Well you could do this:mykonian wrote:I've played something like this before, and it is hard enough with only one scum. I think town will lose quite often by misrecruiting.PokerFace wrote:This looks pretty cool on principleac1983fan wrote:Clever name goes here
2 Scum
1 Recruiting mason
6 Townies
Scum & masons each get a quicktopic, recruiting mason dies if he targets scum, recruiting is not compulsory.
I was considering putting a watcher/night watchman in there, but wasn't sure if it was necessary... thoughts?
Is it balanced and has it beensecondedyet?
2 Scum
1 Recruiting Mason
1 Backup Recruiting Mason
5 Townies
The backup becomes the recruiting mason once the original recruiting mason dies, but doesn't learn who was in the original mason group. He/she starts a new mason group, which can include members of the old mason group. This would effectively be the same as putting a deputy in a game with a cop. Mafia can nighttalk, Masons
That seems a little more balanced... another way could be:
1 Scum
1 Recruiting Mason
1 Traitor
6 Townies
The traitor could be recruited into the mason group. This would effectively be the same as putting a miller in a game with a cop. Mafia can nighttalk, Masons