[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #75 (ISO) » Wed Feb 04, 2009 12:58 pm

Post by Crazy »

Caboose wrote:I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
Second
. I was actually thinking about nominating that myself.
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Post Post #76 (ISO) » Wed Feb 04, 2009 1:24 pm

Post by shaft.ed »

Caboose wrote:
shaft.ed wrote:
Caboose wrote:I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.

I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
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Post Post #77 (ISO) » Wed Feb 04, 2009 1:27 pm

Post by Goatrevolt »

shaft.ed wrote:I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
Agreed.
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Post Post #78 (ISO) » Wed Feb 04, 2009 1:31 pm

Post by Caboose »

shaft.ed wrote:
Caboose wrote:
shaft.ed wrote:
Caboose wrote:I would like to run this set-up again, originally run by Pooky

Masons and Mafia

4 Mafia
4 Masons
4 Townies

Nightless
At any point during the day, a member of the Mafia can send in a target for a kill. If the target is a mason, the mason dies. If the target is a townie, the mafia attacker dies.
do scum and masons both get out of thread discussion?
Yes, pregame.
so no one talks during the game? Seems weird to bother with Masons then.

I think this'd be more fun if both factions could day talk. Sizes may need to be adjusted however.
I'm open to suggestions.
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Post Post #79 (ISO) » Wed Feb 04, 2009 1:32 pm

Post by dahill1 »

wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
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Post Post #80 (ISO) » Wed Feb 04, 2009 1:37 pm

Post by hohum »

dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Why would someone purposefully dayvig a townie?
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Post Post #81 (ISO) » Wed Feb 04, 2009 1:39 pm

Post by Goatrevolt »

hohum wrote:Why would someone purposefully dayvig a townie?
When they are a serial killer.
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Post Post #82 (ISO) » Wed Feb 04, 2009 2:52 pm

Post by Caboose »

dahill1 wrote:wasn't there an SK last time too?
iirc he had 1 daykill every 2 weeks and always an additional "risky kill" in which he could guess if his victim was mason, mafia, or townie and he lost the kill if he got it wrong
Link please.
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Post Post #83 (ISO) » Wed Feb 04, 2009 2:56 pm

Post by dahill1 »

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Post Post #84 (ISO) » Wed Feb 04, 2009 3:45 pm

Post by Caboose »

The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.

Masons and Mafia

1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)

Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
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Post Post #85 (ISO) » Thu Feb 05, 2009 1:39 am

Post by Alduskkel »

hohum wrote:Just throwing a random idea out there:

Serial Killer Mafia

15 players:

3 SKs
11 Townies
1 Cop

The town wins when all SKs are dead.

The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
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Post Post #86 (ISO) » Thu Feb 05, 2009 9:14 am

Post by Caboose »

Caboose wrote:
The SK added a pretty cool dimension to the game, but 19 players is a bit big and will probably clog up the queue.

Masons and Mafia

1 Mafia Godfather (kill immune, but can't perform kills)
3 Mafia Goons
4 Masons
4 Townies
1 Serial Killer (kill immune)

Both scum and masons can talk anytime. Mafia Goons can daykill, but if their target is anything other than a mason, they will die and the attack will fail. SK can also daykill as many people as he wants, one at a time. If he hits the GF or a townie, the attack will fail and he loses his ability to kill for the rest of the day.
SK wins ties w/ Godfather
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Post Post #87 (ISO) » Thu Feb 05, 2009 9:16 am

Post by hohum »

Alduskkel wrote:
hohum wrote:Just throwing a random idea out there:

Serial Killer Mafia

15 players:

3 SKs
11 Townies
1 Cop

The town wins when all SKs are dead.

The SKs when everyone else (including all other SKs) are dead.
I don't like how an SK is almost immediately fucked if he gets investigated.
I don't know about "almost immediately"

With two other SKs alive in the game, the cop might have to sit on an investigation for a day or so at least as a matter of strategy. The SKs are going to want to get rid of the cop as quickly as possible.
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Post Post #88 (ISO) » Thu Feb 05, 2009 10:50 pm

Post by HowardRoark »

I would greatly appreciate it if someone could help me with a setup review. I'm not sure if it would be run open, semi-open, or closed. I have a few variables that I have to decide upon. Let me know if I should post it here, or do this via PM/email/whatever. Thank you.
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Post Post #89 (ISO) » Sat Feb 07, 2009 2:44 pm

Post by Fuzzyman »

Only use this thread for Open Setups. Use http://www.mafiascum.net/forum/viewtopic.php?t=5379 for all other setups.
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Post Post #90 (ISO) » Sat Feb 07, 2009 10:39 pm

Post by shaft.ed »

Who's the Cop? C9

2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
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Post Post #91 (ISO) » Sat Feb 07, 2009 11:46 pm

Post by Empking »

shaft.ed wrote:
Who's the Cop? C9

2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
Nominate and then nominate again.
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Post Post #92 (ISO) » Wed Feb 11, 2009 8:45 am

Post by hohum »

Nominate: Bird C9
for another run.
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Post Post #93 (ISO) » Thu Feb 12, 2009 5:52 am

Post by Empking »

Bird C9 - Empking Style

2 Mafia

1 Macho Cop
1 Doc
5 Townies
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Post Post #94 (ISO) » Thu Feb 12, 2009 9:09 am

Post by Adel »

massclaim letter nine

1 godfather
2 mafia goons
2 cops
2 millers
2 townies
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Post Post #95 (ISO) » Thu Feb 12, 2009 9:12 am

Post by shaft.ed »

Adel wrote:
massclaim letter nine

3 mafia goons
2 66% sane cops
4 townies
Simplified
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Post Post #96 (ISO) » Thu Feb 12, 2009 9:18 am

Post by Adel »

shaft.ed wrote:
Adel wrote:
massclaim letter nine

3 mafia goons
2 66% sane cops
4 townies
incorrectly simplified
fixed.

The setup depends upon non-random cop sanity.
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Post Post #97 (ISO) » Thu Feb 12, 2009 9:23 am

Post by shaft.ed »

Adel wrote:
shaft.ed wrote:
Adel wrote:
massclaim letter nine

3 mafia goons
2 66% sane cops
4 townies
incorrectly simplified
fixed.

The setup depends upon non-random cop sanity.
I think your just complicating the game to make the cop a fairly powerless role. Though I do realize that as people flip miller/GF the cop becomes far more useful. So it's basically a mechanic that promotes the cops sitting on their results and trying to live to end game?
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Post Post #98 (ISO) » Thu Feb 12, 2009 10:24 am

Post by Adel »

in most cases end game will be day 2, and it is all about solving the logic puzzle resulting from the inevitable massclaim. No lynch might be optimal for day 1.
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Post Post #99 (ISO) » Thu Feb 12, 2009 12:39 pm

Post by farside22 »

Max wrote:
Wheels on the C9+2


2 Mafia (50% chance of 1 being Bus Driver)
0 or 1 Cop (50% chance of occurrence)
0 or 1 Bus Driver (50% Chance of occurrence)
5 to 7 town
What happens when both bus drivers target one another?
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