RadiantCowbells wrote:Yeah the mod team has a habit of downplaying or ignoring offenses committed by well established users who are in good standing with the members of the mod team personally then dragging users that aren't out of context to character assassinate them and it's only recently that this has started being treated as a bad thing by any significant subset of the community. Better late than never, but.
Nominating this for post of the year
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We just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it. (I'm slightly scared of Nancy)
~the worst
*******
Nancy is pretty heavenly ngl
~CheekyTeeky
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Nancy-scum feels like a hot knife slicing through butter. Nancy-town feels like a magnifying glass in the sun glaring down at an insect.
Link to post - This was a meme themed game, and StD came in ready to win the meme image fight. This was the first post of the game, and by far the funniest. It feels pointless to describe the post in detail, when you can click the link and experience it yourself. Do it!
They're super opinionated and make a lot of assumptions, they're also pretty clumsy with word choice - Bell
Luke, respect for your scumgame has gone up massively - Hectic
This thread is already shaping up to be one of the most incredible threads of mafiascum of all time. I'm not sure if 'community contributor' is the right award for it, but I don't have any other idea of what would be the appropriate award for honoring Datisi's
incredible
work from that thread, which is genuinely an incredible contribution to the community.
hammer a player at L-1 in any game Not_Mafia plays in. To the point where there's a rule in Not_Mafia games universally understood; any L-2 is actually an L-1 if Not_Mafia is off of the wagon because Not_Mafia will hammer the wagon if it is at L-1.
Not_Mafia is one of the players most associated with Miltank.
Combine these all together, and then look at the post, and you will understand why it is the greatest post ever made.
They're super opinionated and make a lot of assumptions, they're also pretty clumsy with word choice - Bell
Luke, respect for your scumgame has gone up massively - Hectic
First, let me start off by saying as the designer that this setup and game were incredibly townsided. Town wound up getting 13 total eliminations, 2 mechanical clears, and 2 near-forced mechanical kills within the PoE. Scum had zero say in who these forced nightkills and clears got to vengeshoot.
Somehow scum dodged all investigations, repeatedly dodged invictus shots until almost the entire PoE had been completely burnt through, and overcame the obstacles of the setup to win the game. They completely dominated day and nightplay, and while town made a last minute comeback and it was close in the end, virtually everyone recognized that they probably should have won much sooner. Virtually everyone was impressed when they managed to clutch out the 3-way.
The team as a whole was amazing and worked together well, constantly strategizing, making suggestions and working to refine each other's dayplay, and deferring to one another's preferences and plans. Their scum PT was a great read. Each player had a different role. marcistar struggled and got caught earlier but was always open with feedback and gave the team good credit moving forward. Dunnstral wound up intentionally taking most of the dayplay heat to set up bad interactions on flip, yet
still survived virtually to the end
. Gammagooey was responsible for much of the dayplay angling and argumentation that happened, and most players expected him to endgame. fireisredsir pulled out one of the performances of the year to save the game. The highlight of the performance was definitely fire's 112 page neighborhood with Kovu in a 137 page game, but fire was also extremely adaptive to his team, at one point intentionally shifting to taking more risks and going to bat for them at the expense of his play lategame.
The team just had everything you look for in a great, cohesive scumteam. Won the game? Check. Won dayplay? Check. Won nightplay? Check. Worked well with each other and had fun together every step of the way? Check.
Best new player of the year IMO. Struggled early as scum in a loss in League of Legends as Amumu, but Invictus Redux was a signature win and an incredible feat of WIM/perserverence. Crisp progressions, pre-emptive meta work, and WIM got them widely townread early, fire later adapted and showed a lot of flexibility to sacrifice some of that towncred to save their partners, and they still managed to win a very tough 3 way. They were extremely cooperative with the team all the way...And did I mention that they kept up a 112 page neighborhood while doing all of that publicly? Because they did, they weren't just random garbage but were mindful and strategic, and it was insane.
He wasn't perfect in Spring Fling, but again showed great argumentation and play throughout the game. He struggled early (as did most of town), but finished strong by being right on Datisi and voting to eliminate himself and his dance partner to win the game. While this read on Luke was wrong, I think it shows a lot about how fire plays the game. It's insane that posts like this come from a player with such little experience.
