Second hohum's choices.
[OLD] Open Setup Ideas and Discussion
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Thok Disgrace to SKs everywhere
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ac1983fan Mafia Scum
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The Fonz Jack of All Trades
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Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum- shaft.ed
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shaft.ed dem.agogue
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You have two roles than have the ability to catch the killing scum. There really isn't any out for scum if they are watched or tracked to a dead body so like you said they are like a non-innocent cop. But only having two scum means that they are at the begining of the game able to conclude people are 50% less likely to be scum and after a single scum is lynched, they can in fact confirm innocents. So if they manage to survive past the first scum lynch, I really don't see any viable way for the scum to win. I think watchers and trackers in small games are more powerful than people realize, especially when the set up confirms that there aren't any extra night actions about for scum to hide behind.The Fonz wrote:
Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum-
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Seraphim Jack of All Trades
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Punish The Deserving
3 Mafia
8 Town
1 SK Punisher
Mod Notes: This SK can kill any player at night who was prodded during the previous day due to inactivity. This must be true lurking as opposed to announced V/LA absences. The SK wins if everyone is dead or if no one is replaced during the game due to inactivity.
This could use some tweaking, definitely, but I think the basic concept could work. Maybe some other town roles in there...- Alduskkel
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Remove the win condition of no one being replaced due to inactivity. That penalizes people for being active, which is the opposite of how I think you intended that role.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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I have no clue how to balance setups. I can spot blatantly unbalanced setups, but that's it. I was merely pointing out that the Punisher role simultaneously rewards activity and inactivity, as well as punishing both. I'm fine with punishing inactivity, but punishing activity seems ridiculous.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
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mykonian Frisian Shoulder-Demon
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simply wait till tracker has found one scum: after that, he claims, that night, watcher watches tracker and the game is close to unwinnable for scum.The Fonz wrote:
Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum- SensFan
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SensFan Fortuna Ex Deus
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But then the Scum managed to have one of their own lynched VERY early (or they can counter the tracker/watcher), AND not manage to kill either Power Role. They shouldn't bitch about losing.(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record- Thok
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Thok Disgrace to SKs everywhere
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I'd suggest making the masons not have the ability to night-talk. Otherwise the recruiting mason ends up being too much of a cop. Hypocop issues might be a problem also (have everybody claim their night targets each day.)ac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.- Adel
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hmmm...ac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?
day 1:no lynchorrandom lynchornear-random wagon to claim- if nolynchthen
- random nk:
1/6 chance of hitting recruiting mason
1/6 chance of hitting player targeted by recruiting mason
random recruit:
1/4 chance of hitting scum
1/6 chance of hitting nk target
7/12 chance of hitting town who survives the night
result:
(1/6+1/4)= 5/12 chance of 2Maf+1Mas+6Twn (2:7 vanilla favors scum)
1/6 chance of 2Maf+1RecM+6Twn (unclear)
(7/12-1/6)= 5/12 chance of 2Maf+1RecM+1Mas+5Twn (clear advantage town)
random lynchthen- 2/9 chance of lynching Maf (clear advantage town)
1/9 chance of lynching RecM (2:6 vanilla after nk: clear advantage scum)
2/3 chance of lynching Twn (slight advantage scum)
near-random wagon to claimthen- 1/9 chance of RecM claim (clear advantage scum)
2/9 chance of fake RecM claim (clear advantage scum if counterclaimed, if no counterclaim then even odds?)
2/3 chance of Twn lynch (slight advantage scum)
- random nk:
no lynch-> 2Maf+1RecM+6Twn -> hypo cop then town should win >1/2 of the time?
if ifno lynch-> 2Maf+1RecM+6Twn -> hypo cop then town should win >3/4 of the time
I think it looks pretty balanced, assuming the town would correctly conclude that nolynch is the correct option for day 1, which is doubtful.- farside22
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farside22 Mafia Mum
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Virtual Simplicity
Based on the setup "Picking Simplicity"
3 Mafia Goons
1 Mafia Roleblocker
1 Tracker
1 Jailkeeper
1 Serial Killer (NK Immune?)
13 Townies
<3 the complex role interaction the jailkeeper brings to the setup- shaft.ed
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shaft.ed dem.agogue
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Role resolution is JK>RB>Everyone else?JDodge wrote:Virtual Simplicity
Based on the setup "Picking Simplicity"
3 Mafia Goons
1 Mafia Roleblocker
1 Tracker
1 Jailkeeper
1 Serial Killer (NK Immune?)
13 Townies
<3 the complex role interaction the jailkeeper brings to the setup
I'd suggest 1 or 2 shot NK immune SK.- JDodge
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nope, RB=JK>...shaft.ed wrote:
Role resolution is JK>RB>Everyone else?JDodge wrote:Virtual Simplicity
Based on the setup "Picking Simplicity"
3 Mafia Goons
1 Mafia Roleblocker
1 Tracker
1 Jailkeeper
1 Serial Killer (NK Immune?)
13 Townies
<3 the complex role interaction the jailkeeper brings to the setup
I'd suggest 1 or 2 shot NK immune SK.- Thok
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Thok Disgrace to SKs everywhere
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shaft.ed dem.agogue
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- JDodge
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Nope, chalk it up to roleblocker's stupidity. Which I guess makes it RB>JK>others.Thok wrote:If the roleblock and jailkeeper target each other, is the roleblocker protected from nightkills?
(Everything else is straightforward.)- CF Riot
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CF Riot Mafia Scum
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I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.Mr. Flay wrote:Meh Dethy- it's a logic puzzle, not Mafia.- Xylthixlm
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Xylthixlm !xmafia win
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Adel wrote:
I think we can agree that there should be a rule that says "games that do not start off with more than one scum player are not mafia" -- that is my objection to Dethy anyway. It needs more scumz.Mr. Flay wrote:Meh Dethy- it's a logic puzzle, not Mafia.Nominate SS3#mafia@irc.globalgamers.net
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There's Four Jacks in Every Deck
2 Mafia Goons
1 Mafia Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self))
1 Neutral Jack-of-All-Trades (one shot each of kill, roleblock, alignment invert (can target self); unlimited NK-immunity) i.e. SK
2 Pro-Town Jacks-of-All-Trades (one shot each of protect, investigate, roleblock)
5 Vanilla Towniesscumchat never die- Korts
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Without a doctor, how do you wait until tracker finds scum without having the scum kill half the town in the meanwhile?mykonian wrote:
simply wait till tracker has found one scum: after that, he claims, that night, watcher watches tracker and the game is close to unwinnable for scum.The Fonz wrote:
Eye C9 has two roles that have basically half the chance of a cop of catching scum, and can't confirm innocents, though they have the advantage over a cop of not both being able to die in one night. So I can't see how it's harder for scum, than, say, California.shaft.ed wrote:Nominate JK9
I think Eye C9 is too harsh on scum
I like EyeC9.
second JK9, third Two of Four B9
EDIT: I didn't see shaft.ed's 253.scumchat never die - Korts
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