That's the point.Xylthixlm wrote:Doc with no power roles to protect just keeps mafia from killing all the good scumhunters.
I thought "swingy" was what Kort thought it was.
...Shanba wrote:Does it start day 1 - night 2 or day 1 - night 1?Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
Xylthixlm wrote:...Shanba wrote:Does it start day 1 - night 2 or day 1 - night 1?Alduskkel wrote:How about this?
2 Mafia Goons
1 Even Night Cop
1 Odd Night Doctor
5 Vanilla Townies
Day Start
You need to ask?
I like the non-investigation immune & non-nk immune SK with double kill idea, but my first reaction was that it probably should be saved for a larger setup.veerus wrote:So I was hoping to run this setup in the open game queue when my turn came, but it got superceded by a current request for a two of four game. But I'd still like to see this game happen if there's interest:
Track me if you can:
2 trackers
1 doctor
3 townies
2 mafia (one of whom is a roleblocker)
1 serial killer
Mod notes: Day start. SK is not NK-immune and only has 2* kills
*(it's been recommended by farside that the SK only have 1 kill, but I prefer the 2-kill version)
can the mafia role-blocker both role-block and kill in the same night?veerus wrote: 2 mafia (one of whom is a roleblocker)
Yeah in my mind a doc does have "bad" consequences for both sides. If the Doc misses his protections he's played as a vanilla townie. Thus you're playing a 2:6 game, which is incredibly unbalanced. If the Doc gets a protect he confirms two gauranteed living innocents and adds an extra lynch to the game with one night. Quite a big swing to me.Korts wrote:swingy, to my mind, implies that it can have bad consequences for town as well as scum. That's not true here.shaft.ed wrote:I think a doctor in such a game is too swingyKorts wrote:I'd rather have
2 Mafia
1 Doctor
5 Townies,
because the doctor can produce only innocents when a player is saved while the cop can pinpoint scum.