (ISO) » Thu Sep 15, 2022 3:01 am

Post by furtiveglance »

In post 155, Ydrasse wrote:i agree on one of those reads



(;
You disagree with everything then. Unless you're scumreading yourself.....

I know I just showed up but I'm going on my lunch break. Someone cover for me
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Post Post #158 (ISO) » Thu Sep 15, 2022 3:02 am

Post by Titus »

What's a baka?
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Post Post #159 (ISO) » Thu Sep 15, 2022 3:02 am

Post by Something_Smart »

In post 149, Titus wrote:By announcing mastina intends to act, she starts off a tradegy of the commons. A tradegy of the commons is basically a situation where individually people benefit from taking a common good and suffer no penalty for doing so. When people see someone taking a common good, they take theirs. Eventually everyone does and the common good starts to die. So I have a problem with this.
That's why I said what I did. Mastina is possibly not telling the truth about working 0% and if she is she has at least a reasonably concrete benefit in mind. (Not to speculate too much, but perhaps she has a power that requires exactly 100% and unlocks some permanent ability.) For most people, there should be no good reason to work 0%, or even 60%. If you're something like 40% for a motion detector, nobody really cares, at least not right now.

This setup doesn't quite work as a tragedy of the commons because it is simultaneous; most people are not going to announce their productivity because it alerts scum to who the strong PR's are. (Again, this is what makes me think mastina has a specific plan, because if she's just like a cop or something she's just asking to be shot.) It's also not a tragedy of the commons because we're all on the same team (we being the townies, since scum don't impact productivity), so anything bad for one of us is definitionally bad for all of us.
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Post Post #160 (ISO) » Thu Sep 15, 2022 3:02 am

Post by furtiveglance »

In post 156, Ausuka wrote:Wtf I'm not a Baka
(As I'm going out the door)

WALT!
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Post Post #161 (ISO) » Thu Sep 15, 2022 3:03 am

Post by Ydrasse »

i meant the bakareads not reads at large
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Post Post #162 (ISO) » Thu Sep 15, 2022 3:06 am

Post by Titus »

SS, quick reads on the four wagons.

On a side note, I think this setup does qualify as tradegy of the commons but it's not worth arguing the philosphy. We agree where it courts.
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Post Post #163 (ISO) » Thu Sep 15, 2022 3:08 am

Post by Vivax »

In post 149, Titus wrote:
In post 93, Something_Smart wrote:Checking on something, then I have a comment about the setup.

For now I can at least say: your PR is less valuable than you think it is, unless it can 100% confirm someone as town. Do not rush to use it.

I will begrudgingly accept what mastina is doing, because she is quite good at mechanics. But she'd better explain it eventually.
I don't accept anything anyone says about this setup as true. I was thinking about an arbitrary system (such as bank if you're in the top half of names) but that just tells scum what PRs to target.

By announcing mastina intends to act, she starts off a tradegy of the commons. A tradegy of the commons is basically a situation where individually people benefit from taking a common good and suffer no penalty for doing so. When people see someone taking a common good, they take theirs. Eventually everyone does and the common good starts to die. So I have a problem with this.
That's something I haven't heard about before. But I think my biology teacher back in high school mentioned how the forest here is basically free for everyone to use, so Italians come and start grabbing excessive amounts of mushrooms for profit, which requires controls.
Is it fair when I say I'm
also
Italian and we tend to cause problems being sly foxes? In theory I could own two passports.

VOTE: RCEnigma

Because mentioning irl limitations is >rand scum, sorry
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Post Post #164 (ISO) » Thu Sep 15, 2022 3:11 am

Post by Something_Smart »

Also, I did confirm with the mod that there is guaranteed to be at least one VT in the game. I assume there is also more than one VT in the game, and guessing the ratio of PR to VT is probably pretty important. I was estimating somewhere around 2:1 to 1:1-- having too many VT's makes it trivially easy to keep productivity up. Since we need to average at least 75%, if we assume 2:1 PR:VT, the PR's would need to average around 62%, which honestly isn't bad.

The tricky thing is that hitting way too high is also pretty devastating for town because we lose a lot of power. So we should probably aim for no higher than 85%, which would require a PR average of 78%.

So my (almost) completely uninformed take is that most PR's should be producing between 62-78%. Since mastina is committed to 0 and is probably roughly 10% of town's PR's, shift that up 10% for today, so 68-86%.
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Post Post #165 (ISO) » Thu Sep 15, 2022 3:12 am

Post by Titus »

@Vivax, The forest is a common example. When a common good gets overharvested, it ceases to exist. The Italians in your setup kill the forest ecosystem (common good) by overhavesting mushrooms (individual good). Here is common good is blocked nightkills and the individual good is the ability to act.
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Post Post #166 (ISO) » Thu Sep 15, 2022 3:14 am

Post by Titus »

In post 164, Something_Smart wrote:Also, I did confirm with the mod that there is guaranteed to be at least one VT in the game. I assume there is also more than one VT in the game, and guessing the ratio of PR to VT is probably pretty important. I was estimating somewhere around 2:1 to 1:1-- having too many VT's makes it trivially easy to keep productivity up. Since we need to average at least 75%, if we assume 2:1 PR:VT, the PR's would need to average around 62%, which honestly isn't bad.