I'm not as familiar with his play in other games-Panic Room, Coalition, NbITGBSMoD, and any others I might have missed. Maybe someone more familiar with those could elaborate on the quality of play there.
First, let me start off by saying as the designer that this setup and game were incredibly townsided. Town wound up getting 13 total eliminations, 2 mechanical clears, and 2 near-forced mechanical kills within the PoE. Scum had zero say in who these forced nightkills and clears got to vengeshoot.
Somehow scum dodged all investigations, repeatedly dodged invictus shots until almost the entire PoE had been completely burnt through, and overcame the obstacles of the setup to win the game. They completely dominated day and nightplay, and while town made a last minute comeback and it was close in the end, virtually everyone recognized that they probably should have won much sooner. Virtually everyone was impressed when they managed to clutch out the 3-way.
The team as a whole was amazing and worked together well, constantly strategizing, making suggestions and working to refine each other's dayplay, and deferring to one another's preferences and plans. Their scum PT was a great read. Each player had a different role. marcistar struggled and got caught earlier but was always open with feedback and gave the team good credit moving forward. Dunnstral wound up intentionally taking most of the dayplay heat to set up bad interactions on flip, yet
still survived virtually to the end
. Gammagooey was responsible for much of the dayplay angling and argumentation that happened, and most players expected him to endgame. fireisredsir pulled out one of the performances of the year to save the game. The highlight of the performance was definitely fire's 112 page neighborhood with Kovu in a 137 page game, but fire was also extremely adaptive to his team, at one point intentionally shifting to taking more risks and going to bat for them at the expense of his play lategame.
The team just had everything you look for in a great, cohesive scumteam. Won the game? Check. Won dayplay? Check. Won nightplay? Check. Worked well with each other and had fun together every step of the way? Check.
Best new player of the year IMO. Struggled early as scum in a loss in League of Legends as Amumu, but Invictus Redux was a signature win and an incredible feat of WIM/perserverence. Crisp progressions, pre-emptive meta work, and WIM got them widely townread early, fire later adapted and showed a lot of flexibility to sacrifice some of that towncred to save their partners, and they still managed to win a very tough 3 way. They were extremely cooperative with the team all the way...And did I mention that they kept up a 112 page neighborhood while doing all of that publicly? Because they did, they weren't just random garbage but were mindful and strategic, and it was insane.
He wasn't perfect in Spring Fling, but again showed great argumentation and play throughout the game. He struggled early (as did most of town), but finished strong by being right on Datisi and voting to eliminate himself and his dance partner to win the game. While this read on Luke was wrong, I think it shows a lot about how fire plays the game. It's insane that posts like this come from a player with such little experience.
I'm not as familiar with his play in other games-Panic Room, Coalition, NbITGBSMoD, and any others I might have missed. Maybe someone more familiar with those could elaborate on the quality of play there.
Whatever the chains placed upon me
Whatever the prison, my soul has the key
No money can buy, no power can still
No burden can break the unshakeable strength of my will
This was a heavy town stomp, but I would mostly call it the key work of these three players in particular that really clutched the win. On D1, it was Lukewarm who managed to point out a page one scumslip by Ircher. While this was far from the only reason for Ircher to be scum and Lukewarm was not the only player to push him, it was this early suspicion that condemned Ircher and guaranteed a D1 elimination on scum, setting the scum vastly behind.
Lukewarm then continued the push on a second scum, Titus, and fought hard against the eventual town elimination that day phase. His push was enough to greatly influence the death of the second scum, Titus, but he couldn't have pulled it off without the next player.
Dannflor replaced in on D2. He replaced a fairly scumread slot that hadn't contributed much, and then proceeded to synergize with Lukewarm, HARD-pushing Titus in a way that basically hard-cleared his slot. This hard-push from him effectively established him as town from the onset, effectively giving the scum no wiggle room. He couldn't be mislimmed and he was pushing for the elimination of scum, so his presence was vital.
I don't know how Dannflor does it, but damn, does he manage to do it.
I realize Dannflor is already the current holder of the White Knight award, but I genuinely think his performance is worthy of holding it in back to back years, because he did it again. He replaced into a widely-scumread slot, managed to quickly turn it into universally townread, and he brought the town together to eliminate scum after scum. He immediately caught Titus, and his reaching out to others and reasoning things out was a method to help the town get a near-flawless victory in the end.
