Theme Test Market

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Post Post #550 (ISO) » Thu Dec 09, 2004 5:13 am

Post by rolandofthewhite »

It sounds funny to me. I'd play. :mrgreen:
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Post Post #551 (ISO) » Fri Dec 10, 2004 5:54 am

Post by Mastermind of Sin »

i had another idea I wanted to call, but I forgot what it was... :oops:
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Post Post #552 (ISO) » Sun Dec 12, 2004 9:59 pm

Post by Cadmium »

amnesia mafia?
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Post Post #553 (ISO) » Mon Dec 13, 2004 3:11 am

Post by Mastermind of Sin »

roflmao
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Post Post #554 (ISO) » Mon Dec 13, 2004 2:59 pm

Post by lazarusmoth »

:lol:
There are so many questions I'd like to ask, but we are left watching the checkered board. Our eyes pass over the symmetry. I wish it were possible to achieve such mimicry, to move our pieces in peace ├óÔé¼ÔÇ£ my bishops to church, your wild horses to stable.
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Post Post #555 (ISO) » Sat Dec 18, 2004 11:53 am

Post by spork76 »

spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
mine would rock hard
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Post Post #556 (ISO) » Mon Jan 03, 2005 12:19 pm

Post by nonny »

I was wondering if there was any interest in a Th Craft mafia, based on the move from the early 90's.
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Post Post #557 (ISO) » Mon Jan 03, 2005 6:40 pm

Post by MeMe »

Oooh - good theme. I'd probably play.
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Post Post #558 (ISO) » Mon Jan 03, 2005 6:59 pm

Post by Stewie »

spork76 wrote:
spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
mine would rock hard
I don't think that would work.

1. It's not mafia if there's no mafia
2. How would the people who aren't part of a group win?
3. I just don't get how this would work.
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Post Post #559 (ISO) » Tue Jan 04, 2005 8:58 am

Post by Mr. Flay »

Cadmium wrote:amnesia mafia?
Wasn't there a game at some point where you didn't know your role, you jusat sent in a night choice and tried to determine what it was by what happened to them?
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Post Post #560 (ISO) » Tue Jan 04, 2005 9:01 am

Post by Mr. Flay »

Stewie wrote:
spork76 wrote:
spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
mine would rock hard
I don't think that would work.

1. It's not mafia if there's no mafia
2. How would the people who aren't part of a group win?
3. I just don't get how this would work.
If there's no night kills, the town can decide to Live Happily Ever After on Day 1, right? Spork, I'm not saying it wouldn't be interesting, but it's probably not mafia. Try it out in the Mish Mash forum and see if you get any nibbles? I might be willing to try it out as an experiment, as long as the group was relatively small (10 or less).
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Post Post #561 (ISO) » Tue Jan 04, 2005 12:11 pm

Post by nonny »

Mr. Flay wrote:
Cadmium wrote:amnesia mafia?
Wasn't there a game at some point where you didn't know your role, you jusat sent in a night choice and tried to determine what it was by what happened to them?
Yeah i belive it was MMCL's creation.
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Post Post #562 (ISO) » Tue Jan 04, 2005 12:18 pm

Post by nonny »

MeMe wrote:Oooh - good theme. I'd probably play.
MeMe were you talking about my theme? just checking.

I want to do that theme (the craft) but don't know whether to do a mini or 20 player game b/c either would work.
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Post Post #563 (ISO) » Sun Jan 09, 2005 11:00 am

Post by neongrey »

nonny wrote: I want to do that theme (the craft) but don't know whether to do a mini or 20 player game b/c either would work.
Simple. Decide based on how much interest you get. :P
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Post Post #564 (ISO) » Sun Jan 09, 2005 2:25 pm

Post by MeMe »

nonny wrote:
MeMe wrote:Oooh - good theme. I'd probably play.
MeMe were you talking about my theme? just checking.

I want to do that theme (the craft) but don't know whether to do a mini or 20 player game b/c either would work.
Yes - I was talking about The Craft...I think you'll
probably
have to go with a smaller game for that.
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Post Post #565 (ISO) » Fri Jan 21, 2005 1:40 pm

Post by Save The Dragons »

Some ideas I had...

Gattaca?

Menlo Park?

People vs. Chickens vs. Snakes?

An RPGesque Mafia?
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Post Post #566 (ISO) » Sun Jan 23, 2005 9:24 pm

Post by neongrey »

I am of course a total n00b and so wholly unqualified to run anything, but if anyone were to run pirate vs ninja mafia, that would be the greatest thing ever.
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Post Post #567 (ISO) » Tue Jan 25, 2005 12:37 pm

Post by big_kahunia »

pirate mafia in theme park and pirate mini
I'm not sure about a ninja mafia game. There may be one buried somewhere.

Would anyone play European History (12th to 20th Century) Mafia. The characters would be drawn from prominent people in that time frame. They would be assigned a role according to their real life impact on the development of history in Europe. It would contain about 20 players.
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Post Post #568 (ISO) » Tue Jan 25, 2005 8:55 pm

Post by neongrey »

Yeah, but pirates alone... eh. Ninjas alone... eh.

Pirates facing off against their immortal enemies, ninjas, -that- is the key.

Oh, yeah, and I guess some townies in the crossfire, or something. :P
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Post Post #569 (ISO) » Tue Jan 25, 2005 9:28 pm

Post by Narninian »

it could work as a 'normal' game...

basically of werewolves/mafia game and rename the roles.
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Post Post #570 (ISO) » Tue Jan 25, 2005 9:58 pm

Post by rolandofthewhite »

big_kahunia wrote:Would anyone play European History (12th to 20th Century) Mafia. The characters would be drawn from prominent people in that time frame. They would be assigned a role according to their real life impact on the development of history in Europe. It would contain about 20 players.
I'd be interested in playing. I think inHimshallibe is running a French Revolution Mafia along those same lines, too.
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Post Post #571 (ISO) » Wed Jan 26, 2005 3:01 am

Post by Mr. Flay »

big_kahunia wrote:Would anyone play European History (12th to 20th Century) Mafia.
I'm sure you'd get some takers for that...I might be one of them.
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Post Post #572 (ISO) » Sat Jan 29, 2005 10:26 am

Post by Save The Dragons »

Sorceror Mafia:

There are two equal sides, but they have no one knows who's on which side. The goal is to try and kick off the other side completely.

Each night, a person can pick one school of spell (transformation, restoration, destruction, things like that). There are different spells for each school, and they get a random one (i.e. Transformation: Transform into a dragon and kill one person). These would be the night powers.

Then by day, lynching occurs normally.

Thoughts?
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Post Post #573 (ISO) » Sat Jan 29, 2005 11:09 am

Post by Mr. Flay »

So you don't know who's on your side? That might be alright (avoids the Gay Mafia flaw), otherwise I'd say no.

Do you get to choose whether to act based on your spell received? I can see a reluctance to use your spell if you don't if you're going to get Transformation: Eat Your Fellow Player or Transformation: Give Your Fellow Player Stoneskin.

If you do tell them what the spell for the night is and then have them choose to use it or not, you've just increased your number of night PMs threefold at least, I'd think... which might be alright in a mini.
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Post Post #574 (ISO) » Sat Jan 29, 2005 11:17 am

Post by Save The Dragons »

That's true. I think they should get a choice...I better start cleaning out my inbox ;)

I'm thinking maybe I could modify it to run as a Mish-Mash sort of thing; that way I wouldn't have to wait to go through the mini theme list again. I'd probably remove the lynching, and it would be something similar to sissy fight.
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