JDodge wrote:Don't Cut the Red Wire!
1 Serial Killer
1 Mafioso
1 Bomb (when targeted for kill, takes killer with him)
1 (ONE-SHOT) Bulletproof Townie
1 Townie
Day Start
Lynches Compulsory
Nightkills Compulsory
It creates an interesting dilemma if the townie is lynched.
was nominated by two people:
Empking's Alt wrote:I'm noyt sure if its balanced but:
Nominate: Don't Cut the Red Wire!
mykonian wrote:seems logical. I think I would like
don't cut the red wire.
caboose was on the right track by raising the question:
Caboose wrote:
So what happens here:
Townie Lynched D1
Bulletproof Killed N1
Mafioso Lynched D2
Who wins?
Also, is the SK nightkill immune?
It looks like it would be better for the town NOT to massclaim.
by pointing out some possible conflicts caused by the must-lynch and must-nk mechanics.
These issues, unfortunitly, were not resolved before the game was run:
http://www.mafiascum.net/forum/viewtopic.php?t=10486
it was over in 3 pages. result: 1 scum player and 1 town player left alive in D2 with no way for a lynch to occur. The mod ruled it a tie.
from the postgame:
JDodge wrote:SilverPhoenix wrote:JDodge wrote:Sorry for wasting your time folks, but this entire game was to prove that it is possible to create an intriguing setup with a fatal flaw that can be easily exploited by anyone paying attention, and then push it through the open game queue without anyone noticing as proof that the open game system is flawed in that it does not check for setup brokenness. There is no way to actually salvage this setup without bastardizing the concept behind it.
<_<
I only chose it because people nominated several times in the Open Game Nomination thread. Next time, mod the game yourself to prove a point.
Note that I did have queasy feelings about how the game would end, and especially why the author of a setup join his game. I guess I should have known better, but me getting hoodwinked by this setup really just points to my noobness as a mod as much as it is the open game system (in which most mods are first-time mods).
Which is why I did this, in fact; to ensure that the first-time mods that populate the open queue get the modding experience they deserve.
JDodge wrote:farside22 wrote:Well many wanted to play the game. I think I know a way to fix it but JD in the future how about a little warning to me hmm?
Can't. That would have ruined the point, which was to show that there needs to be more oversight for obviously broken setups in the open game department.
my thoughts:
1. the only real problem with the setup (other than JDodge's lack of sincerity) was in the application of the must-lynch and must-nk special rules. Many of the probable outcomes of the game would result in a draw or otherwise lack a clear winner. Kudos to Caboose for actually catching on, and shame on the rest of us for not following up on his insight.
2. No rigorous analysis of the setup and its probable resulting game states occurred. JDodge (probably for the last time in this thread) was granted the benefit of the doubt for being one of the most experienced mafia players on this site. I figured that the point behind the setup was some sort of prisoner's dilemma for the scum during N1, and that was his "interesting dilemma if the townie is lynched".
3. I don't think that farside22 (the listmod) or SilverPhoenix (the game's moderator) did anything wrong.
4. While there isn't anything we can do about people insincerely suggesting setups, I would like to offer the following change in process:
current process:
a. setup presented
b. setup commented upon
c. setup nominated
d. list mod adds setup to queue if she approves it
proposed alternative:
a. setup presented
b. setup commented upon
c. setup nominated
d. list mod lists the nominated setups she is considering adding to the queue, and asks for players to "
certify
" the setup
e. as a quality assurance step, players who take to time to do a careful review of the setup can "
certify
" the the setup is free of significant errors and oversights
f. listmod adds certified setups to the queue if she is confident of the competence of the certifying scummers.
my list of lessons learned:
1. the informational shortcut of "if the setup is suggested by a really experienced scummer than it must be sincere" can be false
2. the informational shortcut of "if the setup is suggested by a really experienced scummer than it probably isn't broken" can be false
3. so many setups are suggested that it is impossible for one person to deeply analyze all of them. If we had a little warning before a setup is added to the queue then it would be easier for interested scummers to take a deep look and identify problems before they crop up in-game.
~~~
@JDodge, now that you've proven that you can push a broken setup of your design through the review process:
1. What lessons do you think we should learn from this?
2. Which broken Open Game setups motivated you to try your experiment?
3. What other ways did you try to address the problem before you resorted to your experiment?
4. Do you recommend this kind of "destructive testing" to other scummers who think they have identified a problem with some aspect of the site?