This was a heavy town stomp, but I would mostly call it the key work of these three players in particular that really clutched the win. On D1, it was Lukewarm who managed to point out a page one scumslip by Ircher. While this was far from the only reason for Ircher to be scum and Lukewarm was not the only player to push him, it was this early suspicion that condemned Ircher and guaranteed a D1 elimination on scum, setting the scum vastly behind.
Lukewarm then continued the push on a second scum, Titus, and fought hard against the eventual town elimination that day phase. His push was enough to greatly influence the death of the second scum, Titus, but he couldn't have pulled it off without the next player.
Dannflor replaced in on D2. He replaced a fairly scumread slot that hadn't contributed much, and then proceeded to synergize with Lukewarm, HARD-pushing Titus in a way that basically hard-cleared his slot. This hard-push from him effectively established him as town from the onset, effectively giving the scum no wiggle room. He couldn't be mislimmed and he was pushing for the elimination of scum, so his presence was vital.
I don't know how Dannflor does it, but damn, does he manage to do it.
I realize Dannflor is already the current holder of the White Knight award, but I genuinely think his performance is worthy of holding it in back to back years, because he did it again. He replaced into a widely-scumread slot, managed to quickly turn it into universally townread, and he brought the town together to eliminate scum after scum. He immediately caught Titus, and his reaching out to others and reasoning things out was a method to help the town get a near-flawless victory in the end.
With a gambit, Ydra managed to turn a psuedo-negative utility role into a cop guilty, and it was brilliant.
First lets start with her role. She was a PT crasher, which explicitly could only join non-factional pts (for obvious reasons). On the whole, this appears to be a fairly weak role, akin to a neighbor or neighborizor with extra steps. However, in this game, once used successfully, it would actually have turned her into a miller for our traffic analyst.
However, with her brilliant gambit, she forced a scum into fake claiming in her favor.
After targeting Titus, and learning that she was in no non-factional PTs, she began soft claiming traffic analyst that had gotten the result that Titus was in a PT. (1, 2, 3, 4)
This forced Titus, who was scum, to believe that she needed to fake claim being in a PT, because she thought Ydra had learned that she was in one.
They're super opinionated and make a lot of assumptions, they're also pretty clumsy with word choice - Bell
Luke, respect for your scumgame has gone up massively - Hectic
With a gambit, Ydra managed to turn a psuedo-negative utility role into a cop guilty, and it was brilliant.
First lets start with her role. She was a PT crasher, which explicitly could only join non-factional pts (for obvious reasons). On the whole, this appears to be a fairly weak role, akin to a neighbor or neighborizor with extra steps. However, in this game, once used successfully, it would actually have turned her into a miller for our traffic analyst.
However, with her brilliant gambit, she forced a scum into fake claiming in her favor.
After targeting Titus, and learning that she was in no non-factional PTs, she began soft claiming traffic analyst that had gotten the result that Titus was in a PT. (1, 2, 3, 4)
This forced Titus, who was scum, to believe that she needed to fake claim being in a PT, because she thought Ydra had learned that she was in one.
There's a little less than two months left to get in your nominations for the 2022 Scummies! Start thinking about who would be good nominees for some of the body of work awards like Paragon, Don Corleone, The Modfather, and Rising Star.
I played in a lot of fun games this year, but 2 of the most memorable and fun were modded by Datisi - The Turing Test (https://forum.mafiascum.net/viewtopic.php?f=51&t=89769) and Datisi's Cafe (https://forum.mafiascum.net/viewtopic.php?f=3&t=89922). The Turing Test was a 13 player Open original setup idea by Datisi, in which mafia get to remove a town and a mafia from the game and everyone votes on which one was mafia. Whichever faction wasn't voted for earns a point, first to 3 wins. I remember having a massive headache about who to vote for, and the game felt very layered and cerebral. Even after I was removed from the game it preyed on my mind in the dead thread. Datisi's Cafe was another original setup, this time a Large Theme game with a 'productivity' mechanic in which power roles chose either to use or holster every night. The more power roles fired, the more kills the mafia got that night. This was quite a chaotic game with most players having a cool role of some kind. What I liked about the modding specifically was the amusing flavour. You could tell that Datisi put a lot into the setup, and we as players got a lot out of it.
