Mini 164: Rock Paper Scissors Mafia - Game Over


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Mini 164: Rock Paper Scissors Mafia - Game Over

Post Post #0 (ISO) » Tue Mar 01, 2005 5:06 am

Post by Fuldu »

The three biggest mafia families in the world have each sent four highly-trained representatives from their major spheres of influence to sit down and discuss family matters at a major conference in the neutral territory of Australia. But no one really expects them to talk about anything other than killing. They're scum - it's what they do best.


Everyone received a role PM of the form:
Fuldu wrote:You are the {North American, South American, European, Asian} representative of the {Rock, Paper, Scissors} Mafia. Please see the opening post for the other details of your role.
So, here they are:

Every night, you will send me the name of another player to target.

If 50% or more of a team select the same player, they will target that player for a night kill. Dawn scenes will make painfully clear which team(s) performed the kill(s). Note that, in contrast to typical mafiascum usage, this is 50% or more, not more than 50%.

If the above does not apply to your night choice, then if the player you've chosen is targeted for a kill by another team, you will provide them with doctor protection.

If none of the above occurs, you will target your choice for an investigation that will tell you both that player's team and their sphere of influence. Basically you'll get a copy of the first sentence of their role PM with the word "You" changed to their name.

Any players failing to submit a choice will be assigned one randomly, with equal probability of all living players other than themself.

No players are allowed to communicate outside the daytime thread, even if they've determined that they're on the same team.

Daytime will work as normal, and all standard mafia rules apply. Deadlines will be supplied at the discretion of the mod and half-majority will be necessary to lynch at that time.

I think that covers everything. Please confirm in thread, not via PM, and please direct any questions about any of the above to me in thread, not via PM. Night will begin once everyone has confirmed and there are no further questions.

The Living
  1. Narninian, Paper/South American
  2. vikingfan, Paper/North American
The Dead
  • thrawn1020, Paper/Asian - Lynched Day One
  • Dmi, Scissors/North American - Lynched Day Two
  • Mgm, Rock/South American - Stabbed Night Three
  • pwnz, Paper/European - Lynched Day Three
  • Save The Dragons, Scissors/Asian - Lynched Day Four
  • Locus Cosecant, Scissors/South American - Suffocated Night Five
  • Coron, Rock/North American - Stabbed Night Five
  • DarkLight140, Scissors/European - Lynched Day Five
  • StrykkerVerde, Rock/Asian - Suffocated Night Six
  • Mr. Flay, Rock/European - Suffocated Night Six
Last edited by Fuldu on Sun Apr 03, 2005 7:24 am, edited 13 times in total.
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Post Post #1 (ISO) » Tue Mar 01, 2005 5:59 am

Post by Dmi »

/confirm
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Post Post #2 (ISO) » Tue Mar 01, 2005 6:02 am

Post by Dmi »

Oh yeah, question: What if 2 players on a team select person A for a kill and the other two members select person B? Do they both die?
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Post Post #3 (ISO) » Tue Mar 01, 2005 6:50 am

Post by pwnz »

/confirm
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Post Post #4 (ISO) » Tue Mar 01, 2005 6:50 am

Post by Mgm »

So any choice of a specific team that isn't helping with the kill will either doc or investigate. How do you (as mod) decide who will protect and who will investigate?
Can someone for example protect an opposing team member?

And what happens if all team members choose a different target?

/confirm
Show
"Logic is a systematic method to come to the wrong conclusion."
[u][b]Next:[/b] Doctor Who Mafia[/u]
[u]Testimonials about Mgm:[/u]
:shock: - Stoofer
You put me through hell Mgm, my nerves are crushed :/ - Patrick
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Post Post #5 (ISO) » Tue Mar 01, 2005 6:51 am

Post by DarkLight140 »

/confirm
To be Continued...
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Post Post #6 (ISO) » Tue Mar 01, 2005 6:58 am

Post by thrawn1020 »

/confirm
Mastermind of Sin, Locus Cosecant, Darklight140, Kwyjibo, Omniplx, and Uraj are scummy. *wink, wink*
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Post Post #7 (ISO) » Tue Mar 01, 2005 6:59 am

Post by Locus Cosecant »

/confirm!
Show
[size=75]Stats:
Pro-Town: 14 of 17 games
Doctor: 3 of 17 games
Cop: 2 of 17 games
Wins: 12 of 17 games
Lynched Scum: 16 of 27 lynches
Vig-killed Scum: 1 of 1 vig-kills
Survived/NightKilled/Lynched: 5/11/1 games
[/size]
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Post Post #8 (ISO) » Tue Mar 01, 2005 8:42 am

Post by vikingfan »

/confirm! This game should be a lot of fun!
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Post Post #9 (ISO) » Tue Mar 01, 2005 8:43 am

Post by vikingfan »

Oh, and also, what happens if 50% of one mafia choose to kill one of their own? DOes that still happen?
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Post Post #10 (ISO) » Tue Mar 01, 2005 8:48 am

Post by Dmi »

Vikingfan, there's the fun of the game.
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Post Post #11 (ISO) » Tue Mar 01, 2005 8:50 am

Post by vikingfan »

And I guess I have my answer. Should be one fun game!

