3 Ballers (each can target one other player for a rendezvous)
11 Guards (tracker, finds out who a player targeted during the previous period of day.)
2 Princesses (each get 1 roleblock, and can target one player for a rendezvous per day)
Deep South.
Everyone knows who the Princesses are. If a Princess and the same Baller target each other two days in a row (successfully rendezvous), the Ballers and that Princess win. The Ballers can daytalk.
At the beginning of each day flavor will indicate if a rendezvous successfully occurred, and how many rendezvous occurred.
Moves can be submitted up 24 hours after the hammer. The death scene (about 24 hours after the hammer) will mark the end of day, indicate if a rendezvous happened (and how many) and reveal the role of the lynched player. The mod will send PMs indicating results from rendezvous and tracking attempts after he locks the game thread and before he posts the death scene.
The Princesses can't be lynched, obviously. The game is basically a race to see which Princess can break the setup (if they can) before the Ballers get lynched. The Princesses do not get a vote.
If a Guard tracks a Princess he will find out who she targeted, but will not know which player she targeted with which ability.