The tricky thing is that hitting way too high is also pretty devastating for town because we lose a lot of power. So we should probably aim for no higher than 85%, which would require a PR average of 78%.

So my (almost) completely uninformed take is that most PR's should be producing between 62-78%. Since mastina is committed to 0 and is probably roughly 10% of town's PR's, shift that up 10% for today, so 68-86%.
The one game where I'd wish I was in a hydra with my brother...
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #167 (ISO) » Thu Sep 15, 2022 3:15 am

Post by Something_Smart »

Ooh yeah, having MB here would be neat. We'd just talk so much math that all the scum would quit so they didn't have to listen to it.
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Post Post #168 (ISO) » Thu Sep 15, 2022 3:32 am

Post by RCEnigma »

In post 146, furtiveglance wrote:
In post 144, petapan wrote:VOTE: Titus

I am waiting at the counter
For the man to pour the coffee
You're not pouring the coffee then. That's usually what employees do :shifty:
He’d probably only fill it halfway before he starts watching someone else coming in.
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Post Post #169 (ISO) » Thu Sep 15, 2022 3:36 am

Post by RCEnigma »

In post 164, Something_Smart wrote:Also, I did confirm with the mod that there is guaranteed to be at least one VT in the game. I assume there is also more than one VT in the game, and guessing the ratio of PR to VT is probably pretty important. I was estimating somewhere around 2:1 to 1:1-- having too many VT's makes it trivially easy to keep productivity up. Since we need to average at least 75%, if we assume 2:1 PR:VT, the PR's would need to average around 62%, which honestly isn't bad.

The tricky thing is that hitting way too high is also pretty devastating for town because we lose a lot of power. So we should probably aim for no higher than 85%, which would require a PR average of 78%.

So my (almost) completely uninformed take is that most PR's should be producing between 62-78%. Since mastina is committed to 0 and is probably roughly 10% of town's PR's, shift that up 10% for today, so 68-86%.
VT being useful is kind of assuring though. Town getting ripped off the back of a slow day (production wise) is rough. Lessens the pressure on prs too.

I have no math to add.
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Post Post #170 (ISO) » Thu Sep 15, 2022 3:37 am

Post by RCEnigma »

In post 152, Ydrasse wrote:WHATEVER

the town ones are mastina klick at minimum

you probably have 1-2 mafia between me and peta

rce and ausuka fill in the blanks
Lol.
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Post Post #171 (ISO) » Thu Sep 15, 2022 3:38 am

Post by petapan »

In post 153, furtiveglance wrote:
In post 152, Ydrasse wrote:WHATEVER

the town ones are mastina klick at minimum

you probably have 1-2 mafia between me and peta

rce and ausuka fill in the blanks
Yeah you're close, Petapan and Ausuka are the bakas.
imagine believing this
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Post Post #172 (ISO) » Thu Sep 15, 2022 3:38 am

Post by Uncrowned »

In post 152, Ydrasse wrote:you probably have 1-2 mafia between me and peta
oh yeah?
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Post Post #173 (ISO) » Thu Sep 15, 2022 3:41 am

Post by RCEnigma »

You wouldn’t call ydrasse a liar would you?
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Post Post #174 (ISO) » Thu Sep 15, 2022 3:41 am

Post by furtiveglance »

In post 164, Something_Smart wrote:Also, I did confirm with the mod that there is guaranteed to be at least one VT in the game. I assume there is also more than one VT in the game, and guessing the ratio of PR to VT is probably pretty important. I was estimating somewhere around 2:1 to 1:1-- having too many VT's makes it trivially easy to keep productivity up. Since we need to average at least 75%, if we assume 2:1 PR:VT, the PR's would need to average around 62%, which honestly isn't bad.

The tricky thing is that hitting way too high is also pretty devastating for town because we lose a lot of power. So we should probably aim for no higher than 85%, which would require a PR average of 78%.

So my (almost) completely uninformed take is that most PR's should be producing between 62-78%. Since mastina is committed to 0 and is probably roughly 10% of town's PR's, shift that up 10% for today, so 68-86%.
Does the ratio of town/mafia not matter then?

Also, what if I'm a super important PR (Power Role) that needs to use at least 100% every night?
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