This forum is for discussion of individual Open Setups, including theoretical balance.
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Post #50 (ISO ) » Sat Jan 31, 2009 10:38 pm
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by Empking's Alt » Sat Jan 31, 2009 10:38 pm
I'm noyt sure if its balanced but:
Nominate: Don't Cut the Red Wire!
Nominate: The cop with a cop and sa seer
Psyciactrist Mafia
Mafia Group (1 Kill Between Them.):
1 Psychopath (Doesn’t know Serial Killer.)
1 Serial Killer (Knows Psychopath)
Psychopath can contact SK through a QuickTopic but the SK can not post in it.
Town:
2 Townies
1 Psychiatrist
No 50% rule.
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Post #51 (ISO ) » Sat Jan 31, 2009 11:32 pm
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by JDodge » Sat Jan 31, 2009 11:32 pm
Noting that don't cut the red wire's bulletproof needs to be one-shot for the setup to function properly.
stream
ffxiv/speedrunning sometimes/other things?
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Post #52 (ISO ) » Sat Jan 31, 2009 11:37 pm
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by Empking » Sat Jan 31, 2009 11:37 pm
Shouldn't you edit that into the set up itself?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post #53 (ISO ) » Sun Feb 01, 2009 12:09 am
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by mykonian » Sun Feb 01, 2009 12:09 am
seems logical. I think I would like
don't cut the red wire.
Surrender, imagine and of course wear something nice.
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Post #54 (ISO ) » Sun Feb 01, 2009 4:57 pm
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by Trojan Horse » Sun Feb 01, 2009 4:57 pm
I need a ruling from the
Don't Cut the Red Wire
inventor:
If the one-shot bulletproof is shot by both the mafia and the sk in the same night, does he die?
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Post #55 (ISO ) » Sun Feb 01, 2009 5:01 pm
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by JDodge » Sun Feb 01, 2009 5:01 pm
Trojan Horse wrote: I need a ruling from the
Don't Cut the Red Wire
inventor:
If the one-shot bulletproof is shot by both the mafia and the sk in the same night, does he die?
Yes. This is the interesting dilemma created by the townie being lynched assuming a massclaim on D1.
stream
ffxiv/speedrunning sometimes/other things?
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Post #56 (ISO ) » Sun Feb 01, 2009 5:05 pm
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by Trojan Horse » Sun Feb 01, 2009 5:05 pm
We gotta try that setup in scumchat sometime. (Yeah yeah, I know, we never play mafia there anymore...)
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Post #57 (ISO ) » Sun Feb 01, 2009 10:04 pm
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by Empking's Alt » Sun Feb 01, 2009 10:04 pm
Bus Driving
2 Scum – Must NK each night
3 Busdrivers
(If Busdriver 1 targets A & B, and BD 2 targets B & C. A & C are switched)
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Post #58 (ISO ) » Mon Feb 02, 2009 7:48 am
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by hohum » Mon Feb 02, 2009 7:48 am
Can someone run another C9? Those are always fun.
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Post #59 (ISO ) » Mon Feb 02, 2009 9:08 am
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by Max » Mon Feb 02, 2009 9:08 am
Wheels on the C9+2
2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 town
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Post #60 (ISO ) » Mon Feb 02, 2009 10:18 am
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by Caboose » Mon Feb 02, 2009 10:18 am
JDodge wrote: Don't Cut the Red Wire!
1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie
Day Start
Lynches Compulsory
Nightkills Compulsory
It creates an interesting dilemma if the townie is lynched.
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2
Who wins?
Also, is the SK nightkill immune?
It looks like it would be better for the town NOT to massclaim.
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Post #61 (ISO ) » Mon Feb 02, 2009 10:26 am
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by animorpherv1 » Mon Feb 02, 2009 10:26 am
Caboose, that's ot right. a 1 shot bp can't die on N1 in a Day Satrt.
