Datisi's Café [game over!]

Large Theme Games (based on source material and/or changes to mechanics/rules)
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Post Post #325 (ISO) » Thu Sep 15, 2022 7:45 am

Post by Ausuka »

In post 321, PenguinPower wrote:
In post 317, Ausuka wrote:https://forum.mafiascum.net/viewtopic.php?p=13278073

I don't know why you're talking to me in the way you are - I don't think I said anything bad to you? There aren't a load of games in this size, but here's a 19 player game with 5 scum if that helps :)
In post 291, Ausuka wrote:that's the standard ratio? lol

what answer were you expecting
mostly because of this. lol.

oh and here's a 20p game with 4: https://forum.mafiascum.net/viewtopic.php?f=3&t=89500

and a 19p
datisi
game with 4: https://forum.mafiascum.net/viewtopic.php?f=3&t=89120

and a 21p game with 4 (+ 3rd party): https://forum.mafiascum.net/viewtopic.php?f=3&t=88500
i'm sorry if you felt insulted by me saying that

anyway, 19p and 20p are different from 21p because town has less miselims, and a serial killer changes the faction ratio. i think my point about ircher makes sense.
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Post Post #326 (ISO) » Thu Sep 15, 2022 7:46 am

Post by PenguinPower »

In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.

What I do care about is Ircher freezing. Ircher's last log in was today this morning after he was first asked about the question regarding his assumptions. While it may not be a slip, the freezing doesn't look good.
i mean - i don't care to defend ircher much if at all becuase he calculation comes across as based on more than an assumption but i think it's a stretch to say he's frozen just becuase of a login time from an hour ago.
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Post Post #327 (ISO) » Thu Sep 15, 2022 7:47 am

Post by Vivax »

In post 319, furtiveglance wrote:I read Squid Game recently so that's partly why I thought 16/5 is normal for these large games. As for Ircher 'freezing', they probably just haven't been on, I don't want to smoke them without letting them defend.
Are you a stoner?
Gotta light it if you wanna smoke it
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Post Post #328 (ISO) » Thu Sep 15, 2022 7:50 am

Post by furtiveglance »

In post 327, Vivax wrote:
In post 319, furtiveglance wrote:I read Squid Game recently so that's partly why I thought 16/5 is normal for these large games. As for Ircher 'freezing', they probably just haven't been on, I don't want to smoke them without letting them defend.
Are you a stoner?
Gotta light it if you wanna smoke it
I'm not a stoner, no. Are you?
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Post Post #329 (ISO) » Thu Sep 15, 2022 7:52 am

Post by Something_Smart »

In post 315, PenguinPower wrote:by individual town not the collective town
Differing design philosophies, I guess. I tend to assume that collective town will have access to the information of individual town when balancing, because otherwise it's just impossible to predict what people will do. Obviously for a setup like this you can't assume that town will completely coordinate productivity, but you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.

Regardless, it's not like scum can force extra kills, or even really influence their ability to get them in any way. All they can do is just hope town messes up, I guess.
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Post Post #330 (ISO) » Thu Sep 15, 2022 7:53 am

Post by Something_Smart »

In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.
Well, if it's 5 scum then Ircher's town equity goes way up.
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Post Post #331 (ISO) » Thu Sep 15, 2022 7:53 am

Post by Malakittens »

In post 114, Klick wrote:
In post 105, mastina wrote:I respect it, but I don't townread it. Nero's not being as obtuse/obstinate as his town self normally is.
This is the easiest way to read Nero Cain and I'm disappointed that you've discussed it in clear detail in this game before Nero Cain has really posted enough to read him off it
I'm soft vibing Klick as town for this along with the other post re: Mastina.
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #332 (ISO) » Thu Sep 15, 2022 7:54 am

Post by Vivax »

In post 328, furtiveglance wrote:
In post 327, Vivax wrote:
In post 319, furtiveglance wrote:I read Squid Game recently so that's partly why I thought 16/5 is normal for these large games. As for Ircher 'freezing', they probably just haven't been on, I don't want to smoke them without letting them defend.
Are you a stoner?
Gotta light it if you wanna smoke it
I'm not a stoner, no. Are you?
Nah, just a smoker for now. Just being a stoner would have been healthier. Never know if that weird chest pain is phantom pain or something else, but I don't wanna know.
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Post Post #333 (ISO) » Thu Sep 15, 2022 7:54 am

Post by Malakittens »

In post 140, Titus wrote:
In post 74, Malakittens wrote:Andre is prob town.

VOTE: Mastina

Back to bed for ma
:/ Uh what? Why?
The vibe I got here if Titus flips scum I have a feeling one of these is her partner.

I'll explain it later if I can, but it's a vibe check, AND I'M ALL THERE FOR IT OK
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Post Post #334 (ISO) » Thu Sep 15, 2022 7:59 am

Post by petapan »

VOTE: Titus
free crypto
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Post Post #335 (ISO) » Thu Sep 15, 2022 7:59 am

Post by PenguinPower »

In post 329, Something_Smart wrote:you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.
I don't think this is a safe assumption!

would love to be wrong though
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Post Post #336 (ISO) » Thu Sep 15, 2022 8:00 am

Post by Malakittens »

In post 265, Nero Cain wrote:
daykill: Malakittens
:dead: :dead: :dead: :dead: :dead: :dead:

malakittens has died. She was
Spoiler:
Town, you scumbutt!
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And maybe, just maybe, that'll take you right where you were supposed to be.


