It's going to be a bit like Assassins in the Palace. Scum win if they kill Nasubi, town win when they get rid of scum.Vi wrote:Hahaha, I've heard of this.shaft.ed wrote:I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.
Shorter version:
Nasubi=Win
But a Mafia game? How would that work?
Theme Test Market
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shaft.ed dem.agogue
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Natirasha Jack of All Trades
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shaft.ed dem.agogue
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Natirasha Jack of All Trades
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Oh, everyone.
I'm doing Epicmafia sometime.
You know, a MafiaScum game using all roles from Epicmafia.
LIGHTBRINGERS GO!Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)-
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Apll3ez
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Phate Mafia Scum
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Natirasha Jack of All Trades
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Lol, the second Death Note mafia just ended.
We already get a second?
And then I'll make a third.Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)-
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Seraphim Jack of All Trades
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animorpherv1 Honey Trap
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Given that where I'm from, that an Avatar mafia actually finished, I'd say this would be a good idea.Seraphim wrote:Naruto Mafia. It was the first idea that popped into my head when I sat on the crapper this morning. It would be a semi-smalltown where the character names are known but powers and alignment are not. This is still a work in progress, but I was wondering if there was any interest."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae- Korts
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Korts Luddite
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Vi Professor Paragon
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KaleiÐoscøpe =====[]
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mykonian Frisian Shoulder-Demon
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[quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]
horrible, but might be fun.
however, this makes quite a different game: townies will play like they always do, scum will try to mimic this. That's hard. I think the setup must help scum a bit. One or two post restrictions might help.Surrender, imagine and of course wear something nice.- Plum
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Plum Mafia Scum
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shaft.ed dem.agogue
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[quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.- Korts
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Korts Luddite
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Advertising Mafia
CEO, Creative department, Account Services Department, day-talk within departments via quicktopic, CEO can communicate with all departments.
Creative teams etc.
Maybe even briefs.
EDIT: also, Smalltown sans role rotation (if that's a standard Smalltown mechanic at all), since everyone in an ad agency usually knows who's from which department and what they do.scumchat never die- animorpherv1
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animorpherv1 Honey Trap
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[quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
"Ani is right 100% of the time" - Alisae- shaft.ed
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shaft.ed dem.agogue
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[quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.- Natirasha
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Natirasha Jack of All Trades
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[quote="shaft.ed"][quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.[/quote]
Vote: AltName. I am the SK.
Would that be modkillable?Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)- mykonian
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mykonian Frisian Shoulder-Demon
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[quote="Natirasha"][quote="shaft.ed"][quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.[/quote]
Vote: AltName. I am the SK.
Would that be modkillable?[/quote]
WIFOM!Surrender, imagine and of course wear something nice.- dahill1
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dahill1 bagel
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iamandragon Townie
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Here's our favourite setup:
Ghost versus Zombies, with villagers.
Ghost
Player dies on first night unconditionally, yet stays in game without players knowing. Each night ghost chooses another living player to 'possess'. The possessed player dies on the next night. Wins when they are the only one alive.
If possessed player is lynched during day, the last player who voted for him will be possessed(no possess option that night)
Ghost player looses when: Exorcised by the witch doctor.
Witch doctor
Choose one player per day/night to heal. Can heal once per whole day. If target is healed at night, zombie will be killed. If target is healed at day, ghost will be exorcised. If lynched, a new witch doctor will be selected from the living by the narrator.
Necromancer
Chooses one player each night and turn player into a zombie, with only target knowing about it. Wins when there are only zombies/necromancer left in the town. Instantly removes ghosts target is 'possessed'
Zombie
Attacks other players at night. Attacked players does not die, but turn into a zombie, without players knowing. If possessed by ghost, dies as a normal villager the next night.
Dies instantly when necromancer is lynched.Black Rose- chenhsi
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chenhsi Goon
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Isn't the necromancer + zombie a bit broken?
So assuming the doctor manages to fail at targeting scum... and the zombies don't target each other... and the necromancer isn't lynched...
D1: 1 Necromancer
D2: 1 Necromancer, 1 Zombie
D3: 1 Necromancer, 3 Zombie
D4: 1 Necromancer, 7 Zombie
Any cult group that can grow that fast is bad.I lost the game.-
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iamandragon Townie
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Sorry, I forgot to mention a few things:
1) Zombies don't know other zombies
2) The undead don't hurt witch doctor
Things that oppose zombies winning most of the time:
1) Witch doctor never dies, he is almost god like
2) Ghost owns zombies like insane.
3) It is (almost) impossible to kill ghosts if the witch doctor is dead, so the undead always try and keep the witch doctor alive in order for a higher chance of hitting a ghost--witch doctor = zombie killer.
Usually we have 1 of each special role, and with about 20 of us, we once lasted all the way to day 20!Black RoseCopyright © MafiaScum. All rights reserved.
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