I disagree. If hans doesn't think he is dying he saves the kill, at least night 1. Getting the right lynch is more important than preventing a non-hans n1 kill.
I think hans is a really interesting role.
Do not lynch me.
[wiki]Great Nibbler Takeover of 2008[/wiki]
To be consistent with what Troll said in this thread Troll will nominate a simple F11 game. Troll thinks it be fun and it would be nice to play it with all experienced players.
Troll also finds the
Ach! Hans! Run!
interesting (while simple) enough to second to run at least once.
Not sure what the point of the setup is. Also, I don't like roles that require no skill, and Hans is the epitome of such a role. I reckon this comes from differences in our view of the doctor, though.
Bugs Bunny is neat, and I quite like it, but I'd point out that town need two successful protections in order to get an extra day, which is unlikely.
Also, I don't see why no one seconded my nom for friends and enemies. That's such an awesome setup.
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Guardian wrote:I disagree. If hans doesn't think he is dying he saves the kill, at least night 1. Getting the right lynch is more important than preventing a non-hans n1 kill.
I think hans is a really interesting role.
It is an interesting role in this case, as it shouldn't be lynched till the power was used (2-6 is mafia favored, isn't it?). And in case Hans is sure he doesn't get killed the use can be that the fakeclaim is still available.
But if Hans would be killed night one, he kind of lost the game, didn't he? And if he uses it later, how much does he win?
It is not a bad setup, but "hans" doesn't make it more interesting then a 2-7 setup.
Cops don't know their sanity. The game starts with Night 0, where the cops are given one set of investigation results and the mafia may choose to block somebody.
EDIT:
Normally, the day starts with cops revealing their investigation results and trying to clear each other and/or determine their sanities. In the traditional setup, the mafia generally has to fake claim an investigation result in a way that throws a wrench into the town's logic. However, even with optimal fake-claims, the mafia has to survive three days. (The optimal town play is to go with no-lynch until more investigation results are available)
With the modified setup, the mafia now has more freedom.
1) The mafia can block a cop and fake-claim an investigation.
2) The mafia can choose to not block and fake-claim a block.
Last edited by Artem on Mon Feb 23, 2009 12:12 pm, edited 1 time in total.
Artem wrote:Cops don't know their sanity. The game starts with Night 0, where the cops are given one set of investigation results and the mafia may choose to block somebody.
mafia gets to block and kill? night 0?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
I dont know. Whoever claims to be blocked will be confirmed town. Mafia can't claim to be blocked day one because they will auto lose. I believe this is essentially what happens during the normal dethy, someone will start out as confirmed town. Depending on how the investigations go, I believe you could even get TWO confirmed innocents day one. (One the conventional way, and then whoever got blocked)
I haven't figured it out, but that seems like it would make it near impossible for mafia to win.
After some feedback and thought I'd like to repropose:
3 of 5
2 scum
7 town
with three of the following roles:
-Cop
-Doc
-Vanilla Townie & Mafia RB
-Vanilla Townie alone
-Miller
I think the extra wiggle room will provide for more flexibility and creativtiy in scum play and can help balance the normally more town favored 2 v 7 w/possible Doc/Cop set up.
Whoever claims to be blocked will be confirmed town.
Mafia can't claim to be blocked day one because they will auto lose.
Don't think mafia will auto-lose. If mafia chooses to not block and then claims to have been blocked, others will think they are confirmed townie (due to the bolded argument above). Perfect WIFOM.
Also, the mafia may choose to not block and still fake-claim an investigation. The game then reduces to the standard Dethy.
Whoever claims to be blocked will be confirmed town.
Mafia can't claim to be blocked day one because they will auto lose.
Don't think mafia will auto-lose. If mafia chooses to not block and then claims to have been blocked, others will think they are confirmed townie (due to the bolded argument above). Perfect WIFOM.
Also, the mafia may choose to not block and still fake-claim an investigation. The game then reduces to the standard Dethy.
what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?
Whoever claims to be blocked will be confirmed town.
Mafia can't claim to be blocked day one because they will auto lose.
Don't think mafia will auto-lose. If mafia chooses to not block and then claims to have been blocked, others will think they are confirmed townie (due to the bolded argument above). Perfect WIFOM.
Also, the mafia may choose to not block and still fake-claim an investigation. The game then reduces to the standard Dethy.
Ah, didn't see this in your original post when I read it. I am guessing then that this would reasonably give mafia a slight advantage.
shaft.ed wrote:what about a mafia power that enables them to control the readout of one players investigation. I know that's not normal but how would that effect the set up?
I think at this point it's not even dethy anymore, you couldn't rely on investigations at all, so it would essentially turn into mountainous.