Datisi is one of the most passionate mods I have ever played with, his games are always the first thing I look for when I am considering signing up for something - this man lives and breathes mafia. I know this because every day when I wake up, I check discord and see he's tossed a new completely insane idea into the #mafia discord and I can't help but smile and laugh a bit. 99% of his ideas do not see the light of day - we are quite lucky that the ones that do happen on this website.
Here are a few of my favorites to have watched or played this year:
Datisi's Cafe: A Large Theme with a unique twist that allowed town power roles to decide whether to use their powers at night at a cost. This game played out splendidly with some interesting gambits that dealt the mafia team a blow which they did not recover from. But what really makes this game special is all the cute little touches Datisi puts into it - I especially loved all the custom pictures for each role pm.
Keep Talking and Nobody Explodes: This twist is my absolute favorite - on each day the town would "nominate" players to become bomb experts and on each night the mafia would nominate players to be bomb defusers - players would then be put into a PT and get to defuse a bomb together - either side could win upon reaching a certain number of defusals and failing would result in the bomb and the defuser exploding.
It was high drama in the thread and the PTs as players jostled for who would get to be an expert and who should live or die. Every choice had lots of consequences and wifom and it was just delicious to watch.
The Turing Test: Did I mention Datisi loves WIFOM? That man might have been born an alcoholic by how much of it he drinks! The twist in this game was that instead of a nightkill, the mafia would put up two players for judgement and everyone would then vote on who is the mafia out of the two players. Unluckily I was dealt a mafia rolecard and I had to figure out a way to present choices to the town that would remove powerful town voices while still somehow getting the town to believe these strong voices were mafia. It was quite a balance and a lot of fun to play. Dats was an excellent mod and kept me company in the scum PT.
In addition to all these creative game ideas - Datisi also hosts some of the best Normal games on the site;
Large Normal 240: Baileyposting: A normal game built around a loyal vigilante who is out to hunt his own teammates and a dastardly mafia doctor who is trying to stop him from killing the innocent. This wasn't as funny as the previous games in this post but the lengths that both sides went to throw this game back and forth at each other was quite entertaining to watch.
Mini Normal 2262: A normal game with a backup vigilante with no real vigilante because Datisi doesn't like his millers to know that they are millers. A great read, back and forth action and a nailbiting finish at the end.
And on top of all these great games - he even hosts opens and infuses them with some of his own unique flavor;
Moderator of the Discord Server[Guardians of the Fortress]: The best flavor text I have ever read in a mafia game. This game had me laughing so hard I thought I would literally die. If you read any of these games for fun, pick this one, click on Datisi's ISO and enjoy.
PYP XY SS: I played in this one. Memorable for the scum team accidentally all picking the same role and the town team deciding to torture Datisi with theorizing over whether we should eliminate the last scum or kill all the vanilla townies for style points.
Lastly I just want to say how much I appreciate the time, effort and care that Datisi puts into properly formatting all of his games. It's just pleasant to have games that have the aesthetic feel of looking like they weren't slapped together haphazardly - his formatting is so good that some lazier mods on this site have begun shamelessly stealing from him.
Finally here are some of my favorite pictures he has included in his flavor:
I've been very reluctant to believe he was deserving of this, as he has yet to free the cowman, but now I've seen the light and realize I was in error for stubbornly opposing this nomination.
Datisi is one of the most passionate mods I have ever played with, his games are always the first thing I look for when I am considering signing up for something - this man lives and breathes mafia. I know this because every day when I wake up, I check discord and see he's tossed a new completely insane idea into the #mafia discord and I can't help but smile and laugh a bit. 99% of his ideas do not see the light of day - we are quite lucky that the ones that do happen on this website.
Here are a few of my favorites to have watched or played this year:
Datisi's Cafe: A Large Theme with a unique twist that allowed town power roles to decide whether to use their powers at night at a cost. This game played out splendidly with some interesting gambits that dealt the mafia team a blow which they did not recover from. But what really makes this game special is all the cute little touches Datisi puts into it - I especially loved all the custom pictures for each role pm.
