Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
[OLD] Open Setup Ideas and Discussion
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Second. I was actually thinking about nominating that myself.- shaft.ed
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shaft.ed dem.agogue
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so no one talks during the game? Seems weird to bother with Masons then.Caboose wrote:
Yes, pregame.shaft.ed wrote:
do scum and masons both get out of thread discussion?Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.- Goatrevolt
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I'm open to suggestions.shaft.ed wrote:
so no one talks during the game? Seems weird to bother with Masons then.Caboose wrote:
Yes, pregame.shaft.ed wrote:
do scum and masons both get out of thread discussion?Caboose wrote:I would like to run this set-up again, originally run by Pooky
Masons and Mafia
4 Mafia
4 Masons
4 Townies
Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.- dahill1
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The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.dahill1 wrote:http://www.mafiascum.net/forum/viewtopic.php?t=7784
Masons and Mafia
1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)
Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather- Alduskkel
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I don't like how an SK is almost immediately fucked if he gets investigated.hohum wrote:Just throwing a random idea out there:
Serial Killer Mafia
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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Caboose wrote:
The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.dahill1 wrote:http://www.mafiascum.net/forum/viewtopic.php?t=7784
Masons and Mafia
1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)
Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather- hohum
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I don't know about "almost immediately"Alduskkel wrote:
I don't like how an SK is almost immediately fucked if he gets investigated.hohum wrote:Just throwing a random idea out there:
Serial Killer Mafia
15 players:
3 SKs
11 Townies
1 Cop
The town wins when all SKs are dead.
The SKs when everyone else (including all other SKs) are dead.
With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.- HowardRoark
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I would greatly appreciate it if someone could help me with a setup review. I'm not sure if it would be run open, semi-open, or closed. I have a few variables that I have to decide upon. Let me know if I should post it here, or do this via PM/email/whatever. Thank you.Help your fellow players by replacing into a game.- Fuzzyman
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Only use this thread for Open Setups. Use http://www.mafiascum.net/forum/viewtopic.php?t=5379 for all other setups.- shaft.ed
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massclaim letter nine
1 godfather
2 mafia goons
2 cops
2 millers
2 townies- shaft.ed
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shaft.ed dem.agogue
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fixed.shaft.ed wrote:
incorrectly simplifiedAdel wrote:massclaim letter nine
3 mafia goons
2 66% sane cops
4 townies
The setup depends upon non-random cop sanity.- shaft.ed
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shaft.ed dem.agogue
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I think your just complicating the game to make the cop a fairly powerless role. Though I do realize that as people flip miller/GF the cop becomes far more useful. So it's basically a mechanic that promotes the cops sitting on their results and trying to live to end game?Adel wrote:
fixed.shaft.ed wrote:
incorrectly simplifiedAdel wrote:massclaim letter nine
3 mafia goons
2 66% sane cops
4 townies
The setup depends upon non-random cop sanity.- Adel
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in most cases end game will be day 2, and it is all about solving the logic puzzle resulting from the inevitable massclaim. No lynch might be optimal for day 1.- farside22
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What happens when both bus drivers target one another?Max wrote:Wheels on the C9+2
2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 townSarcasm is just a way of saying how stupid you think someone is but in a more polite way. - farside22
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