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Post #62 (ISO ) » Mon Feb 02, 2009 11:36 am
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by Trojan Horse » Mon Feb 02, 2009 11:36 am
Caboose wrote: JDodge wrote: Don't Cut the Red Wire!
1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie
Day Start
Lynches Compulsory
Nightkills Compulsory
It creates an interesting dilemma if the townie is lynched.
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2
Who wins?
Only the SK and the bomb would be left, and the SK must shoot the bomb. No one would be left alive. So I guess the town and the SK draw.
caboose wrote: Also, is the SK nightkill immune?
Doubt it.
caboose wrote: It looks like it would be better for the town NOT to massclaim.
Agreed.
Oh, and animorph: it's possible that the mafia and the sk both shoot the one-shot bulletproof. In that case, he would die Night 1. (Scroll up. I just asked about this.)
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Post #63 (ISO ) » Wed Feb 04, 2009 5:40 am
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by Caboose » Wed Feb 04, 2009 5:40 am
Vengeful Mafia Revamped (this set-up was in last year's discussion thread)
2 Mafia (no NK)
1 Serial Killer
4 Vengeful Townies (only have a vengeful kill D1)
Mafia wins ties w/ SK.
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Post #64 (ISO ) » Wed Feb 04, 2009 6:20 am
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by Empking » Wed Feb 04, 2009 6:20 am
C'mon we need to nominate set ups.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post #65 (ISO ) » Wed Feb 04, 2009 6:44 am
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by Max » Wed Feb 04, 2009 6:44 am
So nominate my
Wheels on the C9
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Post #66 (ISO ) » Wed Feb 04, 2009 6:47 am
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by Empking » Wed Feb 04, 2009 6:47 am
Is there a non +2 version?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post #67 (ISO ) » Wed Feb 04, 2009 8:21 am
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by Alduskkel » Wed Feb 04, 2009 8:21 am
Sounds like a decent setup, Max.
Nominate Wheels on the C9+2
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Post #68 (ISO ) » Wed Feb 04, 2009 8:25 am
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by Caboose » Wed Feb 04, 2009 8:25 am
Seraphim wrote:
1 Compulsive Doctor
1 Cop
1 Tracker
1 Mafia Roleblocker
2 Mafia Goons
5 Townies
Mod Note: The cop's sanity is determined by whether or not the doctor is protecting him. If he's not being protected, his investigation is sane. If he is being protected, his investigation turns up paranoid.
The number of normal townies is this game is variable, but I think the basic concept can work.
^ I still nominate this set-up.
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Post #69 (ISO ) » Wed Feb 04, 2009 11:26 am
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by Caboose » Wed Feb 04, 2009 11:26 am
I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
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Post #70 (ISO ) » Wed Feb 04, 2009 11:30 am
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by Alduskkel » Wed Feb 04, 2009 11:30 am
I'm not sure I like that set-up, IIRC, last time it was run most of the Mafia died by failed day kills.
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Post #71 (ISO ) » Wed Feb 04, 2009 11:40 am
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by hohum » Wed Feb 04, 2009 11:40 am
Just throwing a random idea out there:
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
Last edited by
hohum on Wed Feb 04, 2009 1:50 pm, edited 3 times in total.
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Post #72 (ISO ) » Wed Feb 04, 2009 11:46 am
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by hohum » Wed Feb 04, 2009 11:46 am
I like that idea
Last edited by
hohum on Wed Feb 04, 2009 1:27 pm, edited 1 time in total.
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Post #73 (ISO ) » Wed Feb 04, 2009 11:46 am
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by shaft.ed » Wed Feb 04, 2009 11:46 am
Caboose wrote: I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
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Post #74 (ISO ) » Wed Feb 04, 2009 11:47 am
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by Caboose » Wed Feb 04, 2009 11:47 am
shaft.ed wrote: Caboose wrote: I would like to run this set-up again, originally run by Pooky
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
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