Keep Talking and Nobody Explodes: This twist is my absolute favorite - on each day the town would "nominate" players to become bomb experts and on each night the mafia would nominate players to be bomb defusers - players would then be put into a PT and get to defuse a bomb together - either side could win upon reaching a certain number of defusals and failing would result in the bomb and the defuser exploding.
It was high drama in the thread and the PTs as players jostled for who would get to be an expert and who should live or die. Every choice had lots of consequences and wifom and it was just delicious to watch.
The Turing Test: Did I mention Datisi loves WIFOM? That man might have been born an alcoholic by how much of it he drinks! The twist in this game was that instead of a nightkill, the mafia would put up two players for judgement and everyone would then vote on who is the mafia out of the two players. Unluckily I was dealt a mafia rolecard and I had to figure out a way to present choices to the town that would remove powerful town voices while still somehow getting the town to believe these strong voices were mafia. It was quite a balance and a lot of fun to play. Dats was an excellent mod and kept me company in the scum PT.
In addition to all these creative game ideas - Datisi also hosts some of the best Normal games on the site;
Large Normal 240: Baileyposting: A normal game built around a loyal vigilante who is out to hunt his own teammates and a dastardly mafia doctor who is trying to stop him from killing the innocent. This wasn't as funny as the previous games in this post but the lengths that both sides went to throw this game back and forth at each other was quite entertaining to watch.
Mini Normal 2262: A normal game with a backup vigilante with no real vigilante because Datisi doesn't like his millers to know that they are millers. A great read, back and forth action and a nailbiting finish at the end.
And on top of all these great games - he even hosts opens and infuses them with some of his own unique flavor;
Moderator of the Discord Server[Guardians of the Fortress]: The best flavor text I have ever read in a mafia game. This game had me laughing so hard I thought I would literally die. If you read any of these games for fun, pick this one, click on Datisi's ISO and enjoy.
PYP XY SS: I played in this one. Memorable for the scum team accidentally all picking the same role and the town team deciding to torture Datisi with theorizing over whether we should eliminate the last scum or kill all the vanilla townies for style points.
Lastly I just want to say how much I appreciate the time, effort and care that Datisi puts into properly formatting all of his games. It's just pleasant to have games that have the aesthetic feel of looking like they weren't slapped together haphazardly - his formatting is so good that some lazier mods on this site have begun shamelessly stealing from him.
Finally here are some of my favorite pictures he has included in his flavor:
RadiantCowbells wrote:Yeah the mod team has a habit of downplaying or ignoring offenses committed by well established users who are in good standing with the members of the mod team personally then dragging users that aren't out of context to character assassinate them and it's only recently that this has started being treated as a bad thing by any significant subset of the community. Better late than never, but.
Nominating this for post of the year
Nth for counter culture
Bruce: Terry. I've been thinking about something you once told me... and you were wrong. It's not Batman that makes you worthwhile; it's the other way around. Never tell yourself anything different.
Terry: ...Thanks.
This was a well executed and cool twist on how upicks normally work. Basically, MegAzumarill took the concept of picking your own role and extended it where your pick also affects another player's role as well. MegAzumarill did an excellent job combining our picks and made a cool setup; I hope something similar gets run in the future.
In this game, Datisi introduced productivity points for all of town's PRs. If you wanted to use your ability, you had to spend productivity, but if too many players did this, scum would gain additional kills. It is a cool concept in that it's another way to limit the power of town that differs from the traditional usage of modifiers, and I can see it having a lot of design potential for future setups.
This was another one of those games where I actually continued following along after I was dead. The player list was fun to play with, and seeing how the game unfolded in the last few days was very nail biting.
This was a well executed and cool twist on how upicks normally work. Basically, MegAzumarill took the concept of picking your own role and extended it where your pick also affects another player's role as well. MegAzumarill did an excellent job combining our picks and made a cool setup; I hope something similar gets run in the future.
In this game, Datisi introduced productivity points for all of town's PRs. If you wanted to use your ability, you had to spend productivity, but if too many players did this, scum would gain additional kills. It is a cool concept in that it's another way to limit the power of town that differs from the traditional usage of modifiers, and I can see it having a lot of design potential for future setups.
This was another one of those games where I actually continued following along after I was dead. The player list was fun to play with, and seeing how the game unfolded in the last few days was very nail biting.