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Post Post #337 (ISO) » Thu Sep 15, 2022 8:01 am

Post by Titus »

In post 330, Something_Smart wrote:
In post 318, Titus wrote:I don't give a rat's ass about 5 scum or 4 scum.
Well, if it's 5 scum then Ircher's town equity goes way up.
How? He's just as frozen...
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Post Post #338 (ISO) » Thu Sep 15, 2022 8:01 am

Post by Something_Smart »

In post 335, PenguinPower wrote:
In post 329, Something_Smart wrote:you can probably assume that town will make some collective effort to keep average productivity in the 75-85% range.
I don't think this is a safe assumption!

would love to be wrong though
Well, I'm doing my best. If you're really interested in that, we could have a conversation about optimal productivity play and then try to get as many people to sign off on it as possible.
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Post Post #339 (ISO) » Thu Sep 15, 2022 8:02 am

Post by Malakittens »

In post 334, petapan wrote:VOTE: Titus
I gotu bby

VOTE: titus
No matter how high the stakes, sooner or later you're just gonna have to go with your gut.
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Post Post #340 (ISO) » Thu Sep 15, 2022 8:02 am

Post by Something_Smart »

In post 337, Titus wrote:How? He's just as frozen...
He made a post that implicitly assumed 4 scum. Don't you think he wouldn't do that if he were on a 5-person scumteam?
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Post Post #341 (ISO) » Thu Sep 15, 2022 8:02 am

Post by Titus »

In post 339, Malakittens wrote:
In post 334, petapan wrote:VOTE: Titus
I gotu bby

VOTE: titus
Well if you're a cat, does that make me a bitch?
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Post Post #342 (ISO) » Thu Sep 15, 2022 8:04 am

Post by Titus »

In post 340, Something_Smart wrote:
In post 337, Titus wrote:How? He's just as frozen...
He made a post that implicitly assumed 4 scum. Don't you think he wouldn't do that if he were on a 5-person scumteam?
Could be. IIoA doesn't have to be true. The argument is pedantic though as we can't find out exactly how many scum there are until much later
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Post Post #343 (ISO) » Thu Sep 15, 2022 8:04 am

Post by Malakittens »

So real talk

how many scum are there???????

inquiring minds wanna know.
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Post Post #344 (ISO) » Thu Sep 15, 2022 8:06 am

Post by Titus »

In post 343, Malakittens wrote:So real talk

how many scum are there???????

inquiring minds wanna know.
21.
Show
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Post Post #345 (ISO) » Thu Sep 15, 2022 8:09 am

Post by Malakittens »

neaaatooooo

lets go kill 'em all.
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Post Post #346 (ISO) » Thu Sep 15, 2022 8:09 am

Post by Something_Smart »

In post 342, Titus wrote:Could be. IIoA doesn't have to be true. The argument is pedantic though as we can't find out exactly how many scum there are until much later
I guess. But it seems like it probably didn't occur to Ircher that it's not known how many scum there are. So if that didn't occur to him, and he
did
know how many scum there were, he would have to use the correct number. The only time he would use the wrong number is if he were deliberately trying to appear like he didn't know how many scum there were, but I don't see why he would do that because it could still look like a scumslip.

I think the discussion is worthwhile because it's about probability. If we agree there are probably 5 scum, that makes Ircher look a lot better than if we agree there are probably 4. Though, I would buy that it's outstayed its welcome.
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Post Post #347 (ISO) » Thu Sep 15, 2022 8:14 am

Post by furtiveglance »

In post 346, Something_Smart wrote:
In post 342, Titus wrote:Could be. IIoA doesn't have to be true. The argument is pedantic though as we can't find out exactly how many scum there are until much later
I guess. But it seems like it probably didn't occur to Ircher that it's not known how many scum there are. So if that didn't occur to him, and he
did
know how many scum there were, he would have to use the correct number. The only time he would use the wrong number is if he were deliberately trying to appear like he didn't know how many scum there were, but I don't see why he would do that because it could still look like a scumslip.

I think the discussion is worthwhile because it's about probability. If we agree there are probably 5 scum, that makes Ircher look a lot better than if we agree there are probably 4. Though, I would buy that it's outstayed its welcome.
I don't think I'm doing mental gymnastics when I say that I originally assumed 16/5, but now that Ircher assumed 17/4 without acknowledging that they were assuming that, I am now considering a 4-player mafia team with Ircher as one of those.
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Post Post #348 (ISO) » Thu Sep 15, 2022 8:18 am

Post by Vivax »

Well, I'm heading out for a drink or two while it's still affordable. I'm not liable for bad actions in my absence
Good atmosphere nice
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Post Post #349 (ISO) » Thu Sep 15, 2022 8:23 am

Post by Something_Smart »

In post 347, furtiveglance wrote:I don't think I'm doing mental gymnastics when I say that I originally assumed 16/5, but now that Ircher assumed 17/4 without acknowledging that they were assuming that, I am now considering a 4-player mafia team with Ircher as one of those.
No, that's reasonable. I don't want to say too much before Ircher gets a chance to respond, but I think this is a plausible scenario, if not super likely.
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