(hopes this will go down as a mafia classic!) :) :) :)
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Post Post #12 (ISO) » Tue Mar 01, 2005 9:16 am

Post by Fuldu »

Dmi wrote:Oh yeah, question: What if 2 players on a team select person A for a kill and the other two members select person B? Do they both die?
If the team still had all four members alive and they were somehow able to coordinate this action (or get quite lucky), yes, each of those players targeted would die.
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Post Post #13 (ISO) » Tue Mar 01, 2005 9:21 am

Post by Fuldu »

Mgm wrote:So any choice of a specific team that isn't helping with the kill will either doc or investigate. How do you (as mod) decide who will protect and who will investigate?
Can someone for example protect an opposing team member?

And what happens if all team members choose a different target?

/confirm
Any non-killing night choices that target a player being killed by another team will function as a doc choice. All others will function as a cop choice. Basically, it's a doc if/only if being a doc would be useful.

Doc protection, when activated, will protect whoever, regardless of their team affiliation.

If the team is unable to achieve even a single 50% margin, then all living members of the team will take doc or cop actions.

Also, I've edited into the first post one rule that I forgot, but that is critically important, regarding unsubmitted choices.
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Post Post #14 (ISO) » Tue Mar 01, 2005 9:24 am

Post by Fuldu »

vikingfan wrote:Oh, and also, what happens if 50% of one mafia choose to kill one of their own? DOes that still happen?
Yes, provided that player is not accorded doctor protection from some other source.
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Post Post #15 (ISO) » Tue Mar 01, 2005 9:39 am

Post by Narninian »

/confirm
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Post Post #16 (ISO) » Tue Mar 01, 2005 10:13 am

Post by Save The Dragons »

/confirm

Wait, is there lynching?
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Post Post #17 (ISO) » Tue Mar 01, 2005 10:17 am

Post by vikingfan »

Daytime will work as normal, and all standard mafia rules apply. Deadlines will be supplied at the discretion of the mod and half-majority will be necessary to lynch at that time.
So yes, there is lynching.
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Post Post #18 (ISO) » Tue Mar 01, 2005 10:18 am

Post by StrykkerVerde »

/confirm, this is one of the most confusing games i've ever heard of...so it should be interesting.
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Post Post #19 (ISO) » Tue Mar 01, 2005 11:05 am

Post by Coron »

/confirm
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Post Post #20 (ISO) » Tue Mar 01, 2005 12:40 pm

Post by Save The Dragons »

Ah, I see. My question goes more in depth, but I think it's more of an in-game discussion and not something the mod can answer.
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Post Post #21 (ISO) » Tue Mar 01, 2005 1:29 pm

Post by Mr. Flay »

/confirm

So once a team is down to two players, they can no longer investigate, only kill or protect?
A1 and A2 target X. X dies.
A1 targets B1 and A2 targets B2. B1 and B2 die, right (assuming no protection)?
A1 targets Y and A2 targets Z, who is targeted for death by B1 & B2. Y is killed and Z is... double-killed, or protected?
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Post Post #22 (ISO) » Tue Mar 01, 2005 2:07 pm

Post by vikingfan »

Not bad-all 12 players confirmed within 12 hours after the OP- a good sign for the health of the game. It's always cool when you have everybody active and participating in a game of this nature.

In your scenarios, I would assume it goes something like this:

In the first scenario, that is correct, I believe.

In the second, I would assume Z is protected. Now, if 2 different teams gang up on Z who is only single-protected, then I would assume Z dies, but I'll defer to Fuldu on that one.

I don't see where you're getting the assumption that once a team is only down to 2 players, it's investigating. Once you're down to 2, that means you're 50% of the team and as such, both you and your partner can make different selections because BOTH victims will die(pending doc protection of course). And as I read it, once you're the one and only member left of your mafia group, you HAVE to kill-cop or doc is not an option because you compose 100% of your team.
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Post Post #23 (ISO) » Tue Mar 01, 2005 2:07 pm

Post by Fuldu »

Mr. Flay wrote:/confirm

So once a team is down to two players, they can no longer investigate, only kill or protect?
A1 and A2 target X. X dies.
A1 targets B1 and A2 targets B2. B1 and B2 die, right (assuming no protection)?
A1 targets Y and A2 targets Z, who is targeted for death by B1 & B2. Y is killed and Z is... double-killed, or protected?
Killing always takes precedence over protection, these are mafia members, after all. So, once a team is down to two players, killing is all they can do. I expect later nights to be, urm, busy. On which, I honestly don't know whether this format is going to work. I've been through a lot of scenarios and I think it will be okay, but if it turns out not to be any fun, I apologize in advance.

And, yes, players can potentially be killed by more than one team, even possibly all three teams.

Everyone has confirmed, so I'll give it a day to allow you to ask any additional questions you have and then we'll go to Night One.
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Post Post #24 (ISO) » Tue Mar 01, 2005 2:10 pm

Post by Fuldu »

Save The Dragons wrote:Ah, I see. My question goes more in depth, but I think it's more of an in-game discussion and not something the mod can answer.
Yes, days will work, mechanically, exactly as in any other standard mafia game. As for questions of how you want to approach making lynch decisions, that is indeed an in-game discussion and should wait until Day One. I probably can answer it, I've given this a good amount of thought, but I won't.
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